• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:02
CEST 22:02
KST 05:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL19Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)14Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A EWC 2025 Regional Qualifiers (May 28-June 1) RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? Battle.net is not working BW General Discussion BGH auto balance -> http://bghmmr.eu/ Practice Partners (Official)
Tourneys
[ASL19] Grand Finals Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13765 users

Realism & SC2

Blogs > Grumbels
Post a Reply
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-11-03 19:13:48
October 25 2013 13:12 GMT
#1
I was actually watching the movie Starship Troopers the other day which has many scenarios involving marines fighting giant insect type creatures, similar to the zerg. (Starcraft is nearly a direct copy of WH40k which is an adaptation of the Starship Troopers novel)

This is just a selection of examples to prove a point.

+ Show Spoiler +

One scenario had an elevated compound under assault by bugs that would try to climb the walls. The number of creatures was limitless and for every one that was killed the height of the compound was effectively lowered since others could walk on top of the fallen ones.

Insects would have weak spots, nervous centers vulnerable to attacks or soft underbellies. In other scenarios insects would deflect shots with armored body parts. Or the marines could even dodge insect attacks in some cases, especially when running away.

Marines can't shoot an enemy if there is a person in between, that is to say the line of sight is important for their weapons. Friendly fire is something relevant that needs to be avoided.

Giant beetles the size of trucks with fire breath were defenseless to marines jumping on top of it, effectively making them unable to defend themselves in close range. Furthermore, they were a danger to their allies since the fire breath would kill everything indiscriminately.

Soldiers would differ in skills, some being more adept than others. They would have different weapons depending on the situation, such as automatic weapons or grenades. They could run out of ammo. In the book (though not the movie) there were different types of power armor for different tasks, scout, command & marauder.

Soldiers if engaging in melee combat would easily be critically wounded and would stand no chance versus the insects. Critically wounded soldiers had to be abandoned on the field in some cases, but especially in the novel safeguarding one's team was a high priority and it was important to save lives, and victims could be brought to a medic station where, in some cases with prosthetic limbs or artificial organs, the person could be made combat ready again.


As you can see the depiction of combat in the movie is fairly realistic and involves many factors that can't easily be simulated in a computer game, or at least that aren't simulated in Starcraft. Reading this you would be more likely to think of an FPS game where you control one individual soldier, but you operate in teams with multiplayer combat scenarios.

In Starcraft there are no individual differences between units of the same type, there is no dodge chance, no critical strike chance, no line of sight, no ammo, no real height differences, no differences in scale as even mega units scale down in the game, there is only friendly fire in a few scenarios. Not directly related to the Starship Troopers example, units in Starcraft can move in lockstep as if they were coordinated, which is also not realistic. To be even more pedantic, the maps are also not realistic, with everything depending on only two types of resources, all having the same general layout. Bases start out with only six workers, but given that you aren't creating robots the other scv's or marines have to come from somewhere. Yet if you would destroy a command center it wouldn't start flooding civilians that have now lost their shelter.

By the way, if you've wondered why terran can't simply carpet-bomb the zerg from the sky, in the novel the bugs live in underground colonies and are resistant to radiation. They are also more numerous than the terran by far, furthermore it's not considered ethical to sacrifice soldiers simply to draw out enough bugs for cost-effective carpet bombing. This makes boots on the ground the best alternative, especially since the marines have powerful weapons such as nerve gas, flame throwers, power suits. This rationale might not work for the Starcraft universe though.

And one thing from the WH40k universe that is missing are monstrosities, I guess only the overmind and the leviathans count. I think that for all the customizability of the zerg in HotS it's a pity you couldn't construct many massive constructions engineered for some specific purpose. But I guess it works better with zerg as the villains, which they weren't in SC2 so far.

*
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9152 Posts
October 25 2013 13:28 GMT
#2
I was expecting an analysis about the rational courses of action the Zerg, Terran, and Protoss factions have as independent, sovereign actors in relation to the anarchical nature of interstellar relations. Needless to say, I leave this thread sorely disappointed.
Photographer"nosotros estamos backamos" - setsuko
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-25 17:35:25
October 25 2013 14:33 GMT
#3
On October 25 2013 22:28 itsjustatank wrote:
I was expecting an analysis about the rational courses of action the Zerg, Terran, and Protoss factions have as independent, sovereign actors in relation to the anarchical nature of interstellar relations. Needless to say, I leave this thread sorely disappointed.

it's okay, most of my blogs get 1 star ratings
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2013-10-25 15:07:39
October 25 2013 15:03 GMT
#4
On October 25 2013 23:33 Grumbels wrote:
Show nested quote +
On October 25 2013 22:28 itsjustatank wrote:
I was expecting an analysis about the rational courses of action the Zerg, Terran, and Protoss factions have as independent, sovereign actors in relation to the anarchical nature of interstellar relations. Needless to say, I leave this thread sorely disappointed.

it's okay, most of my blogs get 1 star ratings

not as if I care what a random dimwitted TL person thinks about me, I'm mostly writing blogs to force myself to write stuff anyway


Hey man it's alright, nothing wrong with this blog. I'd say I'm unsure of the central message though. After one read through I think you are saying sc2 should not be judged based upon bw, but I'm uncertain.

