• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:57
CEST 16:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
Firefly do had match fixing CN community: Firefly accused of suspicious activities The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Serious Question: Mech
Tourneys
$3,500 WardiTV European League 2025 Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion Will foreigners ever be able to challenge Koreans? [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21676 users

LotV Terran musings

Blogs > ROOTiaguz
Post a Reply
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2014-11-14 15:52:26
November 14 2014 15:49 GMT
#1
Just the Terran units, only mentioning the other races' new goodies if they matter to Terran. Which I guess they very well might, really. I know predicting the metagame is foolish, who could have called Warhounds to be unusable or for widow mines to replace Tanks in TvZ or for workers to ever die to an Oracle. I'm merely speculating based on certain Terran trends that never really seem to change, like "gosh, medivac drops sure are nifty" and "some hellions against zerg early are quite useful" and my own intuition.

Obviously I'm excited to be playing LotV since the way SC2 tends to work has Terran seemingly broken every time we get a new toy and we seem to be getting quite a few. Remember early wings 2010? And the early HotS tournaments where no Protoss could handle boosted medivacs? Gee those were great times. We need to enjoy things like Reapers and Hellbats before the inevitable nerfs or adaptations, and I'm excited to be a part of this process.

Anyhow let's start with the economic changes.

12 workers at start! I'm all for something like this though I'm curious how Blizzard came to the number 12. I was thinking perhaps 8 or 9, perhaps also giving 150 minerals at start so the first thing you do is make a depot and a worker (or mine 50 mins and make a spawning pool if you're a Zerg and a dick). But 12? 12 throws off all old timings I was comfortable with! It might actually be tough for the Reaper, which is quite precisely balanced in the current HotS early game but I suspect will play out much differently in LotV now that everyone has more minerals to work with once their gateway/spawning pool/rax is complete. Curious to see how this one plays out.

What I do like about this change is that it actually favours Terran. You see, Protoss in HotS are able to finish their 12th probe faster then Terran thanks to their Chronoboost ability. Now we both start at 12 and therefore they will have less minerals in the early game. Hah. Thanks David!

2/3rds Resources at Bases! I initially kinda liked this one as it seemed an elegant solution to turtling strategies. With fewer resources to spend on defenses and tanks and whatnot it seems very difficult to hold onto 3-4 bases whilst amassing ravens or whatever and you're going to have to go out onto the map and take bases and actually, you know, do shit. But what concerns me is that this might favour matchups were one side has a map control advantage during midgame, like Terran vs Protoss. As it is now a Protoss on 3 bases must be attacked by Terran lest they chronoboost forges, get storm and start slapping the Terran about with their superior army. Terran get to do quite a lot of attacking and pressuring with their medivac and bio forces so it sort of evens out.

Now Terran might just be able to contain Protoss to 3 bases and try and get them when they move out to take a 4th. I'm curious how close to mining out their main the new Protoss will be by the time they have 3/3 and 200/200. I'm also curious how this will affect other matchups, and Terran mech as well, which I suspect will be given another spirited attempt to become viable.

And now to discuss the new units

The Herc! My first thought was one of slight disappointment as it's a bulky melee unit and I always kind of thought we weren't supposed to get those. Even the Hellbat and the Firebat have a bit of range to them. Sure scvs have melee but they're not really a combat unit and it's just to keep a bit of symmetry with the other two. Terran is about mass firepower attached (mostly) to fairly fragile platforms and here we have Clockwerk just running around defying all established convention. Fie, I say, Fie!

But it looks like it's good at slapping Queens around and those are always fun I suppose, even though half the current Terran roster already kinda does that pretty well. It might even make the reaper redundant in TvZ, judging by how much pressure they were able to put on in that showmatch game. I'm not sure what else against Zerg I'd use them for and I was curious that they would recommend using them against Ling/Bane. Ling/Bane isn't a huge problem right now, it's quite manageable, and we don't need a specialist unit to wreck that composition you just need to micro like innovation.

