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Game Dev Progress

Blogs > 0x64
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0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 23 2012 23:03 GMT
#1
Almost like a beta patch note for myself :D
We got few feedback for the beta.
Made few changes..

First, new icon:
[image loading]

New feature:
Map of the month. We already had implemented the download of the map from our server but now we also have time ranking for the map. The player is asked for a name the first time he enters "Map of the month".

We have are reworking all tutorials with in-game text boxes instead of pre-level help screens.

Final bughunt is also going on.
Reworking a bit the logic of buttons, so that user interface buttons and in-game buttons behave slightly differently.

I have a new computer now also, installed windows 8, the setup process was crazy. To make windows phone 7.1 games on windows 8. You need to install:
1. Visual studio 2010
2. VS 2010 service pack 1
3. Game Center
3.1 .net 4.0
4. WP7 sdk 7.1
4.1 WP7 sdk 7.1.1 patch (300 mb)
5. Zune
5.1 .net 3.5

Beside that yesterday I had the most epic series of uberfail computer building.
Everything went right, plugged in power and the harddrive was not recognize...
Opened, plugged power to harddrive, now the computer doesnt start at all.
Recheck all the wiring, finally found the motherboard cable and slot wont clip lock together, so careful closing the case for the third time. Now the harddrive still not recognized. Forgot to replug the SATA cable...
All done and good, install windows. Then reboot to do some bios setup, activate virtualization, go take a cup of tea, and... come back, the computer won't boot.
Open, reset jumper in. Replug comp, wont start. Forgot reset jumper!!! Open, jumper, all in place, no problem since. Virtulisation working fine, virtual machine <3.

All this is cool, starting to put final graphics in the game and lets take few screenshot for you guys.

New transition effect, you can now swipe or use the buttons to go between worlds.
[image loading]

Map of the month screen, work in progress:
[image loading]

And a nice new textbox, characters appears one by one quite fast, and the whole fades out after 2 seconds.
[image loading]

hmmm the screenshoots are a bit blurry maybe a little bit of website scaling in play.

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
TruePatriot
Profile Joined October 2012
15 Posts
October 24 2012 05:07 GMT
#2
Wait a min...did you write this game ? And is it written in a .Net language ?
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 24 2012 07:42 GMT
#3
Me and my team, yup. It's written in C#
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
TruePatriot
Profile Joined October 2012
15 Posts
October 24 2012 21:06 GMT
#4
What did you guys use for graphics ? GDI ? GDI+ ? DirectX ? OpenGL ?
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 24 2012 21:54 GMT
#5
XNA, it's simplified DirectX
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
TruePatriot
Profile Joined October 2012
15 Posts
October 24 2012 23:22 GMT
#6
Looks very interesting.....do yall have the source available for download ? Also, I see you mentioned Windows 7 Phone, can this not run on a normal Windows 7 Desktop PC ?
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