I think you're observations are fairly rational. I think the underpinning issue is that sc2 drove many people away from bw into sc2. Up until sc2 beta release there was a larger population of people that still played bw, in fact I think playing 3v3 in-house games with friends back on US EAST was the most fun video gaming experience I've had. SC2 took that away, destroyed it even, so it's hard to not be emotional and compare the two with some disdain when the sequel took something away without adequately replacing it.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
Last Edited: 2013-10-25 15:15:25
October 25 2013 15:14 GMT
#5
On October 25 2013 23:33 Grumbels wrote:
Show nested quote +
On October 25 2013 22:28 itsjustatank wrote:
I was expecting an analysis about the rational courses of action the Zerg, Terran, and Protoss factions have as independent, sovereign actors in relation to the anarchical nature of interstellar relations. Needless to say, I leave this thread sorely disappointed.

it's okay, most of my blogs get 1 star ratings

not as if I care what a random dimwitted TL person thinks about me, I'm mostly writing blogs to force myself to write stuff anyway

While very reasonable not let a random persons opinion personally affect you, it may be worth considering why most of your blogs are rated so poorly. Having other people enjoy your work is pretty rewarding.

Also, I'm fairly certain his post was just lighthearted, no need to start throwing around insults to people you just met.
Shine[Kal] #1 fan
calh
Profile Joined March 2013
537 Posts
October 25 2013 15:19 GMT
#6
As an aside, when I watched Starship Trooper as a kid I thought it was stupid as hell. So they managed to build spaceships but somehow decided to throw a zillion naked soldiers to the bugs. No tanks to speak of, no arty, no nukes. Now the question: is there an explanation in the novel for that, or are the battle in the novel even like in the film at all?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 25 2013 16:13 GMT
#7
On October 26 2013 00:19 calh wrote:
As an aside, when I watched Starship Trooper as a kid I thought it was stupid as hell. So they managed to build spaceships but somehow decided to throw a zillion naked soldiers to the bugs. No tanks to speak of, no arty, no nukes. Now the question: is there an explanation in the novel for that, or are the battle in the novel even like in the film at all?

The novel and the movie don't have that much in common. The movie is not concerned with depicting sensible military tactics, since it's an anti-militarism satire.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
3point14
Profile Joined November 2011
Germany890 Posts
October 25 2013 19:31 GMT
#8
Mutas flying from one planet to another (in what atmossphere?)
Zerg being able to breath on every planet.
Widowmines/Banelings not exploding when killed.
Vespingeysers always found near mineral patches.
Buildungs not able to land on burrowed Zerglings.
Paljas
Profile Joined October 2011
Germany6926 Posts
October 25 2013 21:56 GMT
#9
On October 26 2013 04:31 3point14 wrote:
Mutas flying from one planet to another (in what atmossphere?)
Zerg being able to breath on every planet.
Widowmines/Banelings not exploding when killed.
Vespingeysers always found near mineral patches.
Buildungs not able to land on burrowed Zerglings.

umm, what?
TL+ Member
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 25 2013 22:05 GMT
#10
On October 26 2013 04:31 3point14 wrote:
Mutas flying from one planet to another (in what atmossphere?)
Zerg being able to breath on every planet.
Widowmines/Banelings not exploding when killed.
Vespingeysers always found near mineral patches.
Buildungs not able to land on burrowed Zerglings.


Widow Mines shouldn't explode when killed. Despite being called Widow MINES, they actually shoot out a missile, rather than explode. It would be like expecting a Missile Turret to discharge a final volley upon death.

The Zerg can't necessarily breathe on every planet. It's just that we never see the planets they can't breathe on, presumably because any planet hostile enough that the Zerg can't adapt to it is also too hostile for any other faction to want to take.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
3point14
Profile Joined November 2011
Germany890 Posts
October 26 2013 01:01 GMT
#11
i dont want to start a discussion, but something as full with explosives as widowmines or as pumped up as a baneling
should explode a little more.

terrans and protoss can live in hostile environments due to their technology. but maybe all important planets in Korprulu are friendly enough for zerg.

i agree that my points might me explainable with certain assumptions. i just felt id bring up what i thought was unrealistic.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 326
ForJumy 95
SteadfastSC 79
mouzHeroMarine 52
JuggernautJason42
StarCraft: Brood War
Britney 12151
Calm 3763
Rain 1244
Soulkey 356
firebathero 289
Dewaltoss 191
Dota 2
Gorgc8265
Dendi2119
canceldota58
Counter-Strike
apEX3963
Foxcn963
Stewie2K750
flusha405
Super Smash Bros
hungrybox333
Mew2King141
Heroes of the Storm
Grubby3302
Liquid`Hasu582
Khaldor140
Other Games
summit1g5041
Beastyqt854
shahzam217
NightEnD48
BRAT_OK 39
MindelVK12
Organizations
Other Games
BasetradeTV82
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 134
• Adnapsc2 33
• LUISG 17
• Hupsaiya 9
• Reevou 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3739
• masondota21168
• WagamamaTV377
• Ler111
League of Legends
• TFBlade2057
• Shiphtur677
Other Games
• imaqtpie2740
Upcoming Events
Road to EWC
1h 58m
Road to EWC
12h 58m
Road to EWC
13h 58m
Road to EWC
1d 1h
Road to EWC
1d 12h
Road to EWC
1d 19h
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S1
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.