I also suspect it will be a valuable anti mech unit since at 150hp and Light it takes quite a lot of Siege tank blasts to kill, and with it's Bionic Commando move it can close with siege tanks much like a chargelot can. Just as long as it can avoid all the hellbats I can see them really giving mech users the shits.

Against Protoss I'm less enamoured. They seem like they could be a nuisance for stalkers and sentries in the early game but once Protoss gets a good army size I don't see them lasting too long in bigger fights. Still, a few in the early game seems a worthwhile proposition so hopefully that'll work out well for me.

Overall I'm looking forward to mucking about with the Herc, I'm just curious why Chargelots are now T1 and they are coming out of the Barracks.

The Cyclone! I feel discussing this is almost pointless because the version of this unit in Blizzcon is totally not making it's way into release. Or even Beta. Or even this weekend, I'm fairly confident they've already nerfed it and rightfully so, did you see those showmatches? Holy crap. And the way David Kim was all "yea maybe they should have made Zerglings to counter those". Please, lings? The only thing Zerglings counter is the Zerg players happiness.

Anyway, it's kind of an odd one. It seems like a Hellion but designed to beat the sort of things that hellions can't beat easily, like Queens and flying units and Roaches and Spine crawlers and such, but struggles to remain relevant once the opponent has a good army size. Perhaps it's meant to be like Blink Stalkers in current PvT; a pack of roaming arseholes that show up to pick away here and there and then get out safely but without the staying power or raw dps that necessitates making other units. At least that's the balancing act Blizzard will have to perform, we can't have Cyclones beat everything in the game and simply be Warhound 2.0, that will not do.

I kind of respect why Blizzard are implementing this, and that's their stated aim of "more micro and faster". Ok, I'm paraphrasing, but reading their multiplayer aims post over on b.net the first 6 bullet points all read as "we want players to spend more time microing shit because we think that's cool" and they're right to think that. I can definitely imagine a few cyclones early in the hands of Marine King or some similar wanker causing all sorts of problems for opponents and that cheers me up.

I also see this as an important unit in TvT since it seems like with the exception of sieged up tanks this unit beats everything in the early game. And that's going to be relevant now that Banshees have 7 range and poor 5 range marines will be powerless to stop them. Which segues well into...

The Banshee! Range 7 and a fusion core required speed upgrade. Range 7 is a scary proposition. For TvT that means marines cannot fight a banshee and you must make either vikings or a cyclone to stop it. It also means it'll be very easy for a banshee to sit just outside of a turret's detection range and pick off the scvs on the side minerals and gas. Considering that cloak banshee is a fairly popular opening already and that timing wise you only have marines and a raven/viking when the enemy one shows up (in the situation that you're both making banshees, of course) then I can see TvT early games getting really nasty. I hope the cyclone and herc make enough of a difference in early TvT that range 7 banshees don't reign supreme.

It's also useful against Protoss as their stalkers only have 6 range, and I believe I read somewhere that the Photon Overcharge won't be hitting air units any more. I doubt this will lead to banshees kiting stalkers and forcing Stargate openers all the time but it does seem like a nice bit of spice added to the early game of TvP and I'm sure we're all very excited by that prospect since TvP early game is usually a matter of hoping your sacrificed reaper sees vital tech structures and that you don't get molested too heavily by an oracle. And that's not very fun.

And against Zerg it's just another big 'fuck you' to Queens. Yay.

The speed upgrade seems irrelevant though, and I suspect it'll see roughly as much play as the Caduceus reactor. If it requires the Fusion Core and a tech lab starport then surely we're making Battlecruisers instead. They state that this is to open up late game harassment options but we already have medivacs for this. They tend to do the job pretty damn well and for cheaper and without a tech lab starport. I don't imagine this will make it through. The only way a speed upgrade for banshees would happen is if the unit were completely redesigned so you can make more then 2-3 of them early and work them into proper compositions like they're a normal unit and I can't see that happening at all.

