• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:54
CEST 08:54
KST 15:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3355 users

Terran Building Spells

Blogs > quannump
Post a Reply
quannump
Profile Blog Joined July 2011
United States3 Posts
December 25 2012 19:31 GMT
#1
Since the command center can upgrade itself into a spell caster, maybe the rax, factory and/or port could be upgraded to cast spells too. Maybe terran production could have a more forgiving cycle if they can spare the APM to cast spells on their buildings. So what would these upgraded buildings cast? (just listing out some ideas)

Defense - Temporary armor, this would increase the building armor by +x and drain y mana/sec, probably self casting only. This would be could for ling runbys or chargelot drops defense while you try to re-position some of your mech to deal with it. For balance, potential downsides could be no production while these "emergency shutters" are active. Tech labs nor reactors should be affected just the base buildings.

Alternate ideas on the same theme of defense would be a PF-style turret, call down an auto-turret on top of the building, or an electrical fence if it should be melee-range only.

Production - Could a spell solve the terran remax problem? Is there a way to stop Calldown from being OP in the late-game? I can't think of it, but there could be rooom for this role here. Perhaps a chronoboost equivalent for tech-labbed buildings.

Transform - Recycle would rebuild this building as any of the 3 base building ( rax, fac, port ), which would then have to be upgraded again to regain recycle. This might be for reacting to broodlords or col, turn some rax or fac to ports for quicker vikings. Build times and resource costs could balance this. This would also allow for terran to fast tech switch, assuming he has the upgrades.



*
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-12-25 20:29:42
December 25 2012 20:28 GMT
#2
Maybe we could add Heroes to SC2 while we are at it. And creeps too.

Seriously though, if SC2 has not enough place to spend APM on, I think that creating things like you and Dustin Browder thought are really bad. I remember one interview where Browder said they created the macro-mechanics to force players to "go back to their base" to spend APM or something along these lines.

Instead of implementing that, why not just add other kind of constraints to reward mechanics, you know, things like limited unit selection (set it to something like 20 units)? And then remove MBS (could be troublesome due to warp-in mechanic though)? Or remove smartcasting? I wonder how many noobs wanna-be-pros would cry their hearts out complaining if that happened. People like to live the illusion to believe they are better than they really are.

Mechanics are part of the RTS essence, lowering the mechanic skill that takes to win like SC2 did is way too much, the bar should be set higher. Chrono Boost, MULEs and Inject Larvae are just bad ideas that tried to make it up for lowering the mechanics bar with the unlimited selection and MBS addition.

A player who is able to coordinate 4-5 control groups of army should be rewarded against a player who 1a all game long, and afaik this is not happening in SC2.

But this is just an opinion of a guy who has quit SC2 a long time ago, has not followed the SC2 scene at all and just recently started watching SC2 proleague games. Inevitably I compare SC2 SPL to BW SPL and SC2 just plain simple suck.
"When the geyser died, a probe came out" - SirJolt
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-25 20:44:08
December 25 2012 20:41 GMT
#3
--- Nuked ---
BirdKiller
Profile Joined January 2011
United States428 Posts
Last Edited: 2012-12-25 20:57:36
December 25 2012 20:55 GMT
#4
On December 26 2012 05:28 fabiano wrote:
But this is just an opinion of a guy who has quit SC2 a long time ago, has not followed the SC2 scene at all and just recently started watching SC2 proleague games. Inevitably I compare SC2 SPL to BW SPL and SC2 just plain simple suck.


Right, so you decide to post in a SC2 topic and go off topic into a whiny SC2 vs. BW rant that has nothing to do with the topic.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-12-25 21:01:41
December 25 2012 21:00 GMT
#5
Tell me exactly how criticizing the OP idea has nothing to do with the topic?

edit: noticed you edited your post, seems like you thought we were in the SC2 forums...
"When the geyser died, a probe came out" - SirJolt
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
December 25 2012 22:27 GMT
#6
I have returned.
"Awaken my Child, and embrace the Glory that is your Birthright"
truthUnderVeil
Profile Joined December 2012
23 Posts
December 25 2012 22:46 GMT
#7
On December 26 2012 04:31 quannump wrote:
Is there a way to stop Calldown from being OP in the late-game?


