• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:10
CEST 02:10
KST 09:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10422 users

Ruby sucks, a poem

Blogs > Alzadar
Post a Reply
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 17:29 GMT
#1
def ruby_is_the_ugliest_language(why_use_it_ever)
all_the_clutter_of_scheme(but,none,of,the,elegance)
duck = get_thing # is this real
duck = get_banana # why would you do this to me
duck = get_firetruck # fuck I give up
mystery = is_this_a_method_or_a_variable
did_I_mention_the_ugly_naming_standard = true
ruby_annoys_me.each do |day|
get_mildly_convenient_loop_syntax
unless is_it_worth_it?
ruby_sucks
end
end
Thread.new {
multithreading_is_a_joke = true
}
end
end
end
end


****
I am the Town Medic.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 31 2014 19:14 GMT
#2
mystery is a method.
"Cause ya know, Style before victory." -The greatest mafia player alive
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 19:19 GMT
#3
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.


Maybe, maybe not. You can't know without seeing more. Even if you saw the method definition you wouldn't know for sure.

Consider:

mystery = 4

def mystery
return 2
end

puts mystery


This won't even complain about the ambiguity, it just outputs 4. This is why Ruby sucks.
I am the Town Medic.
rafaliusz
Profile Joined December 2009
Poland482 Posts
January 31 2014 19:33 GMT
#4
Does that code actually work?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-31 19:49:35
January 31 2014 19:48 GMT
#5
On February 01 2014 04:33 rafaliusz wrote:
Does that code actually work?


It's correct syntax (other than the three superfluous end statements at the bottom), yes.
I am the Town Medic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 31 2014 19:50 GMT
#6
Ah Ruby, I hated it so much.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 20:01 GMT
#7
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.
I am the Town Medic.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 31 2014 20:39 GMT
#8
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.

lol, +1, high five sir.
Please PM me with any songs you like that you think I haven't heard before!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-31 22:25:12
January 31 2014 22:24 GMT
#9
On February 01 2014 05:01 Alzadar wrote:
Show nested quote +
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...
Logo
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 22:39 GMT
#10
On February 01 2014 07:24 Logo wrote:
Show nested quote +
On February 01 2014 05:01 Alzadar wrote:
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...


You could achieve a similar thing via regular polymorphism, although that takes a decent amount of foresight and would be hard to implement retroactively.
I am the Town Medic.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 31 2014 23:19 GMT
#11
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.
User was warned for too many mimes.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
January 31 2014 23:24 GMT
#12
On February 01 2014 08:19 docvoc wrote:
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.


Same thought, but I just wanted to see TL burn.
Where is my ACE flair
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 01 2014 10:28 GMT
#13
Had to dev a FTP in ruby and when I realized there was no high-level storage from ruby-objects to yaml in ruby I cried. Still there is far worse than Ruby.

*shrugs* FORTRAN *shrugs*
Chef
Profile Blog Joined August 2005
10810 Posts
February 01 2014 13:57 GMT
#14
Rails is excellent for quickly developing web-applications. Choose the right tool for the right job. Of course there's certain annoying things about Ruby and the asset pipeline can be frustrating.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft585
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft585
SpeCial 149
StarCraft: Brood War
firebathero 172
Backho 122
910 41
Dota 2
monkeys_forever537
Counter-Strike
taco 328
Other Games
summit1g8269
tarik_tv4663
shahzam422
C9.Mang0259
ProTech121
Fuzer 105
Mew2King61
PPMD30
Liquid`Ken7
Organizations
Other Games
gamesdonequick716
BasetradeTV80
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• musti20045 71
• RyuSc2 39
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1032
Upcoming Events
RSL Revival
9h 50m
Maru vs MaxPax
BSL
18h 50m
RSL Revival
1d 6h
Cure vs Rogue
uThermal 2v2 Circuit
1d 13h
BSL
1d 18h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.