• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CEST 20:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2530 users

Ruby sucks, a poem

Blogs > Alzadar
Post a Reply
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 17:29 GMT
#1
def ruby_is_the_ugliest_language(why_use_it_ever)
all_the_clutter_of_scheme(but,none,of,the,elegance)
duck = get_thing # is this real
duck = get_banana # why would you do this to me
duck = get_firetruck # fuck I give up
mystery = is_this_a_method_or_a_variable
did_I_mention_the_ugly_naming_standard = true
ruby_annoys_me.each do |day|
get_mildly_convenient_loop_syntax
unless is_it_worth_it?
ruby_sucks
end
end
Thread.new {
multithreading_is_a_joke = true
}
end
end
end
end


****
I am the Town Medic.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 31 2014 19:14 GMT
#2
mystery is a method.
"Cause ya know, Style before victory." -The greatest mafia player alive
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 19:19 GMT
#3
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.


Maybe, maybe not. You can't know without seeing more. Even if you saw the method definition you wouldn't know for sure.

Consider:

mystery = 4

def mystery
return 2
end

puts mystery


This won't even complain about the ambiguity, it just outputs 4. This is why Ruby sucks.
I am the Town Medic.
rafaliusz
Profile Joined December 2009
Poland482 Posts
January 31 2014 19:33 GMT
#4
Does that code actually work?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-31 19:49:35
January 31 2014 19:48 GMT
#5
On February 01 2014 04:33 rafaliusz wrote:
Does that code actually work?


It's correct syntax (other than the three superfluous end statements at the bottom), yes.
I am the Town Medic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 31 2014 19:50 GMT
#6
Ah Ruby, I hated it so much.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 20:01 GMT
#7
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.
I am the Town Medic.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 31 2014 20:39 GMT
#8
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.

lol, +1, high five sir.
Please PM me with any songs you like that you think I haven't heard before!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-31 22:25:12
January 31 2014 22:24 GMT
#9
On February 01 2014 05:01 Alzadar wrote:
Show nested quote +
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...
Logo
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 22:39 GMT
#10
On February 01 2014 07:24 Logo wrote:
Show nested quote +
On February 01 2014 05:01 Alzadar wrote:
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...


You could achieve a similar thing via regular polymorphism, although that takes a decent amount of foresight and would be hard to implement retroactively.
I am the Town Medic.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 31 2014 23:19 GMT
#11
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.
User was warned for too many mimes.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
January 31 2014 23:24 GMT
#12
On February 01 2014 08:19 docvoc wrote:
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.


Same thought, but I just wanted to see TL burn.
Where is my ACE flair
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 01 2014 10:28 GMT
#13
Had to dev a FTP in ruby and when I realized there was no high-level storage from ruby-objects to yaml in ruby I cried. Still there is far worse than Ruby.

*shrugs* FORTRAN *shrugs*
Chef
Profile Blog Joined August 2005
10810 Posts
February 01 2014 13:57 GMT
#14
Rails is excellent for quickly developing web-applications. Choose the right tool for the right job. Of course there's certain annoying things about Ruby and the asset pipeline can be frustrating.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
Showmatch
16:00
Shopify Rebellion Sunday #3
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs CreatorLIVE!
Harstem599
Liquipedia
IPSL
16:00
Ro16 Group D
Dragon vs Artosis
dxtr13 vs Hawk
Airneanach77
Liquipedia
Maestros of the Game
13:00
Preliminary Stage
ByuN vs ShamelessLIVE!
Cure vs TriGGeR
RotterdaM1362
ComeBackTV 1096
TaKeTV495
IndyStarCraft 210
SteadfastSC195
Rex102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1362
Harstem 599
IndyStarCraft 210
SteadfastSC 195
Rex 102
ProTech80
elazer 73
BRAT_OK 52
MindelVK 51
JuggernautJason20
StarCraft: Brood War
Rush 200
ToSsGirL 51
Rock 34
EG.Machine 31
Sacsri 23
GoRush 16
ajuk12(nOOB) 12
IntoTheRainbow 8
Dota 2
qojqva2243
XaKoH 360
League of Legends
KnowMe84
Counter-Strike
fl0m2196
x6flipin537
Super Smash Bros
Mew2King70
Heroes of the Storm
Liquid`Hasu459
Khaldor229
Other Games
Grubby2814
Liquid`RaSZi2553
Beastyqt643
B2W.Neo593
420jenkins259
Hui .171
Organizations
Other Games
gamesdonequick1144
EGCTV692
Counter-Strike
PGL171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
Upcoming Events
BSL
40m
OSC
5h 40m
Wardi Open
17h 40m
Monday Night Weeklies
21h 40m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
WardiTV Spring Champion…
1d 16h
Maestros of the Game
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.