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[Guide] How to FPL
Preamble: Some people have no clue on how to play FPL and randomly pick players, often with disastrous results. This guide is for FPL beginners who have no clue what they're doing. Experienced players can go do your own thing because there is really no one best way to win FPL, if not the same guy with the best strategy would win every round. In fact, I think nobody has ever won FPL twice.
I've never won FPL personally. My recent form (past 3 FPLs) is 2nd in R16, 12th in R18 and 16th in R19. I missed the signups for R17. I'm by no means the best FPL player on TL, but decent enough to draft teams that hover near the top, so I guess I have the necessary credentials to write this guide.
General FPL Strategy: There are 2 main parts to FPL: deciding which players are good, and knowing how to game the system. Even if you are an accurate judge of player skill, you still will not do well if you can't grasp the nuances of mechanics such as point value changes and trading.
The Main Team In the past, one-team allins could win. But with the current rules, there are many viable approaches to crafting a team. Some people try to get balanced teams. Some people pick a lot of high point players and fill up the other slots with 0/1 pointers. Certain individuals choose high point teams, while others prefer low point ones so that they can spend more points on players. So, which exactly is the best strategy?
Above all, we must keep our sights on the goal: to win FPL. So how many points should we aim for? In Proleague format, usually 130 points is enough to win. It varies from season to season, depending on the performance of Proleague players, but let's assume the aim is 130 points for the purposes of this guide. Now, we must not forget the anti-team. It is very hard to get an anti-team which accrues less than 10 points, but usually a good player's anti-team will not exceed 20 points. Let's set the aim for the anti-team at 15 points. That means that the main team must accrue 145 points. But of course, along the way, you will make trades which will boost your score (which will be covered later). So let's reduce the initial aim of the main team to 130, assuming that we can make trades worth +15 later on.
At this moment, one may interject: "I'm only trying to get a decent FPL score, not win!" But do not forget, even if you are aiming for diamond league and not masters, you will still try to win every match you play. Always shoot for the moon, because if you miss, you will end up floating endlessly in space until the oxygen in your spacesuit runs out and you die a lonely death. Or something like that. I'm not very good with inspirational quotes.
An example of a team set-up with projected score accumulated by player in brackets.
Player 1: 7 points (25) Player 2: 3 points (15) Player 3: 3 points (15) Player 4: 3 points (15) Player 5: 7 points (25) Player 6: 4 points (20) Team: 3 points (15)
This is very achievable. A 7 pointer who sometimes comes out as ace for his team can get 25 points. Decent 3-4 pointers who play every week can get 15-20 points if they win 4 matches in the 7 weeks. Most people who draft without thinking a lot will get one of these good picks who perform up to the standard required of their value. But the main difficulty is in having ALL your picks perform well.
Now, let's examine a heavy-hitter set up. Player 1: 7 points (30) Player 2: 7 points (30) Player 3: 7 points (30) Player 4: 7 points (30) Player 5: 1 point (5) Player 6: 0 point (2) Team: 1 point (6)
The highest score players ever give in PL format is high 20s to 30 points, and even if they do, few of them will perform that well every round. So, as we can see, getting two 0/1 pointers is not a very good strategy. The best team like that I've ever seen is esdf's team in R18. But usually, picking maximum 1 throwaway player is a wiser choice.
I will go through the picking of individual players and teams in a later section. But first, let's take a look at how to build an anti-team.
The Anti-Team The main team is what wins you FPL. The anti-team is what kills your FPL. You do need both to perform obediently in order for your FPL to avoid disaster. There are generally only 3 good approaches to picking the anti team:
1) A spread-out team. The usual point spread is 5/4/4. Your 5 pointer might play almost every week, and your 4 pointers maybe about half the time. Unless the admins screw up (like 4 points for Sora the previous round), you won't find a 4 pointer that never plays games. Let's say your 5 pointer wins 2 games and has 3 points from team wins and your 4 pointers win 1 game each and have 2 points from team wins. That's 17 points already. 5/4/4 is a safe strategy, but usually not a wonderful one.
2) 1 decent player, 1 who seldom plays and 1 who never does. Example: 6/4/3. The 4 pointer might get maybe 1 win and the 3 pointer might get 2-3 for team score if his team is bad. The 6 pointer will have to be a player whom you hope trips up and wins only 1-2 games.
3) 1 high value player and 2 who never play. Example: 7/3/3. DON'T ever go 10/2/1.
Compare these 2 anti-teams: Super (7) Sora (3) aLive (3)
and
Maru (10) Avenge (2) Armani (1)
The top one is better because even though either Sora and aLive might get sent out and win 1 game, it won't cover the Super for Maru deficit. Also, when they start getting sent out, you can trade them away. Anyway, Super is not getting sent out in the first week and you might be able to trade him away for week 2 if the situation permits.
Last round, I went with a RorO (7) eMotion (3) Trend (3) anti-team, made 2 trades (RorO -> Soulkey -> Rogue), and ended up with -11 total for the anti-team (-13 including trade tax), which is not too shabby.
Trading Trading is something that many players do badly, but also something that good players can exploit well. When you trade, make sure you are trading for a player with better value. Matchups matter, but matchups are not everything, If you trade a good player for a worse one because the worse one has a better matchup that week, and he loses it, you are stuck with a bad player you can't trade off. The best situation is if you can find a trade for a player with both a higher skill level and better matchups.