The Battlecruiser! We can still make those? Whyever so?

The Siege ta- Ok I should really talk about the cattlebruiser shouldn't I.

Basically Battlecruisers are mostly rubbish in this game and they don't need a teleport effect to make them viable. We don't make them currently for two main reasons.

One is that they aren't sufficiently dominant. If you're going to forgo most aggression, dig in and start making 400/300 cost units then those units better damn well win you the game at some point. BC's can't do that. They're less useful than Ravens late game vs Zerg and vs Terran mech and thanks to Feedback and tempests they struggle to do anything relevant vs Protoss too.

Second is the Raven. Like I said, the Raven is our late late game unit du jour because its abilities complement a mech composition very well and can grind opponents out. They are suitable for attrition based play which is what you're going to want once you've cut the map in half.

I don't see how a teleport is useful since it's not mobility that is the problem, it's one of power. They simply don't win fights. I will concede that it might be viable for Battlecruisers to be at 200/200 energy, teleport into an opponents base, wreck shit up for 20-30 seconds and then teleport out. That sounds like it would be really strong. But in a game that's trying to be about more constant attacking and expansion taking I don't see that really happening too often unless the Terran already won and is just having fun (see Hyun/MC vs Jjakji/Stardust).

The Siege Tank! For real this time!

Lifting the tank around to drop does seem cute even if it might not be strictly speaking the strongest thing you can do with a medivac. I do predict the ability to be a cunt with tank drops will be a consideration in map design lest every game turn into Lost Temple 2010. But really what I'm seeing in LotV is a push towards more tank play in TvZ and TvP.

You see, with Lurkers back in the game and the ability to micro medivacs to save them from mutalisk targetting (currently the biggest reason why you don't see them so much against Zerg right now, mutas are the mongoose to the obese diseased snake that are Siege Tanks) I reckon Blizzard want us to be making Tanks again. And I kind of like that since Siege Tanks are one of the most iconic Terran units and it's a shame they've spent most of HotS inside the factory. But I only kind of like it since I'm a little bitch and I find the mobility issues of tanks to be a real pain in the arse. I quite like the current marine marauder medivac mine thor composition since it's quite powerful without being quite as easy to ambush or delay. But with Lurkers coming back it might not be feasible to engage them with marauders and thors once there's a good enough number of them out. We'll see.

With immortals getting a big change to their hardened shields it seems like Blizzard want mech to be finally viable against Protoss. I don't imagine it will happen since it's only immortals that are getting changed and they're not doing anything to make up for the fact that tanks do roughly fuck and all to most Protoss units. Though with the ability to pick them up it's possible we can see Terran retreating with stim and boosted tank-vacs. It might actually be possible that instead of making vikings we make tanks and medivacs and just boost them around with the bio force as needed but that seems a bit too optimistic.

Which brings me to TvT. I don't see this affecting doom drops too much since a doom drop usually has enough room for the dropper to siege up, assuming they haven't fucked it up, but it will mean that when retreating in TvT you can pick up your tanks whilst stimming and that's going to be kind of weird.

It is interesting how much cute stuff you can potentially do with tank vacs. Drop, shoot and lift, move on seems like it would be common, and the ability to retreat them seems huge. Mobility is the classic weakness of the Siege Tank and now Blizzard are letting us counteract that a bit. Thinking about this more as I write it makes me really excited at the prospect of having my own Shuttle Reaver combination (someone tell Legionnaire!)

The Thor! Well I guess no one will miss high payload shot other than possibly Goody (he once countered by BC transition with mass high payload Thor. God BC's are shit) but this ability doesn't enthuse me either. First off let me state that whilst I like the thor as an anti mutalisk unit I despise it in every other capacity. It's slow, it's durdley and you can barely micro the fucking thing because its ground attack is really awkward for some reason and it's huge hp total violates Terran's identity of comparatively low hp units that, if used correctly, dish out tons of damage ("but so does the BC!" Well, I think you should be allowed one unit that's kinda tanky, but only one! Starcraft 1 was like that and it's beautiful goddammit!)

