• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:19
CEST 03:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2033 users

Desert Strike HotS strategy thoughts.

Blogs > DinosaurPoop
Post a Reply
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
Last Edited: 2015-07-22 16:28:24
July 22 2015 16:24 GMT
#1
A lot of us know this fun little map called Desert Strike, originating from Broodwar and having multiple different versions in SC2.

I want to ramble about Desert Strike HotS, which I believe is made and published by Tya. I think it's the most polished version so far, so without further ado, I'll give my thoughts.

First of all the game has a fixed income in the beginning, which the 6 players use to construct an army that will be repeatedly sent in turns against the army that the opponent is also building with said income.

It plays out like a normal tug of war except the team who is past the middle gets 15% more income.

A player can also construct gas refineries, which give +10% income, while freezing your income for 30 seconds + 30 seconds for every refinery you already have. This is an interesting mechanic and imo one of the most strategic aspects of the game.

The typical player mentality is "control mid". This stems from the idea that it's a slippery slope, and the longer you hold mid the harder it is going to be to lose it. Which is usually true until you factor in the gas refineries, which have both the opportunity for faster income, while having the setback of losing income.

So let's say Team A is pushing Team B over the mid, if we follow the "control mid" mentality, Team A should slowly reap the advantages of having mid and eventually kill Team B.

UNLESS

Team B goes STRAIGHT to mass gassing. Depending on Team A's total army size compared to Team B's, Team B could either make it to full gasses, or die before that happens. Let's assume Team B did make it to the 3 gas limit (4 if the game is over 20 minutes, but the game is a lot different by that time). Team B now has a 30% income boost while Team A has a 15% income boost from mid. (EXTREMELY unlikely situation ingame though, just an example). Team B is now the team with 15% income advantage. Team B slowly pushes back Team A while making up for their lost income. Team A realizes this and they want to close the income gap.

But, if Team A were to gas, they would lose their income and give Team B an even bigger advantage.

What is the difference? When Team B was gassing, the risk was losing the game from losing income, the reward was having an income lead. Team B also knew that the losses they took from gassing, team A will also take the same losses from gassing.

When Team A was gassing, the risk was losing the game from losing income, the reward was being on equal income with Team B

This is a highly unlikely situation, but you get the idea.

What some players do when they control mid, is they gas immediately, nullifying their mid advantage and giving the opposing team a chance to push back.

What others do though, is try to collect their advantage, then gas when they think they're ahead enough to. I THINK this is the correct move for most cases (you can close the game out), as I'll try to explain

Let's say we have income = 100 minerals/second
Team A has an army worth 15000 minerals, and Team B has an army worth 14500.
Team A pushes Team B over to mid, giving them a 15% boost.

Team A now gets 115 minerals/second
How would Team A know when it's time to gas?

Gassing gives 10% more income, so if they hold mid after gassing, they get 125.6 minerals/second. This is for a net benefit of 11.5 minerals/second

Assuming this is their first gas, and the income pauses for 30 seconds, they lose 3450 minerals if they invest in a gas.

Team A has to wait until they have earned +3450 minerals more from holding mid, which is giving them +15 minerals/second more. So they have to hold mid for 230 seconds or more for them to safely gas.

At that point, Team A will have an army worth 41450, and Team B with an army worth 37500.

Team A wants to gain more from mid, so they wait 10 seconds more, where

A = 42600
B = 38500

Then they gas, 30seconds later, it looks like this:

A = 42600
B = 41500

Great! Everything according to plan! Team A now has 25% lead AND is pushing B back?


Let's assume the same scenario. B gasses THE MOMENT they lose the lead, which would be the point in time the armies were 15000 vs 14500

It would look like this 30 seconds later.

A = 18450
B = 14500

B took the gassing risk they took above, and let's assume they were skilled enough to stay alive.

Let's skip forward to that "break even" point when A should gas minimum.

A = 41450
B = 36500

This looks EVEN WORSE for B than it was before, but let's wait until A chose to gas, which would be 10 seconds later.

A = 42600
B = 37600

Then A gasses, 30 seconds later.

