• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:15
CEST 15:15
KST 22:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1673 users

The myterious question. 3 races and map control

Blogs > jameswatts
Post a Reply
jameswatts
Profile Blog Joined October 2012
South Africa127 Posts
June 08 2013 18:21 GMT
#1
Ok.. I hope this writing doesn't evoke a monumental facepalm. But as I began describing the 3 races, specifically my thoughts on the zerg encountered something that made me wonder..

Terran
Transitional, circuitous, disjunctive
The most obvious description, being strategic and tactical. The deliberate race where the player initiates transition when prompted to do so. The Terran player reacts to what he observes.
The terran engage indirectly. Every move is supported with well-timed abilities activated. Their units individually are vulnerable but also everything adapted for imminent mobility survival. The Terran commander, and he must oversee everything guided with micro-management. A single mistake can be fatal and no force or structure is expendable. Map control, constant observation, insurgence and sabotage is the key, in this species of skill they have no rivals. The terran player avoids complacency, being continuingly aware of the enemy. They do not win with force, but method.

Protoss
omnipotent, intuitional, delicate, meticulous
At first glance appearing to be a, combination of the zerg and the terran. alien fibre merged with tech. The protoss are by sight the strongest of them all. They are comparatively a transitional race but do not always react to the behaviour of the enemy. The protoss dictate the course of battle, for the enemy must possess the power and means to undermine their force. The protoss are equipped for all situations and betray no weakness in design. If they amass in large number they are virtually invincible.

But there is more to their design than what meets the eye. While being immeasurably powerful, they are also, delicately fragile. Like resilient razor sharp crystal, abruptly shattering under a fatal blow. The protoss are vulnerable to harass and unprecedented aggression. The passive player will lose if they assume the enemy is idle. The protoss must play with care, placing every structure with deliberation. They must secure themselves against indirect invasion, endeavouring to predict enemy thought. Their weakness, is the danger of being unwittingly circumvented, while being lured into a trap where within the enemy has the upper hand. The opposing races possess exceptional tech, enough to disarm and render the protoss paralysed.
The core of the protoss is found upon their strength and power, and the player who assembles that power with devious malice remains unstoppable.

Zerg
Instinctual, imperviable, amorphous
Zerg, the race of shapeless essence. I do not believe the zerg have form. They are a mephitic stream of swirling energy the player directs with his mind. I would say. there isn't truly a distinctively unique zerg player. There is only the best zerg player. The best zerg player is the one who applies the entire race as a unified function. It is true, there may be some variation concerning the concentration of units, and that may effect the apposing transition of the opponent. But saying this, we are brought to the crux of my conjecture. The key unit of the zerg race is the queen, not really a unit per se but an integral function of the race. The zerg consume resources, expanding their Omni-presence across the field. If you like playing with instinctual brutality, a mode where little or no words describe your intent, this is your race. They are the most difficult race to play by far. I draw this conclusion not so much from theory but the sum total of their practical application. The zerg units cannot be separated, and work together as a harmonious entity. Every unit supports the next, while remaining indispensable in itself. But here I implicitly hint that the zerg player can simply perform by routine, while ignoring the enemy. I do not say this is true, but I question if it's possible. Why consider the zerg in a unique light is the nature of their tech tree.

They are constrained to progress upon 3 linear tiers of tech, based strictly upon the availability of resources and time. They cannot make a swift transition with duly response timed. But is it possible to play the zerg without considering the movements of the enemy? Is it possible to secure your self by routine against all forms of invasion, sustaining the swarm unconditionally? Are the preliminary resources accumulated enough to secure against everything. Basically what I'm saying is it possible to play so well and fast that you don't even need to scout your enemy. It sounds delightful in theory but vague and grim in practise. Foresight one must have, pre-emptive knowledge of some event, knowledge is needed to guide the actions of the player. Consider the familiar analogy, where an unlimited amount of monkey critters are found in a realm, surrounded by unlimited typewriters, and they're expected to eventually, by chance, produce the works of shakespeare. That will never happen. Such an outcome is impossible. Only if a higher intelligence intervened would order and structure manifest. And thus, some degree of conscious decision is needed in starcraft II anent the movements of the enemy.

So then, consider this scenario. There is a zerg player, who is absolutely elite. He is the greatest yet. His Mouse precision and knowledge is inexorable. It is impossible for him to get any better because he is the best. He plays the race with maximum efficiency. Natural expansion, banelings, maximum saturation, periodic scouting, spore crawlers, deadly viper micro, fungal growth and secures his base against all intrusion. He will remain undefeated but if he eventually loses, the victor would either be a terran or protoss, but theoretically never a zerg, because he is too powerful. Now if he remains unbeatable it is possible the zerg race is over-powered or he really is that good. If he does lose there might be some immutable advantage concerning the apposing race, being over-powered in comparison to zerg. Other reasons could be the map chosen, that the physical battleground played an unseen part favouring his opponent. Or maybe in THIS specific game his performance faltered but this is unlikely cos he's the best. It could be the opposing player, being terran or protoss is the best in the world with their respective race and so when two similar but disparate forces collide, unpredictable results transpire. OR, here we have a notion which is either false or slightly true to a definitive degree, where within all previously mentioned factors are taken into consideration, and merely remain contributive variables of influence. This notion, being that the environment of Starcraft II is a relative realm of chaos and the scope of the player, is eventually restricted within limits, unable to wholly seize control of the situation.