Don't keep a player just because he keeps winning or trade a player because he keeps losing. Players might win or lose matches they shouldn't, and that should be treated as a product of variance. Judge a player's skill level objectively by actually watching him play, and keep his skill level in mind. If his trade value rises above his actual skill level, sell. If it goes below, keep holding on, as he can only get better.
Common trading strategies/gimmicks which work:
1) Extending a player's lifespan Let's say players A and B are roughly equal in skill. Player A plays 2 matches in week 1 while Player B plays only 1. Player A wins both, and because his opponents are good, his trade value rises above Player B. Now, Trading Player A for B in this situation is good, because B has 1 more match to play and hence you are "extending the lifespan" of your player. But keep in mind that the trade value of a player is his base trade value X number of matches remaining.
2) Trading off players on a streak. Often, a player performs so well that his point value rises disgustingly high. When this happens, trade him off instantly. For example, Zest last round and ByuL 2 rounds ago garnered 13 points in the first week only, and couldn't make more than 13 points in all the other 4 weeks combined. Players who traded them off after the first round made a good decision. I had both of them and did exactly that (although I tragically traded Zest for Flash instead of Creator. The decision to trade was right, the decision of whom to trade for was wrong.)
3) The discursive anti-team Pick an anti-team of players who get sent out rarely (2/3 out of 7 matches) and trade them off when you see them get sent out in a match you think they might actually win.
4) The 1-pointer. Sometimes, you can buy a 1 pointer on the best team whose trade value will rise due to his team performance, and then at the last week, you might be able to trade him for a 2 pointer who plays a game or 2. But don't count on it.
5) The foreign tournament. Player away for foreign tournament? He goes on anti, and gets removed once he comes back.
Picking players Generally, picking a 7 pointer or above is a shitty decision unless he is the ace of his team and is guaranteed to perform well. There are exceptions like TY 2 rounds ago, but that's because he went 7-0. I will rate all the players for this round according to my personal judgement. Keep in mind that I do not rate the players purely by their actual skill, but by their FPL utility based on their current matchups in week 1, their cost, as well as their maximum point potential.
10-Pointers
Bad - Maru
Maru is not a good pick at all. He is a safe pick, but not a pick for a person who wants to win FPL. Last round, no player got more than 30 points. Even if Maru gets 30 points, you will be spending 1/3 of your total point pool for just 30 points, which is a terrible decision. Also, it will be hard to find a good trade for Maru, as you will invariably be trading down in point value. And to compound all that, he faces Flash and herO in week 1.
9-Pointers
Average - herO
A better pick than Maru. herO is the only ace of his team while Maru shares it with sOs sometimes. Highest points in FPL last round as well as current highest Aligulac ranking attest to his skill. But still, 9 points is a bit pricey even for a player of his calibre.
Bad - Zest
So far I've had Zest in all of the FPL rounds I've played except 2, even including the BW ones (I'm the one true hipster Zest fan), but this round, I won't pick him. Zest will do well, but 9 points for a player who doesn't even play all the ace matches is just not worth it.
8-Pointers
Average - Flash, sOs
I would say that in terms of skill level, Flash is about equal to Zest and sOs to Maru, but these 2 are cheaper to pick. Still a little bit pricey, but if you have nothing else to spend your points on, go ahead and choose one of these 2. However, know that if you spend this many points on a player and he doesn't perform, you're dead.
Bad - Creator
Creator did perform well last round, but I highly doubt he can repeat his performance. Looking at the prime coaching decisions, Creator and MKP share the ace spot, and MKP was sent for the super ace against SGK, not Creator. So, we might assume that in in-house rankings, both are about equal. However, Creator is worth twice as much as MKP, making MKP a better choice if you want to pick one of the 2 prime aces.
Terrible - TY
I'm not saying TY is a bad player. He is quite a good one. However, for 8 points, you would want an ace player, not a player who is overshadowed by his 2 more illustrious teammates. Also, he isn't even being played for 2 out of 2 opening matches. There's no way he will repeat his round 1 performance, or his round 5 performance last season (which is definitely more impressive).
7-Pointers
Good - RorO
He has established himself as the best player on his team, and is likely to go out as ace all the time now that Solar has fallen out of favour. Going by his performance in the previous 2 rounds, he should be a solid pick.
Average - Hydra, DRG, Super
Despite Hydra's bad recent form, he is actually quite a decent player. But 7 points for him is just too much. For 7 points, you would want at least an ace, and herO is not going to share the spot with Hydra. I would like to rate the twin aces of MVP higher, but for some reason they are not getting sent out in the first week. It's also hard to find a player who can be traded for them at the end of the first week, because MVP only plays 1 match. I'm not ranking them lower because it is also a bit risky to put them on the anti. Their trade value will be high after the first week due to MVP only having one match, and if they start wrecking from week 2 onwards, you're doomed.
Bad - Rain, Trap
Rain didn't do too well last round. His team is so stacked that he isn't even getting sent out for week 1. Why not pick PartinG who is cheaper? Trap can pull out wins consistently, but the IM coach likes to rotate him off the roster, and 7 points just doesn't seem worth it.
Terrible - Stats
7 points for the 4th best player on his team who isn't even playing in 2 out of 2 week 1 matches. Definitely a no go.
6-Pointers
Wonderful - Soulkey
SK has played ace matches the most often in SKT, so he is probably their best player. While he may not be the best player in Proleague now, 6 points for him is definitely a steal.
