• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7570 users

Ruby sucks, a poem

Blogs > Alzadar
Post a Reply
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 17:29 GMT
#1
def ruby_is_the_ugliest_language(why_use_it_ever)
all_the_clutter_of_scheme(but,none,of,the,elegance)
duck = get_thing # is this real
duck = get_banana # why would you do this to me
duck = get_firetruck # fuck I give up
mystery = is_this_a_method_or_a_variable
did_I_mention_the_ugly_naming_standard = true
ruby_annoys_me.each do |day|
get_mildly_convenient_loop_syntax
unless is_it_worth_it?
ruby_sucks
end
end
Thread.new {
multithreading_is_a_joke = true
}
end
end
end
end


****
I am the Town Medic.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 31 2014 19:14 GMT
#2
mystery is a method.
"Cause ya know, Style before victory." -The greatest mafia player alive
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 19:19 GMT
#3
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.


Maybe, maybe not. You can't know without seeing more. Even if you saw the method definition you wouldn't know for sure.

Consider:

mystery = 4

def mystery
return 2
end

puts mystery


This won't even complain about the ambiguity, it just outputs 4. This is why Ruby sucks.
I am the Town Medic.
rafaliusz
Profile Joined December 2009
Poland482 Posts
January 31 2014 19:33 GMT
#4
Does that code actually work?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-31 19:49:35
January 31 2014 19:48 GMT
#5
On February 01 2014 04:33 rafaliusz wrote:
Does that code actually work?


It's correct syntax (other than the three superfluous end statements at the bottom), yes.
I am the Town Medic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 31 2014 19:50 GMT
#6
Ah Ruby, I hated it so much.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 20:01 GMT
#7
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.
I am the Town Medic.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 31 2014 20:39 GMT
#8
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.

lol, +1, high five sir.
Please PM me with any songs you like that you think I haven't heard before!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-31 22:25:12
January 31 2014 22:24 GMT
#9
On February 01 2014 05:01 Alzadar wrote:
Show nested quote +
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...
Logo
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 22:39 GMT
#10
On February 01 2014 07:24 Logo wrote:
Show nested quote +
On February 01 2014 05:01 Alzadar wrote:
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...


You could achieve a similar thing via regular polymorphism, although that takes a decent amount of foresight and would be hard to implement retroactively.
I am the Town Medic.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 31 2014 23:19 GMT
#11
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.
User was warned for too many mimes.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
January 31 2014 23:24 GMT
#12
On February 01 2014 08:19 docvoc wrote:
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.


Same thought, but I just wanted to see TL burn.
Where is my ACE flair
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 01 2014 10:28 GMT
#13
Had to dev a FTP in ruby and when I realized there was no high-level storage from ruby-objects to yaml in ruby I cried. Still there is far worse than Ruby.

*shrugs* FORTRAN *shrugs*
Chef
Profile Blog Joined August 2005
10810 Posts
February 01 2014 13:57 GMT
#14
Rails is excellent for quickly developing web-applications. Choose the right tool for the right job. Of course there's certain annoying things about Ruby and the asset pipeline can be frustrating.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
PiGStarcraft505
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft505
RuFF_SC2 176
ViBE146
StarCraft: Brood War
NaDa 85
Terrorterran 71
910 49
Dota 2
NeuroSwarm231
LuMiX1
Other Games
summit1g8832
JimRising 527
WinterStarcraft342
Khaldor144
Livibee29
Organizations
Other Games
gamesdonequick744
[ Show 11 non-featured ]
StarCraft 2
• EnkiAlexander 69
• davetesta18
• HeavenSC 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 45m
OSC
10h 45m
IPSL
13h 45m
BSL Open Qualifier
16h 45m
WardiTV Weekly
1d 8h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.