Anyway, the self repair ability seems nifty for keeping their health topped up between fights but using it midfight seems awkward. Not just because it's a simple thing for opponents to ignore but because opting to do it means it's not handling all the mutalisks and that's why I made the bloody thing!

I can see a use where you get a few to block off a choke and then start mass repairing so the opponent has an arse of a time trying to break through and that does sound kinda fun. Otherwise, kinda meh.

Other Stuff!

The warp in change seems really brutal for drop defense and warp prism play. I predict that many protoss are going to reflexively warp in vs drops and then experience severe depression once those 6 zealots and 2 templar get sent straight back to Aiur in bodybags. Also weakens warp gate pushes in general, as well as that ling blocking zealot they occasionally make in emergencies. Good change! Fuck Protoss!

Disruptor. What the fuck is that anyway? As long as stimmed bio can outrun it I guess I won't mind too much. I'm quite confused at it's existence though, if you have a robotics and you want to kill ground units then surely you make the Colossus or immortal. I don't see why you'd make this thing instead.

Ravager! Hopefully doesn't shit all over my lovely tanks I might be strongly encouraged to make. I liked how in their intro video you see them blasting all over some tanks whilst there are a few medivacs nearby that could have lifted them to safety. Oh well. Micro!

Lurkers! I was surprised to see these guys show up since it really doesn't seem like they'd be good in this game. But loads of people seem to have this delusion that inserting them into starcraft = alive game so here goes I guess. In small numbers marauders and thors will smack them around but with range 9 a good row of them might be really nasty. We'll see.

Swarm hosts! Ding dong the bitch is dead. Stephano will be most upset I'm sure. I find it strange blizzard wants to turn this into a harassment focused unit since Zerg already have something like that (mutalisks) and that generally Zerg tend to perform little run by moves and pokes rather than proper harassment. I'm also curious if the new Nydus worm is enough of a counter measure to hardcore turtlers now that the swarm host is allegedly not the answer anymore. I'm also doubly curious if this means we can be aggressive with ground based mech armies since previously that's what Swarm hosts did; shut down ground mech aggression and force Ravens and bleeding from the eyeballs.

Infestors! That new upgrade seems nifty. Good on blizz to realize no one uses neural parasite, not even ironically. Hopefully not broken, hopefully allows more diverse Zerg composition.

Warp prism lifting! Oh fuck you.

Tempests! Whatev's.

Carriers! What are those again?

Oracle! Why are they getting buffed? They're a pretty strong unit as it is! I'm mostly wondering if Protoss will continue to use Revelation with their starting oracle or prefer stasis mines instead. I can kinda see Protoss setting one or two of those up along a common pathway just outside their 3rd or something and then setting up a stacked engagement right when it wears off. Yea, goddamn I'm gonna be shitting intestines next year I can tell.



And that's what I got to say. Holy shit I wrote more than I thought. Good thing I can't get to sleep right now. Sure am looking forward to this new game. Now let's sit in a circle and discuss which units and upgrades won't make it to beta those obsoleting this entire post!

