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Game Jam Entry

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4638 Posts
February 16 2015 02:24 GMT
#1
Feel free to try my little prototype. I've written two earlier blog post about this but today was a major milestone.

https://dl.dropboxusercontent.com/u/12835591/Amadan/Amadan.html

I decided to enter a small nordic game jam with this. (http://en.gamesjam.org/events/1/)
This is the state where it ended. It misses progress and way to heal.

The tutorial ended up being quite nice but it missed the combo system. When you have more progress... more levels... you have more columns to pick your actions from and if you picked a row of matching actions, they will cumulate the power.

The fighting system ended up being very addictive to myself, but it might be just because I designed it... Our artist hated the fighting, he though it is like playing an excel table.

Here, I about the own a scarecrow.
[image loading]


The whole strategy aspect comes from the randomness of the opponent, playing against the expected outcome or taking risks to land bigger blows later. I think it would actually be in this form quite boring against a human.

[image loading]
Killing that sheep would grant me the poison ability. might be handy for the future... If there is an actual future :D. I wonder if it is possible to beat all the enemies on this map... I bet it's not.

On my best run, I managed to beat a wolf, a barbarian and 2 marauder, finally falling after a Viking.
Barbarian actually do not do much damage outside of their battlecry and during that you can use dodges. The battlecry does 2 extra damage for 3 rounds.



My next step might be to redesign the whooooole thing. Maybe dropping the adventure side, and focus more on the character progress. Like a mix of FTL and Ernesto RPG.

Or should I redesign a totally different battle mechanics?

Time will tell...

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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