• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:42
CET 07:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
Small VOD Thread 2.0 [$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9149 users

Ruby sucks, a poem

Blogs > Alzadar
Post a Reply
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 17:29 GMT
#1
def ruby_is_the_ugliest_language(why_use_it_ever)
all_the_clutter_of_scheme(but,none,of,the,elegance)
duck = get_thing # is this real
duck = get_banana # why would you do this to me
duck = get_firetruck # fuck I give up
mystery = is_this_a_method_or_a_variable
did_I_mention_the_ugly_naming_standard = true
ruby_annoys_me.each do |day|
get_mildly_convenient_loop_syntax
unless is_it_worth_it?
ruby_sucks
end
end
Thread.new {
multithreading_is_a_joke = true
}
end
end
end
end


****
I am the Town Medic.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
January 31 2014 19:14 GMT
#2
mystery is a method.
"Cause ya know, Style before victory." -The greatest mafia player alive
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 19:19 GMT
#3
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.


Maybe, maybe not. You can't know without seeing more. Even if you saw the method definition you wouldn't know for sure.

Consider:

mystery = 4

def mystery
return 2
end

puts mystery


This won't even complain about the ambiguity, it just outputs 4. This is why Ruby sucks.
I am the Town Medic.
rafaliusz
Profile Joined December 2009
Poland482 Posts
January 31 2014 19:33 GMT
#4
Does that code actually work?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-31 19:49:35
January 31 2014 19:48 GMT
#5
On February 01 2014 04:33 rafaliusz wrote:
Does that code actually work?


It's correct syntax (other than the three superfluous end statements at the bottom), yes.
I am the Town Medic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 31 2014 19:50 GMT
#6
Ah Ruby, I hated it so much.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 20:01 GMT
#7
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.
I am the Town Medic.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 31 2014 20:39 GMT
#8
On February 01 2014 04:14 MysteryMeat1 wrote:
mystery is a method.

lol, +1, high five sir.
Please PM me with any songs you like that you think I haven't heard before!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-31 22:25:12
January 31 2014 22:24 GMT
#9
On February 01 2014 05:01 Alzadar wrote:
Show nested quote +
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...
Logo
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 31 2014 22:39 GMT
#10
On February 01 2014 07:24 Logo wrote:
Show nested quote +
On February 01 2014 05:01 Alzadar wrote:
On February 01 2014 04:50 Chairman Ray wrote:
Ah Ruby, I hated it so much.


Seriously though, duck typing may be fine for a teaching language or a small personal project, but when you're digging through and debugging huge files and/or trying to use big libraries, it's like, what the FUCK does this method return? What kind of shit is this variable holding? What asshole named this method to_m?

end

Also Ruby can't multithread for shit, all you end up doing is context switching on a single core and making everything take 3x as long.


Ehhh depends on your developers. If people are good about not being terrible, duck typing can save you a ton of code and still remain workable on large projects. Less so for primitives where it's annoying, but it's nice for some functions that aren't distinct enough to create an object hierarchy for (say load and unload if you're dealing with some sort of widget type things).

Plus it avoids an equally annoying bloat you see in large projects where you have someone doing:
addNumbers(int i, int j)
addNumbers(string i, string j)
addNumbers(int i, string j)
addNumbers(string i, int j)
addNumbers(float i, float j)
... and on and on...


You could achieve a similar thing via regular polymorphism, although that takes a decent amount of foresight and would be hard to implement retroactively.
I am the Town Medic.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 31 2014 23:19 GMT
#11
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.
User was warned for too many mimes.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
January 31 2014 23:24 GMT
#12
On February 01 2014 08:19 docvoc wrote:
I was so sure this was gonna be about pokemon and I was about to get in here and defend that game to death lol.


Same thought, but I just wanted to see TL burn.
Where is my ACE flair
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 01 2014 10:28 GMT
#13
Had to dev a FTP in ruby and when I realized there was no high-level storage from ruby-objects to yaml in ruby I cried. Still there is far worse than Ruby.

*shrugs* FORTRAN *shrugs*
Chef
Profile Blog Joined August 2005
10810 Posts
February 01 2014 13:57 GMT
#14
Rails is excellent for quickly developing web-applications. Choose the right tool for the right job. Of course there's certain annoying things about Ruby and the asset pipeline can be frustrating.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft548
Nina 85
StarCraft: Brood War
Rain 3516
GuemChi 1493
Mong 422
Hyuk 402
Stork 334
ProTech148
Dewaltoss 118
soO 21
Force[name] 7
Icarus 7
Counter-Strike
fl0m1345
Other Games
summit1g10021
Doublelift3231
Coldzera 767
JimRising 524
XaKoH 310
C9.Mang0208
Fuzer 115
NeuroSwarm60
ViBE52
Railgan2
Organizations
Other Games
BasetradeTV185
Counter-Strike
PGL120
[ Show 14 non-featured ]
StarCraft 2
• practicex 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2207
League of Legends
• Rush1021
• Lourlo706
• Stunt345
Upcoming Events
IntoTheTV X SOOP
1d 4h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 10h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 12h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.