• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:53
CEST 23:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo32Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10997 users

Mark of the Ninja fanart and review

Blogs > UltimateHurl
Post a Reply
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:26 GMT
#1


I thought I'd finish the year with some fan art, for a game I played recently and really enjoy, Mark of the Ninja, so I recorded the process of painting it.

Mark of The Ninja is a platform game by Klei Entertainment that adds stealth gameplay to the usual running and jumping action. The player takes the role of a ninja tasked by his master with killing a businessman. This mission leads from Japanese encampments to modern high-rises, with a huge variety of stealthy methods to reach your goal. The plot keeps things moving; it explains your acutely observant ability to know the range of sounds, and other 'ninja' powers, and keeps you moving from one place to the next. While it pushes the action forward, it leads down a mostly predictable path. It really feels like some time was wasted trying to add depth to the story that doesn't show, while the depth of gameplay is more than enough to keep you coming back for more.

Stalking your way through these levels is no easy task. Each level features a well-guarded stronghold, teeming with alert guards, motion sensors, lasers and noxious gas. The game focuses on sound and vision; you are shown with rippling circles how much enemy-attracting noise actions make, and areas you are blurred if they aren't directly visible. While every stealth-based game runs the risk of making your enemies look incompetent Mark of the Ninja works well, there are situations where you will be legitimately challenged by merely coming across a well-lit room with a guard facing the door. Here enemies might have minds like goldfish when it comes to being alerted, but they also have body armour, guns and dogs, making them much stronger than you, able to nearly kill you on sight.

If you want to kill them you'll have to sneak up to them and stealth-kill them, otherwise, in a head-on fight, all you have are your fists, which the game puts down to it being a ceremonial sword. These kills are simple quick-time events, the cost of failure is that the guard screams as he dies, possibly alerting others. Your natural agility compared to your foes allows you to survive, and while there can be multiple paths through a level it never feels like it's due to a deeply flawed security system, more a cunning ability to sneak, grapple and hide past danger.

Of course a ninja isn't a ninja without a bag of tricks, and Mark of the Ninja offers a slowly-unlocking arsenal of equipment to make your job easier. Early on you are given darts, which can't hurt guards but prove useful catching their attention, breaking lights or destroying power boxes from a distance. As the game progresses you get items to distract guards, such as noise makers and items to hurt, like spike traps. These all have their unique uses, terror darts for example can silently panic a guard as much as if he'd just seen his friend's corpse thrown out from the shadows, causing him to shoot wildly. You gain other abilities too, from the tattoos you receive in the excellently animated cutscenes, including a sort of supernatural infrared to improve vision. All in all you feel like a glass cannon; stealth makes you very powerful but if you're caught you are very easy to kill.

Klei previously worked on the Shank games, both plaformers that featured a much more action-oriented play style, but their artistic fingerprints are visible in both. The Samurai Jack like art style is clearly recognisable as their own,and in Mark of the Ninja it's taken further, with design that fits the gameplay. Hide in the shadows and you become a line-drawing, white on black with only the red of your supernatural tattoos showing. In the light you are suddenly visible in full colour, a subtle difference that really alerts you to how exposed you are, enemies can see you from much further away and will investigate.

The end result is a game that feels measured and methodical. You can sprint, but that makes a lot of noise, so you stalk silently, dropping from the ceiling to kill one guard, hiding his body in a doorway and grappling back onto the ceiling before his friend turns around.

It took me about 4 hours to complete the game, but with scrolls, challenges and awards for getting through levels with no alerts and no kills there is plenty to come back to. Each level contains three hidden scrolls that offer some cursory backstory, one of which is unlocked by finding and completing a secret challenge level, well-designed puzzles using the games mechanics in new ways. The challenges too are interesting, ranging from "complete a task undetected" to "terrify a guard by hanging another from a grapple point". These push you to explore different play styles, and unlock different costumes that further enhance these styles. sneak around enough and you'll get a suit that allows you to run silently but not carry a sword, so you can't kill directly, kill a lot and you'll get a suit that makes you stronger at the expense of distraction items.

There is a New Game Plus mode too, that offers a greater challenge, tweaking the gameplay for extra challenge, no visual clue to how far sounds travel for example. This really feels like the sort of gameplay depth Mark of The Ninja does well with.

*****
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:50 GMT
#2
I loved this game, but I wish the combat had more diversification.
It was often just an easy quick-time event with some cool traps and such to add some flair.

But I wish there was also more direct combat when fighting in the smoke or just other ways to confront your opponent.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:56 GMT
#3
I felt like the lack of combat might be a reaction to the studio's last two games, Shank 1 and 2, being SO combat heavy, I figured they didn't want to get typecast so to speak!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:57 GMT
#4
Next games for me to play perhaps? :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 22:11 GMT
#5
They aren't as polished as Mark of the Ninja, but they are good fun. Can be played independently of one another too
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
14:00
Playoffs Day 1/2
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
ZZZero.O326
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft744
elazer 156
Nina 138
ProTech123
Railgan 66
StarCraft: Brood War
ZZZero.O 326
Dota 2
NeuroSwarm35
LuMiX1
League of Legends
Doublelift13388
Heroes of the Storm
Khaldor240
Other Games
summit1g8609
Grubby3968
FrodaN3296
KnowMe218
UpATreeSC46
JuggernautJason19
Organizations
Other Games
gamesdonequick2609
BasetradeTV282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 66
• musti20045 40
• HeavenSC 32
• Response 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur930
Upcoming Events
Douyu Cup 2020
8h 7m
BSL22 NKC (BSL vs China)
16h 7m
Mihu vs TBD
Online Event
17h 7m
RSL Revival
1d 4h
WardiTV Weekly
1d 13h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
4 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.