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Active: 1943 users

my WCS Intro experience

Blogs > Lip the Pencilboy
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Lip the Pencilboy
Profile Blog Joined December 2010
Italy420 Posts
Last Edited: 2014-03-12 11:19:55
February 24 2014 20:26 GMT
#1
Hello friends, even though i posted already our little Wcs intro 2014 production breakdown on our website, I though I post it also on TL since this is were my esport/starcraft experience started several years ago.

I remember as it was yesterday - me harassing Hotbid for a chance to help out visually on TL.
After getting rejected a few times, eventually I got my chance and since then our cooperation and (cyber)friendship is still strong and vital.

Working for the professional gaming industry is something i find both challenging and exciting, we at SalonAlpin are looking forward to our upcoming projects.
That I ve gotten to this point is to a substantial part thanks to the trust Nazgul, IntotheWow and disciple did put in me.

thx
Lip Comarella

PS: victor if you end up not inviting me at your wedding i will quit TL that same day. ^^

--

When ESL asked us to produce an intro trailer for WCS 2014, I was elated. Immediately after that, I realized that we would have to deal with the fact that the previous year’s intro had been a cutscene from the magnificent Heart of the Swarm cinematics. How could our visual style fit in this context without making us and ESL look silly in comparison to the magnitude of what had gone before?

We resolved to avoid emulating the Starcraft 2 design. Instead, we tried to create a more abstract and sketchy gaming environment, one that focuses less on the fictional context of Blizzard’s game, and more on an intense gaming experience, one in which the player is depicted directing the battle.

[image loading]
WCS TRAILER


.[image loading]

Once idea and treatment could be successfully pitched to ESL we went into concept art and visual development to set up an overall design direction. Through intensive testing we looked for approaches to convert concept art into detailed images and assets suitable for animation

[image loading]



For the live action shots, we opted for a C300 camera. It’s an ideal choice for working with very high ISO rates and offers very little compression on its video output. This gave us freedom and flexability, both of which are crucial when shooting time is limited and there’s no option to redo the whole shoot.

After an intensive one-day live action shoot, we combined those 3 hours of footage with the pre-produced 3D-Animatic clips and the sound-score.

[image loading]

From that point usually we work like sculptors. We improve timing, camera, light, rendering, postproduction, special effects on a constant flow to improve the storytelling and the intended impact.


[image loading]

As a small production team based in Vienna and Lisbon, it was a great chance to push ourselves to the absolute limit, finding creative solutions within timeframe and budget. As a longtime fan of both Blizzard and Starcraft, I was thrilled to work on this. Like the progamers competing in WCS, we tried our hardest to step up our game.

We are indebted to Jacob from Studio Prozak’s whose commitment to finding the right sound for the intro helped shape the project.



****
Moderator"Ieri ho bevuto troppo, stasera bevo solo Birra!" - DEBO IS MY PERSONAL SC2-HERO
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 24 2014 20:49 GMT
#2
One of the best trailers I have ever seen for a Starcraft tournament, period. Really impressive, well done!
AdministratorBreak the chains
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 24 2014 21:02 GMT
#3
Awesome intro. I was looking at it last weekend wondering who managed to come up with it.
Moderatorshe/her
TL+ Member
disciple
Profile Blog Joined January 2008
9070 Posts
February 24 2014 21:13 GMT
#4
trusting you was the easiest thing Ive ever done
Administrator"I'm a big deal." - ixmike88
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 24 2014 21:34 GMT
#5
hurph durf im a hydralisk

[image loading]
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
February 24 2014 22:02 GMT
#6
hay lip ur da awesomest
ill keep reminding you of that on a weekly basis ok
Liquipedia@jkursk
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 24 2014 22:14 GMT
#7
sexy.
Administrator
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 25 2014 04:40 GMT
#8
That is some amazing shit
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 25 2014 06:25 GMT
#9
It's been a long wait since the old BW OSL's for an intro this good.
Yhamm is the god of predictions
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
February 25 2014 08:10 GMT
#10
The intro is one of the best I've ever seen

Good work
Community News
TL+ Member
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
February 25 2014 08:35 GMT
#11
You created a sick intro, good job, really well done!!
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4004 Posts
February 25 2014 09:13 GMT
#12
Congratulations Lip! Just glad to know you :D
Moderator@SirJolt
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 25 2014 09:22 GMT
#13
That was an amazing intro. It completely caught me off-guard "Oh hey, they have a new introdu---- OH WOW"
LiquipediaWanderer
Ketch
Profile Joined October 2010
Netherlands7285 Posts
February 25 2014 09:27 GMT
#14
The intro was sick, didn't see it full until now! Great job!
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
February 25 2014 09:43 GMT
#15
niiiiiiiiiiiiiiiiiiice
oh, hai
monsta
Profile Joined November 2012
172 Posts
February 25 2014 12:03 GMT
#16
the intro is indeed awesome one of the best intro's overall i've seen :D
Muffinman53
Profile Joined November 2010
571 Posts
February 25 2014 13:04 GMT
#17
Amazing work! Absolutely loved the intro
Holloworb
Profile Joined November 2011
Norway345 Posts
February 25 2014 13:13 GMT
#18
Lord, that was awesome!
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
February 25 2014 13:36 GMT
#19
This is so awesome. This intro gives me goosebumps every time. >w<
Graphics@shiroiusagi_ | shiroiusagi.net
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2014-02-25 14:04:39
February 25 2014 14:04 GMT
#20
I was amazed the first time I saw it

How did you go around making the abstract look of the 3d models? Is this something you can do with any 3ds max / maya filters or did you did you create the abstracted look manually?
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