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Game proto programming (basic level)

Blogs > 0x64
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0x64
Profile Blog Joined September 2002
Finland4647 Posts
September 02 2012 18:12 GMT
#1
Hey guys,
few weeks ago I posted a little programming feature on particles and some of you were happy.
I was writing today a little prototype as a continuation of my tooth-fairy game and started to think that this might be something worth sharing.

When I write a prototype, I tend to create static helper classes.
These are comparable to what some people do in C with some define.h file containing all the game's global variables.
I do it for assets (Textures, Sounds, Musics) and also for SoundManager functions.
During prototyping, I rarely run close to any kind of hardware limitation (Processing power nor memory usage) and this make it easy to use the same sound from different classes without having to play with references, pointers (depending on what language I use).

You will also want to have your assets named something like "tree1.png" "tree2.png" etc...
So you can load it all in a list in one for loop.
In C# XNA:

List<Texture2D> treeList = new List<Texture2D>();

....

for(int i = 0; i < treeAmount; i++)
{
treeList.Add(Load("tree" + i + ".png"));
}

....

And finally in your forest class, something pseudo like this:

for(Allmytree)
{
canvas.Draw(GraphicStorage.treeList[theTreeIWantYay]);
}


.....

Now the question why would you not want to always do that?

In bigger project, you don't want always all the assets loaded at the same time, it is easier to manage what needs to be loaded if the object themselves take care of the loading.

....

I'll try to write short stuff like this every time something pop up to my mind!

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
September 02 2012 18:23 GMT
#2
We need more code on TL!

Keep writing. :D
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 03 2012 04:15 GMT
#3
I've been learning C# on my own, but I find it hard where to start and where to go. There's just so much to learn, and doing it on my own by trial and error is very tedious. I'd love to make little games, or even some program that could perform statistical calculations (damn school program never seems to work). Any advice?
0x64
Profile Blog Joined September 2002
Finland4647 Posts
September 03 2012 15:10 GMT
#4
On September 03 2012 13:15 Roe wrote:
I've been learning C# on my own, but I find it hard where to start and where to go. There's just so much to learn, and doing it on my own by trial and error is very tedious. I'd love to make little games, or even some program that could perform statistical calculations (damn school program never seems to work). Any advice?


Learning programming is quite tricky on your own. You probably need a good book that you can refer to when you have troubles.
something about object oriented programming to understand the heart of C# and something not too big about the syntax.
Read them quickly, just to know what you can find in them and approximately where.
Then just go through examples, modify them, play a lot with them.
Get to write your own classes quite fast, you should lower the psychological threshold of creating a new class.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-09-03 15:48:48
September 03 2012 15:46 GMT
#5
On September 03 2012 03:23 quirinus wrote:
We need more code on TL!

Keep writing. :D


tl should have a coding section we can share and help tl'ers with their codes .

Edit : At Op I am new to C++ although I studied C language before this . Topics like vector and stl are really confusing to me I have gone through some examples from books however I have hard time applying the concept to use it in programs or system I am designing. Would you be kind to point me to a few good books a newbie should go through to have solid fundamental in C++ ?
BW/KT Forever R.I.P KT.Violet dearly missed ..
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2012-09-03 18:09:10
September 03 2012 18:08 GMT
#6
vector is just a datastructure similar to an array but more convenient (resizes automatically, remove items, searchable, etc.)
0x64
Profile Blog Joined September 2002
Finland4647 Posts
September 03 2012 20:07 GMT
#7
Don't know anymore books about C++.
Yeah Vector is a very confusing and scary name for many.

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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