What is this...I don't even...

Do you, at this times, when no terrans are present at the top places of almost any tournament, call anything that terran has OP?

Please rework this part. It really gives wrong impression to lower level players that anything late game terran is OP while in fact statistics show that terran is the race with least wins in late game. Nothing, I repeat, NOTHING of terran can be classified as OP.
Gprime
Profile Blog Joined March 2011
Canada198 Posts
Last Edited: 2012-12-25 22:53:43
December 25 2012 22:48 GMT
#8
On December 26 2012 06:00 fabiano wrote:
Tell me exactly how criticizing the OP idea has nothing to do with the topic?

edit: noticed you edited your post, seems like you thought we were in the SC2 forums...


I agree with your criticisms of ops ideas, because they are pretty dumb. they seem more focused on what would be fun or cool, and less focused on what would actually be good/balanced in the game. in fact i would put probably 8-12 dollars on op being 14 or younger. but i mean thats fine. who didnt want random extra cool stuff in games when they were 14?

but this second post seems like your just picking a fight and getting defensive. your not even really attacking his argument at all. (most of the needless dick measuring is in your edit though, first half is decent.) (also theres some needless griping in your first post about how you hate sc2, and i dont understand why you would complain about hypothetical balance changes (albeit dumb ones) to a game you dont play and hate)

+ Show Spoiler +
[QUOTE]
Defense - Temporary armor, this would increase the building armor by +x and drain y mana/sec, probably self casting only. This would be could for ling runbys or chargelot drops defense while you try to re-position some of your mech to deal with it. For balance, potential downsides could be no production while these "emergency shutters" are active. Tech labs nor reactors should be affected just the base buildings.

Alternate ideas on the same theme of defense would be a PF-style turret, call down an auto-turret on top of the building, or an electrical fence if it should be melee-range only.

Production - Could a spell solve the terran remax problem? Is there a way to stop Calldown from being OP in the late-game? I can't think of it, but there could be rooom for this role here. Perhaps a chronoboost equivalent for tech-labbed buildings.

Transform - Recycle would rebuild this building as any of the 3 base building ( rax, fac, port ), which would then have to be upgraded again to regain recycle. This might be for reacting to broodlords or col, turn some rax or fac to ports for quicker vikings. Build times and resource costs could balance this. This would also allow for terran to fast tech switch, assuming he has the upgrades.


I wont claim to be an expert, but these changes don't seem all that well thought out. as i said before there seems to be more of a focus on what might be cool, rather than what the game might need. This is an important thing to think about before discussing changes because people have differing opinions on what might be cool, but what the game needs is something that you can take personal preference away from.
Also if you suggest these types of changes people will ignore you, not take you seriously, or call you retarded.

(edited for some stuff i missed, and also for better format)
diablo 3 killed my skill.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-12-25 23:12:17
December 25 2012 23:11 GMT
#9
Warp in without MBS would work just fine. Just make it so that you can put a rally point anywhere on the map, and that point will be the warp in location.

You could do some good ole F2 F3.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-12-26 02:18:49
December 26 2012 02:11 GMT
#10
nvm, went too offtopic
"When the geyser died, a probe came out" - SirJolt
GhostOwl
Profile Blog Joined July 2011
766 Posts
December 26 2012 02:34 GMT
#11
If you let Zerg or Protoss buildings have spells too, then sure.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4720
Zeus 2837
Tasteless 205
Dewaltoss 135
Backho 110
Shinee 35
sSak 34
ToSsGirL 25
Noble 22
ajuk12(nOOB) 15
[ Show more ]
soO 11
Terrorterran 8
Icarus 7
Dota 2
monkeys_forever723
XcaliburYe273
Counter-Strike
Stewie2K853
Super Smash Bros
C9.Mang0271
Other Games
summit1g8188
WinterStarcraft419
ceh9295
Liquid`RaSZi207
PiGStarcraft174
oskar23
Organizations
Other Games
gamesdonequick524
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1264
Upcoming Events
Replay Cast
2h 6m
Afreeca Starleague
3h 6m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
4h 6m
Replay Cast
17h 6m
The PondCast
1d 3h
OSC
1d 17h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.