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The Hunt for Pixels and Frames

Blogs > Zax19
Post a Reply
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 08 2014 09:42 GMT
#1
I’ve been following the “next gen” debate for quite some time so in light of the prevailing resolution/FPS issues mentioned in a recent video from TotalBiscuit I ended up writing something suitable for this blog.


Regarding framerate and input lag, not all people react to framerate the same way, it’s a about habits. For example progamers can get used to playing with bad ping, the problem is when they train with good ping and then have to play with high ping, vice versa, or the ping is inconsistent. Or a progamer who gets used to playing at 120FPS with a 120Hz monitor will have problems playing in tournaments on regular 60Hz monitors.

There also is the other side of input lag and that’s badly coded games. For example in Skyrim mouse look and aim speed are constant on the horizontal axis but the vertical axis speed depends on the framerate – next to a wall you camera goes flying up and down but when a dragon attacks you have trouble lifting your bow up fast enough. Some games would completely slow down depending on the framerate, for example Saint’s Row The Third went into Matrix mode at night on my old laptop because of low framerate.

Given the prevalence of 60Hz monitors it does make sense to aim for 60FPS as more simply wouldn’t be visible, other than that who would say no to more options? Various pre-sets should be available even on consoles, that’s pretty much a given. What happened with the new consoles is that some of the new games can’t even hit 30FPS at 1080p which is absolutely silly considering the image distortion during downscaling on LCDs and the fact that regular TVs have smaller resolution than some mobile devices – the pixel density on a TV is already extremely low, let alone having to run in lower than 1080p.

I’m a proud member of the PC Gaming Master Race so why am I commenting on this? For some time I felt a bit insulted by TB’s approach of “if it’s under 60FPS I don’t want to play it”, mainly as someone having to content himself with a mainstream laptop. I Remember taking a leap of faith to buy Guild Wars 2, starting it on a 5 years old laptop and being ecstatic how smooth it ran despite the 20FPS. But getting back to consoles I can tell you it’s not the hardware that’s slowing them down, it’s the optimisation and even the simple things like tweaking the graphics options.

The AMD APU is essentially a mobile Intel i7 Quad Core with 8 computing threads running at much lower frequency while to this day most games run better at overclocked Intel CPUs with 2 or 4 cores – multi-threading optimisation is the first order of business. The GPU should be fast enough so it’s up to the developers to combine better efficiency (especially with the new OS consoles are using), better drivers, Mantle support and optimisation of individual games – god knows big publishers spend more than enough to make sure their games run well.

Right now we could write this off as growing pains of a new console generation, just look at the difference between Heavy Rain and Beyond: Two Souls, both developed for the PS3, it’s astonishing. Needless to say, if you’re selling new hardware with more than three times the computing power people expect the resolution and FPS to go up, not down.

*
Really Blizz, really? - Darnell
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 09 2014 09:41 GMT
#2
On June 08 2014 18:42 Zax19 wrote:
The AMD APU is essentially a mobile Intel i7 Quad Core

Thanks you showing that you have no idea what your talking about; saved me 2 paragraphs of reading time.
Team Liquid needs more Terrans.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
Last Edited: 2014-06-09 12:56:31
June 09 2014 10:14 GMT
#3
On June 09 2014 18:41 iTzSnypah wrote:
Show nested quote +
On June 08 2014 18:42 Zax19 wrote:
The AMD APU is essentially a mobile Intel i7 Quad Core

Thanks you showing that you have no idea what your talking about; saved me 2 paragraphs of reading time.

The point of that simplification is that although the APU has 8 “AMD cores” they don’t function the same way a desktop Intel i7 would, instead they share certain functions and as such are often compared to multi-threading. A mobile i7 has 4 cores but runs 8 threads at pretty high frequency while with AMD you have to optimise the game to run on basically 8 threads, each running at AFAIK 1,6GHz. It’s by no means as powerful as a mobile i7, quite the opposite (as I said, much lower frequency) but it’s limited by this design because it requires the developers to do something they haven’t been doing much – optimising for more than 4 threads.

EDIT: Ah, I was needlesly explaining the AMD vs. Intel situation, I guess it would suffice to just say it's an AMD 8 core with extremely low clocks and such even worse for gaming (because of the lack of optimisiation) than the regular desktop AMDs.
Really Blizz, really? - Darnell
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-10 00:04:18
June 10 2014 00:01 GMT
#4
I like CRT Tvs and low res, because their brick stagger pixel layout combined with "normal" picture quality and the technology of ray tubes themselves lends to natural color blurring, which looks accurate from normal to moderate distance, and only looks distorted up close (like putting your face on the screen.) I remember the rich coloring and "correct" appearing picture quality for my PSX on 42 inch CRT from the mid 90's. "low" res games and video does not look good on 1080 screens, and there's not a lot that can be done to fix that.


Conversely, Scaling pictures up from Standard Def to 1080 (P and I mean progressive or Interleave framing which has nothing to do with the quality in itself) results in grossly visible distortion because pixels are uniformly arranged as a grid, and then each pixel is taxed with the task of making up what might be in those "missing" pixels. You can't change the size of the physical pixels in your screen magically to accommodate low res.

1080 is a lot more information than standard def, which is why those games slow down. If the game only had to run standard def for your older TV (CRTs I have still run to this day completely well, and look great), the graphics processor wouldn't bottleneck your perform so bad.

Computer rendering of graphics is a harsh mistress.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
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