• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:25
CEST 11:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1715 users

Mark of the Ninja fanart and review

Blogs > UltimateHurl
Post a Reply
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:26 GMT
#1


I thought I'd finish the year with some fan art, for a game I played recently and really enjoy, Mark of the Ninja, so I recorded the process of painting it.

Mark of The Ninja is a platform game by Klei Entertainment that adds stealth gameplay to the usual running and jumping action. The player takes the role of a ninja tasked by his master with killing a businessman. This mission leads from Japanese encampments to modern high-rises, with a huge variety of stealthy methods to reach your goal. The plot keeps things moving; it explains your acutely observant ability to know the range of sounds, and other 'ninja' powers, and keeps you moving from one place to the next. While it pushes the action forward, it leads down a mostly predictable path. It really feels like some time was wasted trying to add depth to the story that doesn't show, while the depth of gameplay is more than enough to keep you coming back for more.

Stalking your way through these levels is no easy task. Each level features a well-guarded stronghold, teeming with alert guards, motion sensors, lasers and noxious gas. The game focuses on sound and vision; you are shown with rippling circles how much enemy-attracting noise actions make, and areas you are blurred if they aren't directly visible. While every stealth-based game runs the risk of making your enemies look incompetent Mark of the Ninja works well, there are situations where you will be legitimately challenged by merely coming across a well-lit room with a guard facing the door. Here enemies might have minds like goldfish when it comes to being alerted, but they also have body armour, guns and dogs, making them much stronger than you, able to nearly kill you on sight.

If you want to kill them you'll have to sneak up to them and stealth-kill them, otherwise, in a head-on fight, all you have are your fists, which the game puts down to it being a ceremonial sword. These kills are simple quick-time events, the cost of failure is that the guard screams as he dies, possibly alerting others. Your natural agility compared to your foes allows you to survive, and while there can be multiple paths through a level it never feels like it's due to a deeply flawed security system, more a cunning ability to sneak, grapple and hide past danger.

Of course a ninja isn't a ninja without a bag of tricks, and Mark of the Ninja offers a slowly-unlocking arsenal of equipment to make your job easier. Early on you are given darts, which can't hurt guards but prove useful catching their attention, breaking lights or destroying power boxes from a distance. As the game progresses you get items to distract guards, such as noise makers and items to hurt, like spike traps. These all have their unique uses, terror darts for example can silently panic a guard as much as if he'd just seen his friend's corpse thrown out from the shadows, causing him to shoot wildly. You gain other abilities too, from the tattoos you receive in the excellently animated cutscenes, including a sort of supernatural infrared to improve vision. All in all you feel like a glass cannon; stealth makes you very powerful but if you're caught you are very easy to kill.

Klei previously worked on the Shank games, both plaformers that featured a much more action-oriented play style, but their artistic fingerprints are visible in both. The Samurai Jack like art style is clearly recognisable as their own,and in Mark of the Ninja it's taken further, with design that fits the gameplay. Hide in the shadows and you become a line-drawing, white on black with only the red of your supernatural tattoos showing. In the light you are suddenly visible in full colour, a subtle difference that really alerts you to how exposed you are, enemies can see you from much further away and will investigate.

The end result is a game that feels measured and methodical. You can sprint, but that makes a lot of noise, so you stalk silently, dropping from the ceiling to kill one guard, hiding his body in a doorway and grappling back onto the ceiling before his friend turns around.

It took me about 4 hours to complete the game, but with scrolls, challenges and awards for getting through levels with no alerts and no kills there is plenty to come back to. Each level contains three hidden scrolls that offer some cursory backstory, one of which is unlocked by finding and completing a secret challenge level, well-designed puzzles using the games mechanics in new ways. The challenges too are interesting, ranging from "complete a task undetected" to "terrify a guard by hanging another from a grapple point". These push you to explore different play styles, and unlock different costumes that further enhance these styles. sneak around enough and you'll get a suit that allows you to run silently but not carry a sword, so you can't kill directly, kill a lot and you'll get a suit that makes you stronger at the expense of distraction items.

There is a New Game Plus mode too, that offers a greater challenge, tweaking the gameplay for extra challenge, no visual clue to how far sounds travel for example. This really feels like the sort of gameplay depth Mark of The Ninja does well with.

*****
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:50 GMT
#2
I loved this game, but I wish the combat had more diversification.
It was often just an easy quick-time event with some cool traps and such to add some flair.

But I wish there was also more direct combat when fighting in the smoke or just other ways to confront your opponent.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:56 GMT
#3
I felt like the lack of combat might be a reaction to the studio's last two games, Shank 1 and 2, being SO combat heavy, I figured they didn't want to get typecast so to speak!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2012 21:57 GMT
#4
Next games for me to play perhaps? :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 22:11 GMT
#5
They aren't as polished as Mark of the Ninja, but they are good fun. Can be played independently of one another too
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
StarCraft: Brood War
Britney 39875
Sea 2317
Jaedong 580
BeSt 304
Killer 179
Larva 175
Leta 124
actioN 124
Pusan 119
EffOrt 91
[ Show more ]
HiyA 52
Sharp 50
soO 30
Liquid`Ret 29
Noble 21
JulyZerg 20
Bale 19
ToSsGirL 19
Nal_rA 17
yabsab 17
GoRush 16
ajuk12(nOOB) 13
NaDa 10
Hm[arnc] 10
League of Legends
JimRising 462
Counter-Strike
olofmeister2841
shoxiejesuss840
Stewie2K737
edward33
x6flipin12
Other Games
summit1g10716
ceh9797
monkeys_forever212
crisheroes72
Organizations
Counter-Strike
PGL39504
Other Games
gamesdonequick566
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 38
• StrangeGG 34
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2729
• Stunt491
• Jankos399
Other Games
• WagamamaTV127
Upcoming Events
CranKy Ducklings
35m
Afreeca Starleague
35m
Light vs Flash
INu's Battles
1h 35m
ByuN vs herO
PiGosaur Cup
14h 35m
Replay Cast
23h 35m
Replay Cast
1d 14h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.