Good - PartinG, Bbyong, FanTaSy
PartinG didn't do so well last round with not much playtime, but he has a favourable matchup to start off this round so you can probably find a good trade even if oov decides to rotate him off the roster. Bbyong and FanTaSy should be okay for 6 points if they can repeat their performance in the previous round, but any less and they won't be worth it. I would still consider these 2 somewhat risky.
Average - ByuL
A consistent performer, but doesn't usually perform exceptionally well.
Bad - Classic
Classic isn't getting sent out for week 1. If you really like him, why not pick someone else and trade for him later?
Terrible - Cure
Cure did go 3-2 last round, but that's only because Jin Air lost sOs and Rogue to IEM for 2 of their matches. Jin Air usually sends out the Maru sOs Rogue trio and rotates the last spot. 6 points for a player who plays intermittently is not worth it. Also, if you've watched his code A matches, his play seems uninspired.
5-Pointers
Bad - Squirtle, KeeN
For a 5 pointer, you would want a player who can play in every match and win at least 4 of them. Given the lineups of IM and MVP, these 2 guys won't get enough playtime to be worth 5 points.
4-Pointers
Good - soO, MKP
soO is definitely a good player, capable of making 2 back to back GSL finals. But his team is so stacked that he may not be sent out every match. You might be able to trade him off, but my personal opinion is that soO will be rather hit or miss. MKP is probably the cheapest player this round who will ever be sent as ace. He won't win all of his matches, but should be able to do decently.
Bad - HerO, Dream, Stork, YongHwa
HerO won't get a lot of playtime as the IM coach has to give priority to his own players, and he still has 2 other mercenaries. Also, if you want to pick an IM mercenary, Life is the better choice. Dream, Stork and YongHwa will probably get sent out intermittently. If you compare them to MKP, you might find them equal in skill (although I personally favour MKP), but since MKP gets sent out every round, he is the better 4 point pick. That being said, Dream has an easy first match against DeParture, which is a redeeming factor.
Terrible - Bunny, TRUE
These guys won't play much. Why are they even worth 4?
3-Pointers
Wonderful - Rogue
I don't understand why Rogue is 3 points and Cure is 6 when both went 3-2 last round although Rogue was sent to IEM for 2 matches, letting Cure/Terminator have his spot. As a 3 pointer who will be sent out in every match and can perform well, Rogue is a brilliant pick.
Good - Life, EffOrt
Life is a good player, but won't get sent out all the time because the IM coach has to give his own players exposure. If you pick Life, you are betting on the IM coach's decisions, and it will be pretty hit or miss. EffOrt is a decent player who is good at ZvZ, which he incidentally gets for his first match. But he won't get sent out in every match.
Average - Leenock, Reality, Solar
Leenock's situation is like Life. A good player, but a mercenary whose playtime is uncertain. In fact, he isn't even being sent out in the first round. Reality is interestingly getting sent out in both week 1 matches, but they are tough ones, so picking him is a bit risky. Solar is a good player. If you've just watched his Code A matches, you would be wont to agree. But he isn't getting played in the first week. Don't pick him, but keep him in view in case he starts seeing playtime, because acquiring him might just be one of the best trades of the season.
Bad - Everyone else
These guys won't see much playtime. Usually, there are a lot of good 3 pointers, but this round the pool of 3 point players is tragic. I would recommend sticking with Rogue. Players like Sora or hyvaa might start getting sent out and doing well later, but you should trade for them, not start out with them,
2-Pointers
I generally don't pick 2-Pointers. Usually, for a 2-Pointer, the best you can get is a guy who plays and wins maybe 2 matches. Last round, Bbyong and FanTaSy were 2-pointers who accrued a massive amount of points, but they are flukes rather than the norm. Unless you can see one of the 2-Pointers having a breakout round, don't pick them. If you really want one though, I would say TAiLS is the best, because of his recent magnificent play in Code A as well as his easy matchup in week 1.
1-Pointers
People usually pick 1 pointers for team points. Hush and Terminator are the best 1 pointers, because apart from being on decent teams, they actually play (1 Point Prime players do play, but Gerrard is just throwing them out in desperation). If you believe Choya's interview after advancing to Code A, he is actually a top GM practice bonjwa, but don't count on it.
0-Pointers
Barbie will never play. ByuN has a 0.1% chance of breaking out of KeSPA jail and tearing up Proleague. I think you should know which is the better choice. + Show Spoiler +
Remember that the point values assigned to the players are based on the TL mods' opinions of the players. What you want is to pick underrated players (worth more then their assigned point value) for your main and overrated ones for your anti team. An exercise you could do is to assign your own point values to the players, and then compare it to the FPL values, so you know which players are good for their cost (Caution: this only works if you have good judgement of player skill in the first place).
Picking teams Picking teams is interesting, because picking the highest scoring team is not always the best decision. For example, consider KT and SKT in the current round. KT is worth 6 points and SKT 4. However, how much more points than SKT do you think KT will earn? I'd reckon about 3-4, and that is not enough to justify putting in 2 more points when you can upgrade a 4 point player to a 6 point one.
Good - CJ, SKT Both are 4 pointers that will probably reach the playoffs. They might not do better than the 6 point teams, but I doubt the performance disparity is worth the 2 points.
Average - Prime Prime is the cheap pick for people who would rather spend points on players. Last round Prime got 5 points and Jin Air 16. Assuming they repeat their performances, it's 5 points which can upgrade a 1 pointer to a 6 pointer, and can definitely get you more than 11 score.