****
ProgamerAustralian alcohol user follow @iaguzSC2
Topin
Profile Blog Joined December 2010
Peru10053 Posts
November 14 2014 16:52 GMT
#2
i just dont see the Herc and the Cyclone in the release version, they will be eliminated or reworked so hard that Blizz will have to make another video presentation
i would define my style between a mix of ByuN, Maru and MKP
parkufarku
Profile Blog Joined March 2014
882 Posts
November 14 2014 20:37 GMT
#3
You really sound more happy to get advantages in your race than play a balanced game. You admit it favors T and you admit it was happy when Terrans were abusing the speedvacs against P who couldn't do anything. Why am I not surprised?
vult
Profile Blog Joined February 2012
United States9400 Posts
November 14 2014 21:59 GMT
#4
Great read. I too appreciate Blizzard trying radical changes to the game, but some of the stuff they are adding seem arbitrary and confused. Especially the cyclone lol.
I used to play random, but for you I play very specifically.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 15 2014 01:02 GMT
#5
Tempests no longer melt BC's except with the disintegration ability, and I'm guessing SCV's can outrepair that damage. So really the only obstacle in TvP would be Feedback since you need to store energy to warp.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
November 15 2014 03:08 GMT
#6
Maybe we get a Warcyclehoundshredder! it would be AMAZING! everything that goes near it dies. Everything that stays away gets locked on and dies AND we got the cool mech looks instead of what looks like a wierd kneeling buddha with gross rocket shoulders.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 15 2014 03:37 GMT
#7
One thing I am onboard "fuck protoss" :D. Love the warpin nerf and for zerg way to counter FF .
When I think of something else, something will go here
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
November 15 2014 11:54 GMT
#8
You should write more (or maybe you do?), this was really fun and insightfull to read ^^
We know nothing.
herMan
Profile Joined November 2010
Japan2053 Posts
November 15 2014 12:17 GMT
#9
On November 15 2014 05:37 parkufarku wrote:
You really sound more happy to get advantages in your race than play a balanced game. You admit it favors T and you admit it was happy when Terrans were abusing the speedvacs against P who couldn't do anything. Why am I not surprised?


Protoss had all the tools to counter speedivacs, they just hadn't learned how yet so it yielded great results for Terran. It's been a major gripe with Terran players that once they abuse something, the nerf hammer can come overnight (Mvp vs Nestea blizzcon 2011).

Mostly the blog post is specifically from a Terran perspective and the author points out several blatantly overpowered things in the Terran arsenal that surely will see change before the beta is released.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 15 2014 16:14 GMT
#10
very cool read Ethan thanks a lot!
Looking forward to more of your interesting insights!

The mind is like a parachute, it doesnt work unless its open. - Zappa
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 15 2014 22:30 GMT
#11
Pretty much agree with most of what you said. I don't personally like starting with 12 workers, 8 seems like a good number to me, and the cyclone feels like a joke unit, not something they were actually gonna put in the game. But with Blizzard you never know...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 16 2014 06:35 GMT
#12
i just dont see the Herc and the Cyclone in the release version, they will be eliminated or reworked so hard that Blizz will have to make another video presentation


Idk herc seemed reasonable enough, just needs tweaking.

I'm guessing Blizzard decided to overshoot the mark with those a bit power-wise and then scale it back. Which is fine.

You really sound more happy to get advantages in your race than play a balanced game. You admit it favors T and you admit it was happy when Terrans were abusing the speedvacs against P who couldn't do anything. Why am I not surprised?


Why shouldn't I be happy? It is a large part of my livelihood to have tournament success and that happens more often when Terran is in a strong place. You shouldn't be surprised at all.


Great read. I too appreciate Blizzard trying radical changes to the game, but some of the stuff they are adding seem arbitrary and confused. Especially the cyclone lol.


I don't think they're confused. I suspect they try a bunch of stuff and run it through a fair few iterations before moving on. Like any competitive game design process. The cyclone isn't a bit of confused design, they have a goal (get people interacting more often earlier rather than one or two big fights that decides the game) and I can see how that unit goes about achieving that goal. It just looked imba as fuck is all.


Tempests no longer melt BC's except with the disintegration ability, and I'm guessing SCV's can outrepair that damage. So really the only obstacle in TvP would be Feedback since you need to store energy to warp.


Playing TvP where feedback doesn't affect important late game units like the BC or Raven (or the Thor in Wings of Liberty) is one my happier fantasies. I suspect that it might tilt the late game too favourably towards terran, and a situation where Terran just rushes 4 bases, medivacs around a bit then digs in and does the equivalent of Broodlord Infestor. Which isn't that fun. I'm happy with BC's not to be a feature in competitive 1v1 btw, they're not very exciting units. Just saying that a teleport ability isn't what's needed for that to happen.