A = 42600
B = 40900

Again, still worse.

Let's assume in that situation, Team B went all the way to 3 gas.

start:

A = 15000
B = 14500

Team A after gas point:
A = 42600
B = 29141

Team B must be literal gods to still survive at this point (this is one in a million if the game is late enough), but let's ignore that.

Team B now has 15% income lead, and can close the gap slowly. So A decides to gas to 3 too, which would make them lose 150 seconds of income.

A = 42600
B = 49091

Team B now has the lead! And can push Team A back.


Now we can point fingers at how it got to 15000 vs 14500 in the first place, or how A could have gassed in unison, and the fact that there are 3 players in each team which complicates the matter even more, but I'm just sick of people bashing me when I gas when behind.

This brings another thing to the table: the fact that you can't see your opponent's gasses (unless you spend on a scan, which I do :p). This makes it a lot more intriguing and fun to play like Hearthstone :3

I'm sure as I play and understand more of the game I'll write more of these, so stay tuned!

(edit: I'd also like to thank that one player who interested me by doing exactly the stuff I'm writing about, and actually ended up carrying me in that game )

***
When cats speak, mice listen.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
Last Edited: 2015-07-22 16:38:52
July 22 2015 16:38 GMT
#2
Ha thank you, I always love to read guides for use map settings. I will try to tell this to my team, although I am pretty sure they will not listen to a thing I say ..


edit: I once wrote a piece about ghost vs ghost pinball maps, I think you did a better job with desert strike !
Where is my ACE flair
jubil
Profile Blog Joined March 2011
United States2602 Posts
July 23 2015 00:40 GMT
#3
Hey thanks for the writeup! I've played a metric shitton of the other version of Desert Strike (each side has a building on the lane which if killed gives a large mineral bounty but releases a unit that depushes - it actually ends up having a similar dynamic with gassing decisions), but never got into the version you write about. I'll give it a shot now for sure, having this analysis :D
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
July 23 2015 07:26 GMT
#4
azera and I are desert strike bonjwas
"Cause ya know, Style before victory." -The greatest mafia player alive
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
July 23 2015 09:59 GMT
#5
On July 23 2015 16:26 MysteryMeat1 wrote:
azera and I are desert strike bonjwas


teach me your ways senpai
When cats speak, mice listen.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
July 24 2015 00:33 GMT
#6
If you play 2v2 and put a computer on your team he doesn't show up but you see the whole map so you can see if the opponent is faking or what tech they are building. Idk if it still works
"Cause ya know, Style before victory." -The greatest mafia player alive
Ehzera
Profile Blog Joined August 2014
Singapore212 Posts
July 24 2015 00:47 GMT
#7
On July 23 2015 16:26 MysteryMeat1 wrote:
azera and I are desert strike bonjwas


Confirmed. 90% of the time we win 70% of 95% of our games.
“A tree without roots is just a piece of wood.” - Marco Pierre White
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
July 24 2015 06:27 GMT
#8
On July 24 2015 09:47 Ehzera wrote:
Show nested quote +
On July 23 2015 16:26 MysteryMeat1 wrote:
azera and I are desert strike bonjwas


Confirmed. 90% of the time we win 70% of 95% of our games.


Something is not right with my math at 8 am, but for now you have a 0.665 +- 0,06665 winrate
Where is my ACE flair
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 185
Ketroc 128
RuFF_SC2 25
StarCraft: Brood War
ggaemo 47
League of Legends
Doublelift3811
JimRising 501
Super Smash Bros
C9.Mang0867
AZ_Axe233
Heroes of the Storm
Khaldor266
Other Games
gofns17050
summit1g10798
tarik_tv10369
ViBE154
Organizations
Other Games
gamesdonequick1275
BasetradeTV213
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta34
• musti20045 22
• Airneanach14
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 76
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo269
Other Games
• Scarra1269
Upcoming Events
Sparkling Tuna Cup
8h 41m
WardiTV Map Contest Tou…
9h 41m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
13h 41m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
17h 41m
CranKy Ducklings
22h 41m
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Soma vs hero
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.