Bad - Jin Air, KT, IM, MVP Jin Air, KT, IM and MVP just pale in comparison to the other choices. IM fans might be hoping for IM to suddenly do well, which might happen, but is unlikely. MVP is very much overrated at 4 points, because of their fairytale run last round.
???-Samsung Khan The enigma. Excellent in the first round, terrible in the second. Now, they are worth 2 points. Are you up for the gamble?
Q&A Feel free to ask any questions about FPL strategy and I will try to give my advice.
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Bearded Elder29877 Posts
I'm by no means the best FPL player on TL, but decent enough to draft teams that hover near the top, so I guess I have the necessary credentials to write this guide .
:DD
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Nice guide. I had Creator last round and he'll be a huge risk this time around for that cost. He already suffers from low team points and if he drops a few more games he'll be very mediocre.
I really don't rate Soulkey, even at six points. The reason his value is low is because he just doesn't play enough and you're paying more for name value than points here. The same goes for alot of SKT players. I don't think soo's a good pick either for the same reason despite his GSL exploits as he'll be stuck in a timeshare.
I've had 4 top 20 finishes (2nd, 4th, 8th and 16th in SC2 PL) and alot of those results are based on picking underrated kespa talent and the cheapest decent team. This round that'd be Samsung but I just can't go past SKT at 4 pts.
Most anti-teams should have at least 1 MVP player with their inflated value and two decent starters (Hyvaa and Alive) pushing into the lineup. I used to struggle with anti's as I'd pick 3 evenish players. Going the 7/3/3 option is working much better these days using the 1st week lineup to pick a safe expensive player I can trade later.
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On April 11 2014 20:12 Scarecrow wrote: Nice guide. I had Creator last round and he'll be a huge risk this time around for that cost. He already suffers from low team points and if he drops a few more games he'll be very mediocre.
I really don't rate Soulkey, even at six points. The reason his value is low is because he just doesn't play enough and you're paying more for name value than points here. The same goes for alot of SKT players. I don't think soo's a good pick either for the same reason despite his GSL exploits as he'll be stuck in a timeshare.
I've had 4 top 20 finishes (2nd, 4th, 8th and 16th in SC2 PL) and alot of those results are based on picking underrated kespa talent and the cheapest decent team. This round that'd be Samsung but I just can't go past SKT at 4 pts.
Most anti-teams should have at least 1 MVP player with their inflated value and two decent starters (Hyvaa and Alive) pushing into the lineup. Soulkey has played every match in round 1 and was only removed for 1 week in round 2 because he lost both his normal game and ace match, and dropped out of code S, so I assume that oov wants to let him rest. I'm watching him in code a right now, and I still think he is the best player to pick if one needs to pick an SKT player.
I agree with the rest of your opinions though. hyvaa and alive are good anti-team picks. They won't get much playtime because of the number of players on their team, and even if they do, trading them off will be an easy task.
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your Country52796 Posts
According to this guide I picked 4 good/wonderful, 1 average, and 1 bad/terrible players. Now I'm considering moving Stork away, but I think you are wrong about him. He plays more than he deserves to.
Actually, I will probably move stork since he's playing Bbyong and Flash, but w/e.
(also how did I get a bronze coin? O.o)
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On April 11 2014 20:16 Pangpootata wrote:Show nested quote +On April 11 2014 20:12 Scarecrow wrote: Nice guide. I had Creator last round and he'll be a huge risk this time around for that cost. He already suffers from low team points and if he drops a few more games he'll be very mediocre.
I really don't rate Soulkey, even at six points. The reason his value is low is because he just doesn't play enough and you're paying more for name value than points here. The same goes for alot of SKT players. I don't think soo's a good pick either for the same reason despite his GSL exploits as he'll be stuck in a timeshare.
I've had 4 top 20 finishes (2nd, 4th, 8th and 16th in SC2 PL) and alot of those results are based on picking underrated kespa talent and the cheapest decent team. This round that'd be Samsung but I just can't go past SKT at 4 pts.
Most anti-teams should have at least 1 MVP player with their inflated value and two decent starters (Hyvaa and Alive) pushing into the lineup. Soulkey has played every match in round 1 and was only removed for 1 week in round 2 because he lost both his normal game and ace match, and dropped out of code S, so I assume that oov wants to let him rest. I'm watching him in code S right now, and I still think he is the best player to pick if one needs to pick an SKT player. Still Soulkey missed two games and played in only 1 ace match. He even had a free win vs Choya. I just can't see how they can fit Rain, Parting, Classic, soO, Soulkey and Fantasy (an Oov favorite) in weekly lineups without each of them missing a couple. You're probably right that I'm underestimating his value at 6 but I don't think he warrants 'wonderful' (top 2 value pick) either.
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What I realised is the ability of deciding key low and high valued players that performs decently in week1. Last round Cure (3) followed by Trap trade performed decently for most people. Ones that picked Zest who scored 3 wins in 1st week were able to trade him for anyone they desired.
Decent guide btw.
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I really like your guide, and modified my own fantasy team based on your advice.
there were some factual errors, though. Ty and Stats are definitely being played in week 1.
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1001 YEARS KESPAJAIL22271 Posts
I should just give you the Tryhard Award every round for this
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On April 11 2014 22:28 Random_0 wrote:I really like your guide, and modified my own fantasy team based on your advice. there were some factual errors, though. Ty and Stats are definitely being played in week 1. Glad the guide was helpful to you. When I said they weren't being played in both matches, I meant that they didn't play in all 2, not that they played in neither. Sorry if it was ambiguous, I'll edit it to make it clearer. But the point still stands that 7/8 points for a player which plays in 1 out of 2 matches is not that worth it.
