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Alternatives to hiding buildings in team games?

Blogs > PH
Post a Reply
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2012-09-10 08:27:17
September 10 2012 08:18 GMT
#1
I've been in a 4v4 for more than sixty in-game minutes now.

We have vision of the entire map, and I've had observers and phoenixes floating around the edges for the last ten minutes. I refuse to believe that he still has a building at this point, but somehow the last guy hasn't been eliminated yet.

Does anyone have any ideas? -_-

EDIT
The guy left and we got the win. Crisis over.

Hello
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
September 10 2012 08:36 GMT
#2
where was the building lol, i could use some special tactics ;D
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
September 10 2012 08:49 GMT
#3
I remember that there was "Stay Alive" hack in BW. Could a similar hack exist in SC2 ?
ॐ
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 10 2012 08:51 GMT
#4
Post the replay and the TL detectives will definitely be able to find that hidden building.
Xiahou
Profile Blog Joined June 2011
Singapore80 Posts
September 10 2012 08:54 GMT
#5
Maybe he had a sneaky spine crawler scurrying across the map.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 10 2012 09:36 GMT
#6
If you rotate the camera while looking at a corner of the map, you can move units/buildings further towards the edge so that they can't be seen with the camera in its default orientation.
Such flammable little insects!
qtiehunter
Profile Joined August 2012
1088 Posts
September 10 2012 10:10 GMT
#7
On September 10 2012 18:36 Rannasha wrote:
If you rotate the camera while looking at a corner of the map, you can move units/buildings further towards the edge so that they can't be seen with the camera in its default orientation.


that's so lame lol
RIP KT.Violet
Paljas
Profile Joined October 2011
Germany6926 Posts
September 10 2012 12:26 GMT
#8
On September 10 2012 19:10 qtiehunter wrote:
Show nested quote +
On September 10 2012 18:36 Rannasha wrote:
If you rotate the camera while looking at a corner of the map, you can move units/buildings further towards the edge so that they can't be seen with the camera in its default orientation.


that's so lame lol

no, thats genius.
TL+ Member
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
September 10 2012 13:12 GMT
#9
lol i hate when people hide stuff, they really should address that issue.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
September 10 2012 13:51 GMT
#10
please post replay. I think we all want to see where the heck he hid his building.
"Cause ya know, Style before victory." -The greatest mafia player alive
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
September 10 2012 15:03 GMT
#11
Day9's monobattles map damages floating buildings over deadspace, fyi. So it's possible, simply not implemented yet.

Maybe something else triggers the damaging part, someone correct me if that's the case.
Rogue Deck
DarkPlasmaBall
Profile Blog Joined March 2010
United States44390 Posts
September 10 2012 17:37 GMT
#12
Yes, post replay please

Also, doesn't the Stalemate Timer work in team games the same way it does in 1v1? Why wasn't it just a draw after a few minutes?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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