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Streaming Crunch Time

Blogs > 0x64
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0x64
Profile Blog Joined September 2002
Finland4647 Posts
February 18 2014 22:31 GMT
#1
Every game project runs into its share of last minute stuff.
Ours will be the UI. As much as the gameplay is ready (though I will elaborate on the changes we are still implementing), the UI is really missing something:

Not implemented yet:
-Friend List and messaging view (this is not high priority as it is not beta critical)
-Game Ending view
-Option View
-Display stats in main view

Need polishing:
-Minimap framing
-Game Event Notification to the player
-Building interface
-Building highlight and action buttons
-Upgrade View

To keep myself focused, I've decided to start streaming.
We are still trying to keep the schedule and release beta in two weeks... If it only was for the UI.

Our recent play testing showed that simplifying and simplifying our gameplay has lead the game lose the pacing of the conflict. Players would feel that the begining of the game would go on forever, and they would only refuel, build refueling station, refuel... Not interesting.
While all this is nice and all, we are relying on the power of team play and strategy... Sadly, it all come far too late and refueling is gimmicky.
We decided to remove fuel mechanics all-together and make it a clear classic HP bar, fly all you want, now, conflict will decrease HP and instead of refueling, you will repair. Same core mechanic, yet 100 times more interesting for the player.
Exploration is a tough one to get right and well, let's cross fingers and hope for the best. Because our next big play test is with a big publisher (The good kind of publisher).

So come follow the progress over my stream

http://www.twitch.tv/0x64

And as a little extra, read the interview of our lead artist:

http://andromeda-blue.com/?p=2892

**
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 18 2014 23:33 GMT
#2
Snufkin “After Comet”...
what have you done with snusmuriken?
conspired against by a confederacy of dunces.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 18 2014 23:49 GMT
#3
I was almost hoping for a stream of someone eating cinnamon toast crunch non-stop.
0x64
Profile Blog Joined September 2002
Finland4647 Posts
Last Edited: 2014-02-19 00:41:15
February 19 2014 00:40 GMT
#4
The stream is now closed, thanks for those random persons that stopped by.
I open it up tomorrow once again, I'll post here then.
Tomorrow, our art team is working the whole day.
(We have 2 guys working 2 days a week for the 2 next month)
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Warri
Profile Joined May 2010
Germany3208 Posts
February 19 2014 01:02 GMT
#5
i tuned in for a bit, but to be honest the stream quality was quite low. Especially when you show code and scroll around, artefacts ruin it. Can you increase the bitrate a bit/change some settings?
0x64
Profile Blog Joined September 2002
Finland4647 Posts
February 19 2014 09:21 GMT
#6
On February 19 2014 10:02 Warri wrote:
i tuned in for a bit, but to be honest the stream quality was quite low. Especially when you show code and scroll around, artefacts ruin it. Can you increase the bitrate a bit/change some settings?


Ah damned, the issue is with my network, I live in a crappy place and get 1 mb out. Maybe it's a sign I should be streaming...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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