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Awesome guide. Personally, after several rounds of either mediocre or miserable FPL teams, I got lucky and made 24th last round. Funny thing was, for round one I had made a massive spreadsheet comparing players' FPL point costs with their aligulac overall and vP rating (cuz PvProleague amirite), and after much agonizing put together a team that promptly scored only 58 pts (only good picks were Solar and herO, Trap on anti, no trades). Last round I pretty much just went by whoever was actually listed in the lineup and had recently slumped (sOs, fantasy, creator, hydra, stork, JinAir) and actually traded.
Will definitely use your advice to try and actually repeat a good result.
Specifically for anti picks, I've definitely been burned in the past by picking players I just thought would lose a lot. Better to pick players that just won't play period - strong but second string players on deep teams like SKT (last round it was soO but he's in the lineup this time around )
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This guide is amazing and I'm already making changes to my team based on it. I like the concept of "how many points will this player make me? " I didn't think like that, and I did try pretty hard last round.
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I implemented your system to the best of my ability sir. If I win this round I'll owe you half of my eSports dollars.
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not bad not bad ! you confirm most of my picks :p
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FPL is a nice lady
Main Team 9 herO[jOin] 3 Life (captain) 3 Rogue(Savage) 7 RorO 1 Salvation 6 Soulkey 1 Prime
Anti Team 3 Billowy 6 Fantasy 4 True(Alone)
I shifted around my point structure a lot. Now I'm kind of gambling on Prime's success, but I think they'll be able to get a couple points this season, at least enough to justify freeing up 3-4 points for my players.
Not sure about my Anti-Team, though. That's definitely my weakness in FPL. Billowy and True might play once this round, twice in a crazy universe. And Fantasy is far from the top of the list in SKT T1's player priority IMO. And he's been pretty cold recently, also he's trade-able should that change.
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On April 12 2014 02:23 Kommatiazo wrote:FPL is a nice ladyMain Team9 herO[jOin]3 Life (captain) 3 Rogue(Savage)7 RorO1 Salvation6 Soulkey1 PrimeAnti Team3 Billowy6 Fantasy4 True(Alone)I shifted around my point structure a lot. Now I'm kind of gambling on Prime's success, but I think they'll be able to get a couple points this season, at least enough to justify freeing up 3-4 points for my players. Not sure about my Anti-Team, though. That's definitely my weakness in FPL. Billowy and True might play once this round, twice in a crazy universe. And Fantasy is far from the top of the list in SKT T1's player priority IMO. And he's been pretty cold recently, also he's trade-able should that change.
Not pangpootata, just wanted to comment on the anti I actually think Fantasy is on an upswing after qualifying for code A and going from a dismal round 1 to decent/good round 2. Plus, being a historical ace for his team and one of their only (good) terrans, I think he's going to "automatically" get more time than you'd expect on a deep team like SKT, especially if Rain, Soulkey, and Parting keep being meh in PL. Also pretty gutsy to put Billowy on anti imo after his ridiculous performance in the round 2 Postseason. I'd prefer Sora for a 3pt anti, he was only sent once in all of round 2, got kicked out of code A, and is also not being fielded at all week 1. Sniper could also work, 0-2 last round and stuck in code B for a while.
I like the main team tho, as long as herO keeps performing
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Looks good, but remember that soO is sort of a gamble because if oov doesn't send him out enough, he can't earn you points.
On April 12 2014 02:23 Kommatiazo wrote:FPL is a nice ladyMain Team9 herO[jOin]3 Life (captain) 3 Rogue(Savage)7 RorO1 Salvation6 Soulkey1 PrimeAnti Team3 Billowy6 Fantasy4 True(Alone)I shifted around my point structure a lot. Now I'm kind of gambling on Prime's success, but I think they'll be able to get a couple points this season, at least enough to justify freeing up 3-4 points for my players. Not sure about my Anti-Team, though. That's definitely my weakness in FPL. Billowy and True might play once this round, twice in a crazy universe. And Fantasy is far from the top of the list in SKT T1's player priority IMO. And he's been pretty cold recently, also he's trade-able should that change. I would not recommend putting Life as captain, because as a mercenary, he will definitely get rotated off the roster. You should put someone who will get sent out constantly as captain, so you can trade off Life when the IM coach stops sending him out.
I think that you probably picked salvation because you needed a terran player. Know that if salvation loses on his debut and never gets sent out ever again, he will be worth less points than a 1-pointer on a good team who never plays, because salvation is on Prime. But if you have no choice, then go ahead.
Fantasy is a gamble on the anti. If last season's performance was a fluke, your choice will be very much vindicated. Cure is a safer pick for 6 points than Fantasy on the anti. If you are hoping that Fantasy trips up, you will be taking quite a bit of risk.
Billowy is okayish, but I think there are other MVP 3 pointers that will get less playtime than him, such as sniper and aLive. Anyway, not too important, because if he gets sent out for a match he can potentially win, you can easily trade him off
Byun will get you 1-3 points for prime victories. Other one pointers like hush and terminator can potentially get you 7-8 points if they win a match, or 10-11 if they win 2. I would like to ask you to consider downgrading one of the other players to fit in a 1 pointer instead of having Byun. But if you cannot find a terran in your team, then I guess you have no choice but to go ahead with Byun.