Maybe we get a Warcyclehoundshredder! it would be AMAZING! everything that goes near it dies. Everything that stays away gets locked on and dies AND we got the cool mech looks instead of what looks like a wierd kneeling buddha with gross rocket shoulders.


Gimme ur deets son I'ma pass them onto Metzen you guys gonna get on just great.


One thing I am onboard "fuck protoss" :D. Love the warpin nerf and for zerg way to counter FF


Well I am but a Terran but it does seem like sentries are a critical unit and a counter as hard as the ravager threatens to put a harsh timer on them. Still, it's Protoss, so har!

You should write more (or maybe you do?), this was really fun and insightfull to read ^^


I might, just depends upon my mood.

ProgamerAustralian alcohol user follow @iaguzSC2
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 17 2014 05:23 GMT
#13
The HERC is definitely a Protoss unit, and it's something Protoss really needs instead of more snowglobes.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 17 2014 23:23 GMT
#14
On November 17 2014 14:23 PineapplePizza wrote:
The HERC is definitely a Protoss unit, and it's something Protoss really needs instead of more snowglobes.

Protoss already have it. Its called charge zealot. However, I'd trade you for stasis mines any day. That feels more terran than protoss.
"Nerfing Toss can just make them stronger"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
November 18 2014 06:00 GMT
#15
I think that both of these units are really good formulas, but the numbers are hideously maladjusted. The Herc would be the perfect medium unit, if BW armor types existed. I think it should be given neither a light nor an armored designation, and should have its HP reduced in compensation for the lack of bonuses against it. It's dumb to have it in it's exact current configuration, as there is just too much overlap with the Hellbat. Especially dumb that it only attacks via melee and they intend it to pick off Banelings.

The Cyclone is actually a really cool unit, but it should take longer than half a second to lock on. Maybe even as much as two full seconds, during which time it should not be able to move. In order to make players need to micro it more, it should not be able to shoot while moving when it's not locked on. Or possibly the other way around. The point is, players are not being forced to use much skill to control it right now, and this can and must be tweaked. This non locked-on damage could use a nerf too, to emphasize the importance of locking on.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 19 2014 03:58 GMT
#16
There is a 'medium' armour setting, technically. It's when you're neither Light nor Armoured, like the Queen. Blizzard does not use this very much though.
ProgamerAustralian alcohol user follow @iaguzSC2
Please log in or register to reply.
Live Events Refresh
Next event in 9h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .228
mcanning 213
Rex 127
ProTech83
StarCraft: Brood War
Rain 11668
EffOrt 1115
Horang2 913
Stork 767
Snow 374
firebathero 229
Sea.KH 105
sSak 101
sorry 91
Pusan 90
[ Show more ]
Barracks 74
Sharp 52
Sacsri 49
Hyun 46
Movie 41
Terrorterran 29
Backho 22
Rock 20
Shine 10
yabsab 9
Bale 7
Dota 2
Gorgc7513
qojqva2740
syndereN353
XcaliburYe259
League of Legends
Dendi1982
Counter-Strike
fl0m1547
FunKaTv 171
markeloff154
rGuardiaN3
Super Smash Bros
Mew2King84
Other Games
singsing2046
B2W.Neo1645
hiko809
Lowko561
Beastyqt495
crisheroes469
XaKoH 194
ArmadaUGS167
Liquid`VortiX112
QueenE55
KnowMe30
Trikslyr3
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Rasowy 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3918
League of Legends
• Nemesis7260
• TFBlade1052
Upcoming Events
Replay Cast
9h 3m
Replay Cast
19h 3m
WardiTV Invitational
20h 3m
WardiTV Invitational
20h 3m
PiGosaur Monday
1d 9h
GSL Code S
1d 18h
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
5 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.