• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CET 01:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9883 users

Mark of the Ninja fanart and review

Blogs > UltimateHurl
Post a Reply
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:26 GMT
#1


I thought I'd finish the year with some fan art, for a game I played recently and really enjoy, Mark of the Ninja, so I recorded the process of painting it.

Mark of The Ninja is a platform game by Klei Entertainment that adds stealth gameplay to the usual running and jumping action. The player takes the role of a ninja tasked by his master with killing a businessman. This mission leads from Japanese encampments to modern high-rises, with a huge variety of stealthy methods to reach your goal. The plot keeps things moving; it explains your acutely observant ability to know the range of sounds, and other 'ninja' powers, and keeps you moving from one place to the next. While it pushes the action forward, it leads down a mostly predictable path. It really feels like some time was wasted trying to add depth to the story that doesn't show, while the depth of gameplay is more than enough to keep you coming back for more.

Stalking your way through these levels is no easy task. Each level features a well-guarded stronghold, teeming with alert guards, motion sensors, lasers and noxious gas. The game focuses on sound and vision; you are shown with rippling circles how much enemy-attracting noise actions make, and areas you are blurred if they aren't directly visible. While every stealth-based game runs the risk of making your enemies look incompetent Mark of the Ninja works well, there are situations where you will be legitimately challenged by merely coming across a well-lit room with a guard facing the door. Here enemies might have minds like goldfish when it comes to being alerted, but they also have body armour, guns and dogs, making them much stronger than you, able to nearly kill you on sight.

If you want to kill them you'll have to sneak up to them and stealth-kill them, otherwise, in a head-on fight, all you have are your fists, which the game puts down to it being a ceremonial sword. These kills are simple quick-time events, the cost of failure is that the guard screams as he dies, possibly alerting others. Your natural agility compared to your foes allows you to survive, and while there can be multiple paths through a level it never feels like it's due to a deeply flawed security system, more a cunning ability to sneak, grapple and hide past danger.

Of course a ninja isn't a ninja without a bag of tricks, and Mark of the Ninja offers a slowly-unlocking arsenal of equipment to make your job easier. Early on you are given darts, which can't hurt guards but prove useful catching their attention, breaking lights or destroying power boxes from a distance. As the game progresses you get items to distract guards, such as noise makers and items to hurt, like spike traps. These all have their unique uses, terror darts for example can silently panic a guard as much as if he'd just seen his friend's corpse thrown out from the shadows, causing him to shoot wildly. You gain other abilities too, from the tattoos you receive in the excellently animated cutscenes, including a sort of supernatural infrared to improve vision. All in all you feel like a glass cannon; stealth makes you very powerful but if you're caught you are very easy to kill.

Klei previously worked on the Shank games, both plaformers that featured a much more action-oriented play style, but their artistic fingerprints are visible in both. The Samurai Jack like art style is clearly recognisable as their own,and in Mark of the Ninja it's taken further, with design that fits the gameplay. Hide in the shadows and you become a line-drawing, white on black with only the red of your supernatural tattoos showing. In the light you are suddenly visible in full colour, a subtle difference that really alerts you to how exposed you are, enemies can see you from much further away and will investigate.

The end result is a game that feels measured and methodical. You can sprint, but that makes a lot of noise, so you stalk silently, dropping from the ceiling to kill one guard, hiding his body in a doorway and grappling back onto the ceiling before his friend turns around.

It took me about 4 hours to complete the game, but with scrolls, challenges and awards for getting through levels with no alerts and no kills there is plenty to come back to. Each level contains three hidden scrolls that offer some cursory backstory, one of which is unlocked by finding and completing a secret challenge level, well-designed puzzles using the games mechanics in new ways. The challenges too are interesting, ranging from "complete a task undetected" to "terrify a guard by hanging another from a grapple point". These push you to explore different play styles, and unlock different costumes that further enhance these styles. sneak around enough and you'll get a suit that allows you to run silently but not carry a sword, so you can't kill directly, kill a lot and you'll get a suit that makes you stronger at the expense of distraction items.

There is a New Game Plus mode too, that offers a greater challenge, tweaking the gameplay for extra challenge, no visual clue to how far sounds travel for example. This really feels like the sort of gameplay depth Mark of The Ninja does well with.

*****
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:50 GMT
#2
I loved this game, but I wish the combat had more diversification.
It was often just an easy quick-time event with some cool traps and such to add some flair.

But I wish there was also more direct combat when fighting in the smoke or just other ways to confront your opponent.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:56 GMT
#3
I felt like the lack of combat might be a reaction to the studio's last two games, Shank 1 and 2, being SO combat heavy, I figured they didn't want to get typecast so to speak!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:57 GMT
#4
Next games for me to play perhaps? :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 22:11 GMT
#5
They aren't as polished as Mark of the Ninja, but they are good fun. Can be played independently of one another too
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
GSL CK 6
CranKy Ducklings33
Liquipedia
OSC
07:00
Masters Cup #151: Group D
davetesta29
Liquipedia
The PiG Daily
05:30
Best Games of SC
herO vs Rogue
GuMiho vs ShoWTimE
Clem vs herO
PiGStarcraft382
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft382
SpeCial 45
EmSc Tv 16
RuFF_SC2 5
StarCraft: Brood War
ProTech170
910 56
LancerX 12
Dota 2
syndereN813
monkeys_forever243
PGG 218
League of Legends
JimRising 692
Super Smash Bros
hungrybox307
Other Games
summit1g9069
FrodaN1502
XaKoH 251
Maynarde116
JuggernautJason39
Organizations
StarCraft 2
WardiTV528
Other Games
gamesdonequick494
BasetradeTV33
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 139
• EnkiAlexander 32
• musti20045 28
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4142
• Nemesis3640
• Scarra1286
Upcoming Events
Sparkling Tuna Cup
9h 41m
WardiTV Invitational
11h 41m
Epic.LAN
12h 41m
IPSL
15h 41m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
16h 41m
OSC
1d 13h
Yamato Cup
1d 14h
IPSL
1d 16h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 22h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.