Byul is an okayish anti pick. I don't seem him doing too well, but I don't see him flunking either. Probably will accrue about -12 points (3 wins plus 3 team wins). Solar on anti is debatebly better than one of the MVP 3 pointers, because he has 2 games where he surely doesn't play in. But according to his recent good code A performance, it is highly likely that Samsung will start using him in future weeks, so you definitely will need to trade him off. Remember that you can only trade 1 anti-team player a week, so if 2 of our anti-team players have good matchups, it will be painful.
My personal opinion is that this round, the point value distribution of the players is pretty meh. A lot of teams will be quite similar, and good trading will be the deciding factor.
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Team Solid
Main Team 6 Bbyong (captain) 3 Life 3 Rogue(Savage) 7 RorO 6 Soulkey 1 Terminator 4 CJ Entus
Anti Team 3 Effort 3 Leenock 7 Super
I'm sure you have plenty on your plate, but what do you think of this? I was considering changing CJ to prime so i could swap Bbyong for herO, completing my ultimate abandonment of my morals and principles. Also slightly nervous about Super on my anti team, but I'm just not sure what to do there
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On April 12 2014 13:04 Yorkie wrote:Team SolidMain Team6 Bbyong (captain) 3 Life3 Rogue(Savage)7 RorO6 Soulkey1 Terminator4 CJ EntusAnti Team3 Effort3 Leenock7 SuperI'm sure you have plenty on your plate, but what do you think of this? I was considering changing CJ to prime so i could swap Bbyong for herO, completing my ultimate abandonment of my morals and principles. Also slightly nervous about Super on my anti team, but I'm just not sure what to do there
Let's say CJ goes 4-3 or 5-2 and gets about 14-15 points, while Prime gets about 5. That's 9 points. Do you see herO winning >2 normal games + ace matches than BByong? If yes, then it should cover the cost.
Yeah, your anti is a little bit risky. I would say effort is an okay choice if he didn't have his best matchup (ZvZ) in the first week, so why not pick one of the 3 pointers who doesn't play at all?
Leenock can easily be traded off if he starts appearing, but that means you can't trade Super in the same week.
Super is a top 2 player in MVP so he will probably play from next week onwards. It's kind of a gamble because you are hoping that there is someone to trade for, or hoping that he screws up horribly.
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On April 12 2014 13:20 Pangpootata wrote:Show nested quote +On April 12 2014 13:04 Yorkie wrote:Team SolidMain Team6 Bbyong (captain) 3 Life3 Rogue(Savage)7 RorO6 Soulkey1 Terminator4 CJ EntusAnti Team3 Effort3 Leenock7 SuperI'm sure you have plenty on your plate, but what do you think of this? I was considering changing CJ to prime so i could swap Bbyong for herO, completing my ultimate abandonment of my morals and principles. Also slightly nervous about Super on my anti team, but I'm just not sure what to do there Let's say CJ goes 4-3 or 5-2 and gets about 14-15 points, while Prime gets about 5. That's 9 points. Do you see herO winning >2 normal games + ace matches than BByong? If yes, then it should cover the cost. Yeah, your anti is a little bit risky. I would say effort is an okay choice if he didn't have his best matchup (ZvZ) in the first week, so why not pick one of the 3 pointers who doesn't play at all? Leenock can easily be traded off if he starts appearing, but that means you can't trade Super in the same week. Super is a top 2 player in MVP so he will probably play from next week onwards. It's kind of a gamble because you are hoping that there is someone to trade for, or hoping that he screws up horribly. Well if Bbyong plays like he did last round it isn't worth it, but I'm not so sure that will happen. I don't really like any of the other 7 pointers so i revamped my anti to be TRUE, Bunny, and KeeN. I think that's better, with only Keen playing this week (and against creator) and True and Bunny being overrated and not playing
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Lets do this shit
Main Team 6 Byul 3 Reality 3 Rogue(Savage) 7 RorO 6 Soulkey 1 Terminator (captain) 4 SK Telecom T1
Anti Team 4 Bunny 5 Keen 4 Yonghwa
Would you mind looking at my team for me?
Main Team
I have three people (Byul, Soulkey, and RorO) who i feel will come out as the ace for their team, Terminator is bound to get some play time, so at one point he's a steal. Rouge did just as well as some 6 pointers like fantasy last round, so i don't understand why he's three. I'm not super sure about my Reality pick, but he looked good against zerg in Code A and i have no idea how is TvT is, so i'm hoping Samsung Khan sends him out a bunch so that he's worth 3 points.
Anti Team
I felt Bunny was super overvalued at 4 points, and he's not getting played this week so thats a good sign. I see Keen picking up a win here and there, but he was wayyy overvalued in my opinion. Younghwa had the misfortune of being 1/500 protosses on LGIM, so he's probably going to miss a lot of matches because LGIM has too many players.
Question: So i have both Byul and Soulkey on my main team, and am planning on keeping them for the long haul unless something crazy happens. but i noticed they were facing each other this week. is it ok that i guarantee a player a win, even if it means another player is guaranteed a loss?