Immediately when contemplating this notion, several conflicting thoughts are evoked and I resist a facepalm of execrable disenchantment. Do not let disenchantment deter you, but do contemplate the notion, however paralysing, while too reconciling hope that the degree beyond are control may be definitively gauged. The purpose of this writing was not to destroy the spontaneous nature of gameplay but to introduce a thought, that must be confronted and engaged. Whether it is erased or solved may differ between people. But the question is not so much as to how much control we have, it is the mystery of which race is the most powerful?
concerning my opinion, I think we have 99.99% control of the battlefield. And the 3 races are equal in potential strength.
BUT OF SCOUTING, I STILL wonder - though I do not care to test this - how a veteran platinum or diamond would fair against a grand master, while the former has the advantage of 'tooktheredpill' cheat and the latter remains surrounded in shroud. In any case, the point is, play the game!! the enemy is surrounded in darkness, there is shroud everywhere, use it!! move through the shadows.. surprise him. OR conversely, establish map control, dominate the minimap and sweep away the darkness!

***
The essence of life flows within. The way is made clear when viewed from above
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
June 08 2013 23:29 GMT
#2
Wow I must admit really well written and nice thinking. Basically I guess you describe all races as deep as possible.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-08 23:49:32
June 08 2013 23:48 GMT
#3
Another nice thought I've heard about races is the following:

Zerg is the hard to learn yet easy to master race
Terran is the easy to learn yet hard to master race
Protoss is in between

EDIT: WHAT. Why is this blog only 3 stars?
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
June 09 2013 04:28 GMT
#4
On June 09 2013 08:48 Antylamon wrote:

Zerg is the hard to learn yet easy to master race
Terran is the easy to learn yet hard to master race
Protoss is in between


yeah thats a whole bunch of BS
Marcinko
Profile Joined May 2013
South Africa1014 Posts
June 09 2013 10:02 GMT
#5
Nice Blog, but on one point I disagee with you. Zerg needs to scout, no scouting = death.
Still like your theory though.

FruitDealer was that Zerg once.
....
kubiks
Profile Blog Joined March 2011
France1328 Posts
June 09 2013 11:41 GMT
#6
As far as scouting goes, it's always usefull for all the races.
But I think you can distinguish between 3 kind of distincts informations :
-all-ins : is he all-inning/cheesing me ? -> that information is equally valuable for each races
-composition : is he doing mech/bio, is he going stargate/robo/concil, is he going roaches ?
-> terran don't really care that much, it's not like they can really change all their production on the fly (well you can add vikings/ghost academy but it won't help you for the next 3-4 minutes), zergs care a lot (because some of their units are really hardcountered, you don't want to mass zerlings agaisnt hellbats, protoss use it too)
-> tactical scouting (where is the army/expand) : usefull for everyone.

If there's a race that would be the best with maphack, it's zerg, because you can just drone so much more if you know your opponents timings

On June 09 2013 08:48 Antylamon wrote:
Zerg is the hard to learn yet easy to master race
Terran is the easy to learn yet hard to master race

I can blindly know your race just by looking at this post
Juanald you're my hero I miss you -> best troll ever on TL <3
Marcinko
Profile Joined May 2013
South Africa1014 Posts
June 09 2013 13:01 GMT
#7
On June 09 2013 08:48 Antylamon wrote:
Another nice thought I've heard about races is the following:

Zerg is the hard to learn yet easy to master race
Terran is the easy to learn yet hard to master race
Protoss is in between

EDIT: WHAT. Why is this blog only 3 stars?


So what you are trying to say is that Protoss is the easiest to learn yet the easiest to master?

Ok ok, I'm just joking..
....
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-12 23:50:55
June 12 2013 23:47 GMT
#8
On June 09 2013 20:41 kubiks wrote:
Show nested quote +
On June 09 2013 08:48 Antylamon wrote:
Zerg is the hard to learn yet easy to master race
Terran is the easy to learn yet hard to master race

I can blindly know your race just by looking at this post

I heard about it from someone else who plays Random... ._.
It's also an exaggeration when I say "easy."

Also, I'm Diamond Zerg. I main Terran, true, but at least I'm not blindly balance whining, which is what you seem to believe. SC2 is very balanced.
Please log in or register to reply.
Live Events Refresh
Next event in 10h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 290
Hui .179
BRAT_OK 83
StarCraft: Brood War
Calm 8891
Sea 3609
Jaedong 1617
Mini 602
firebathero 566
Hyuk 511
Stork 346
EffOrt 304
Rush 263
Snow 247
[ Show more ]
actioN 240
Last 213
ggaemo 145
ProTech117
Hyun 110
ZerO 102
hero 78
ToSsGirL 54
[sc1f]eonzerg 49
Free 45
Pusan 36
sSak 34
Movie 27
Bale 24
soO 23
Backho 22
GoRush 15
scan(afreeca) 15
Sexy 14
Shine 13
IntoTheRainbow 13
Dota 2
Gorgc1089
qojqva804
XcaliburYe145
Counter-Strike
olofmeister3551
byalli459
x6flipin452
allub389
kRYSTAL_14
Other Games
singsing1053
B2W.Neo947
crisheroes255
DeMusliM223
XaKoH 202
Mew2King69
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Nemesis1841
• Jankos1149
• TFBlade955
Other Games
• WagamamaTV128
Upcoming Events
Replay Cast
10h 45m
GSL
20h 15m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
20h 45m
Big Gabe
22h 45m
Replay Cast
1d 10h
Replay Cast
1d 19h
Escore
1d 20h
OSC
1d 23h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.