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On April 12 2014 14:08 partydude89 wrote:Lets do this shitMain Team6 Byul3 Reality3 Rogue(Savage)7 RorO6 Soulkey1 Terminator (captain) 4 SK Telecom T1Anti Team4 Bunny5 Keen4 YonghwaWould you mind looking at my team for me? Main Team I have three people (Byul, Soulkey, and RorO) who i feel will come out as the ace for their team, Terminator is bound to get some play time, so at one point he's a steal. Rouge did just as well as some 6 pointers like fantasy last round, so i don't understand why he's three. I'm not super sure about my Reality pick, but he looked good against zerg in Code A and i have no idea how is TvT is, so i'm hoping Samsung Khan sends him out a bunch so that he's worth 3 points. Anti Team I felt Bunny was super overvalued at 4 points, and he's not getting played this week so thats a good sign. I see Keen picking up a win here and there, but he was wayyy overvalued in my opinion. Younghwa had the misfortune of being 1/500 protosses on LGIM, so he's probably going to miss a lot of matches because LGIM has too many players. Question: So i have both Byul and Soulkey on my main team, and am planning on keeping them for the long haul unless something crazy happens. but i noticed they were facing each other this week. is it ok that i guarantee a player a win, even if it means another player is guaranteed a loss?
If Reality loses his first 2 matches, his value will go so low that you can't get rid of him. However, there is a chance that he may be like Fantasy/BByong last round, and suddenly become pro. But in my opinion, it's not a safe pick.
If you have 2 players playing each other, you will get a safe outcome that will never be too wonderful or bad for you. However, it is better to have 2 low point players facing each other than 2 high point players facing each other, because high point players are expected to win, and you might be satisfied with a 50% winrate for low point players. It's okay to pick both Byul and Soulkey if you expect them to be locks from week 2 onwards.
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On April 12 2014 14:17 Pangpootata wrote:Show nested quote +On April 12 2014 14:08 partydude89 wrote:Lets do this shitMain Team6 Byul3 Reality3 Rogue(Savage)7 RorO6 Soulkey1 Terminator (captain) 4 SK Telecom T1Anti Team4 Bunny5 Keen4 YonghwaWould you mind looking at my team for me? Main Team I have three people (Byul, Soulkey, and RorO) who i feel will come out as the ace for their team, Terminator is bound to get some play time, so at one point he's a steal. Rouge did just as well as some 6 pointers like fantasy last round, so i don't understand why he's three. I'm not super sure about my Reality pick, but he looked good against zerg in Code A and i have no idea how is TvT is, so i'm hoping Samsung Khan sends him out a bunch so that he's worth 3 points. Anti Team I felt Bunny was super overvalued at 4 points, and he's not getting played this week so thats a good sign. I see Keen picking up a win here and there, but he was wayyy overvalued in my opinion. Younghwa had the misfortune of being 1/500 protosses on LGIM, so he's probably going to miss a lot of matches because LGIM has too many players. Question: So i have both Byul and Soulkey on my main team, and am planning on keeping them for the long haul unless something crazy happens. but i noticed they were facing each other this week. is it ok that i guarantee a player a win, even if it means another player is guaranteed a loss? If Reality loses his first 2 matches, his value will go so low that you can't get rid of him. However, there is a chance that he may be like Fantasy/BByong last round, and suddenly become pro. But in my opinion, it's not a safe pick. If you have 2 players playing each other, you will get a safe outcome that will never be too wonderful or bad for you. However, it is better to have 2 low point players facing each other than 2 high point players facing each other, because high point players are expected to win, and you might be satisfied with a 50% winrate for low point players. It's okay to pick both Byul and Soulkey if you expect them to be locks from week 2 onwards.
So who would you suggest changing Reality to that would be a safer pick? or what would you just do in general to help my team? I'm kinda desperate, as i keep losing to my brother and really want to beat him this time.
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On April 12 2014 14:23 partydude89 wrote:Show nested quote +On April 12 2014 14:17 Pangpootata wrote:On April 12 2014 14:08 partydude89 wrote:Lets do this shitMain Team6 Byul3 Reality3 Rogue(Savage)7 RorO6 Soulkey1 Terminator (captain) 4 SK Telecom T1Anti Team4 Bunny5 Keen4 YonghwaWould you mind looking at my team for me? Main Team I have three people (Byul, Soulkey, and RorO) who i feel will come out as the ace for their team, Terminator is bound to get some play time, so at one point he's a steal. Rouge did just as well as some 6 pointers like fantasy last round, so i don't understand why he's three. I'm not super sure about my Reality pick, but he looked good against zerg in Code A and i have no idea how is TvT is, so i'm hoping Samsung Khan sends him out a bunch so that he's worth 3 points. Anti Team I felt Bunny was super overvalued at 4 points, and he's not getting played this week so thats a good sign. I see Keen picking up a win here and there, but he was wayyy overvalued in my opinion. Younghwa had the misfortune of being 1/500 protosses on LGIM, so he's probably going to miss a lot of matches because LGIM has too many players. Question: So i have both Byul and Soulkey on my main team, and am planning on keeping them for the long haul unless something crazy happens. but i noticed they were facing each other this week. is it ok that i guarantee a player a win, even if it means another player is guaranteed a loss? If Reality loses his first 2 matches, his value will go so low that you can't get rid of him. However, there is a chance that he may be like Fantasy/BByong last round, and suddenly become pro. But in my opinion, it's not a safe pick. If you have 2 players playing each other, you will get a safe outcome that will never be too wonderful or bad for you. However, it is better to have 2 low point players facing each other than 2 high point players facing each other, because high point players are expected to win, and you might be satisfied with a 50% winrate for low point players. It's okay to pick both Byul and Soulkey if you expect them to be locks from week 2 onwards. So who would you suggest changing Reality to that would be a safer pick? or what would you just do in general to help my team? I'm kinda desperate, as i keep losing to my brother and really want to beat him this time. Your team is quite good overall. Reality is not necessarily bad, it's just that he can do really well or really crappily. Hold on to him if you believe in him.
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Australia2590 Posts
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Of the CJ players, Bunny is very overpriced and Sora somewhat, given that they won't play much. If I were you, I would swap those 2 out for better ones, since 4 CJ players and CJ as the team is good enough for a thematic team.
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Thanks for the guide! I guess that we'll now see a proliferation of teams with Roro, Rogue, Soulkey and MKP; and Bunny, True and Keen on the anti.
To win the season it would probably be a good idea to go against your predictions .
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Awesome Guide thx alot made some adjustments
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good analysis and pretty similar to my team, looks like alot of people will have similar teams this round after reading this guide .
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>roro is a good pick >picked roro on previous anti team
it's like you don't even know the first rule of FPL
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Thanks for the guide! I made some changes and I am way more sure about my team now
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Australia2590 Posts
On April 12 2014 18:58 Pangpootata wrote:Of the CJ players, Bunny is very overpriced and Sora somewhat, given that they won't play much. If I were you, I would swap those 2 out for better ones, since 4 CJ players and CJ as the team is good enough for a thematic team.
If it ain't full CJ, it ain't CJ!
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On April 13 2014 08:22 gobbledydook wrote:Show nested quote +On April 12 2014 18:58 Pangpootata wrote:Of the CJ players, Bunny is very overpriced and Sora somewhat, given that they won't play much. If I were you, I would swap those 2 out for better ones, since 4 CJ players and CJ as the team is good enough for a thematic team. If it ain't full CJ, it ain't CJ! If you're just going to go all CJ why are you posting in a guide thread haha
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no roro i win
Main Team 6 Bbyong (captain) 3 Life 6 Parting 3 Rogue(Savage) 6 Soulkey 2 TAiLS 4 SK Telecom T1
Anti Team 4 Bunny 6 Cure(Speed) 3 Sniper
I originally had herO as captain and reality as my terran so i could submit the team. but after reading your article i switched out herO, moved up reality -> bbyong, and added soulkey. Good move or bad? Also i dont think should have bbyong as my captain, but I dont know who is a good captain.
I appreciate all the help.
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On April 13 2014 12:25 iMrising wrote:no roro i winMain Team6 Bbyong (captain) 3 Life6 Parting3 Rogue(Savage)6 Soulkey2 TAiLS4 SK Telecom T1Anti Team4 Bunny6 Cure(Speed)3 SniperI originally had herO as captain and reality as my terran so i could submit the team. but after reading your article i switched out herO, moved up reality -> bbyong, and added soulkey. Good move or bad? Also i dont think should have bbyong as my captain, but I dont know who is a good captain. I appreciate all the help. Your main and anti teams are generally quite solid. But for captain, you would want a player who is a constant lock throughout the season, and can perform decently well. Assuming that last round is a good indicator, BByong and Rogue are the least likely to get rotated out of the lineup. But I would rather make Rogue the captain, because he is so undervalued at 3 points that even if his value rises to 4 or 5, I wouldn't trade him away. BByong on the other hand, might rise in value from 6 to 7, and you can get a good trade.
Shine, Solar, Sora and Yonghwa don't have full playing time in the first week. Might I suggest you start off with players who actually play, and trade for these guys later?
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do you mind explaining the choices you made for yourself?
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I am a reasonably high level FPL player. I play for fun as a strong high stakes fantasy football player. Didn't read this until just now but it's pretty interesting and accurate. Rate my team:
Main Team:
herO[jOin] (Captain) Bbyong Parting Reality Rogue(Savage) Terminator Samsung Galaxy
Anti-Team Bunny Classic Sniper
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classic on anti is definately a mistake, main team is fine although youmigh be stuck with terminator the whole round unless luckily IMruin gets to be seeded
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On April 14 2014 04:59 crazyweasel wrote: classic on anti is definately a mistake, main team is fine although youmigh be stuck with terminator the whole round unless luckily IMruin gets to be seeded Classic on anti is fine, because he doesn't play, and hence you still can trade him off if he starts appearing with favourable matchups. It's true that terminator might lose every game, but he doesn't lose points for that. He gets team points for the best team of the previous round, coupled with the chance of winning a few games, making him one of the best one pointers out there.
I find all his choices quite good, wouldn't complain about any
On April 14 2014 02:27 iMrising wrote: do you mind explaining the choices you made for yourself?
This is the post I made in the Post your FPL team thread:
On April 13 2014 18:36 Pangpootata wrote:flash plsMain Team8 Flash (captain) 4 MarineKing3 Rogue(Savage)7 RorO6 Soulkey1 Terminator1 PrimeAnti Team6 Cure(Speed)3 Sniper4 True(Alone)Flash, MKP, RorO and Soulkey can appear as ace, while Rogue is likely to play in every game and is cheap at 3. Terminator is a 1 pointer who has a decent chance of picking up a few wins here and there. I chose Prime for my team instead of a better one, because I would rather spend more points on players. This round, the 5 pointers all suck, and the 3 and 4 pointer pool is quite dismal, so I'd rather get 3 heavy hitters. For my anti, Sniper and True don't play, and I can always trade them off if they do. Cure is a slight risk, as he may pick up a few games here and there, but I think he won't do too much damage. My team seems contingent on Flash recovering his form and tearing up Proleague to set me apart from all the other similar teams, hence the team name flash pls.
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Despite a few blatant mistakes I finished on my very best 17th place this season. My team was definitely stronger thanks to your advice - thank you Sir!
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Hey, you should do one for this season! it was really helpful last time!
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