• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers22Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2348 users

Alpha release!

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4613 Posts
Last Edited: 2012-07-07 09:26:13
July 05 2012 21:50 GMT
#1
In my previous blog posts I have written about the final rush to get our game ready for DreamBuildPlay in the Windows Phone category.



As it is done using XNA, it is pretty trivial to port to Windows and XBox360.

So I made a quick alpha conversion.

It is windowed and using the original resolution of the game and keep in mind that this is just to share with you from teamliquid .
We are not planning on releasing/improving the windows version as we have plenty to do to polish the Windows Phone version.


Download, install, give feedback.
The most precious feedback is about levels (Too hard, too easy, new feature too early, need a tutorial picture to explain x or y...)

Please let me know if you tried it even if you don't give anything else as feedback.

https://dl.dropbox.com/u/12835591/Haunted.zip

I will make more levels (currently 36) for the final version and sort them more carefully and remove levels that feels boring.

The control are clunky.
ASDW for direction and mouse for buttons.
Esc for going back in menus.

BUT if you have an XBox360 usb controller, plug it on your computer or use a PS3 controller with xbox360 emulation (with motioninjoy http://www.motioninjoy.com/download)
And all should be much nicer...

We started In April and this is a hobby project after our work hours so we don't really have more time to put in and that means we won't scale up. Preferably package this and start working on a new project which is more suitable for Mobile Gaming!

It looks like a Rogue-like but it is a puzzle game so try to solve stuff !
Good luck, Have Fun!

**
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
halo112
Profile Joined July 2012
Canada3 Posts
July 06 2012 03:01 GMT
#2
--- Nuked ---
0x64
Profile Blog Joined September 2002
Finland4613 Posts
July 06 2012 06:20 GMT
#3
[image loading]
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
Last Edited: 2012-07-06 07:14:17
July 06 2012 07:10 GMT
#4
--- Nuked ---
So? My dad can beat up your dad. - Jesus
0x64
Profile Blog Joined September 2002
Finland4613 Posts
July 06 2012 09:29 GMT
#5
lol wtf is going on here :D ? I wonder what they tried to say...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 06 2012 13:47 GMT
#6
Nuclear [game] lauch detected.

I have Ubuntu, so try your game I will not.
Spikeke
Profile Joined October 2010
Canada106 Posts
Last Edited: 2012-07-06 23:44:45
July 06 2012 23:41 GMT
#7
I tried it, It's ok. Pretty good for an Alpha version.

There's the slight graphical issues, which are obvious and I'm sure you've noticed. Chains going underneath pressure plates, etc...

I played the tutorial and like half of Normal. I like the logical puzzles that most levels are built around, some levels only consisted (Or it seemed) of dodging enemies or get to the end without getting hit, which didn't feel right and honestly was quite annoying. I gave up around level 7 on normal i think, The ghosts were just too much in the way, it didn't make the game hard, just made it annoying. I'm trying to finish a puzzle and these damn ghosts keep resetting me. It wouldn't be so annoying if the later levels weren't so big, I mean, one mess up or get cornered and your screwed. One time I even got locked in a room and had to reset the level from the menu. All because of some wandering Fireeater that decided to eat the flame that kept the door open. I understand that these situations may have been intended game play, but I don't care for it, as much as I would hate being randomly reset while trying to finish a Sudoku puzzle.

The level menu seems uninformative, you have menus with 15 buttons labeled 1 to 15. Great, I have no idea what the differences are, maybe a preview or description of the level?

And my last suggestion is to redo the walk animation for the hero, it looks like he crapped himself and is walking around in need of toilet fast. Also his rotation seems a little buggy, Like, he's standing and facing left, You press left, he will do a 180 from the right to left, why not just walk left?

Excuse the harshness, but it's a playtest, so it's expected. Now for the good things. :D Game was easy to learn and pickup to play. You provide enough information at the start of each level to get a clue what to do. Sounds and music were good, textures were good. models are also good. animation isn't that hot. Controls were ok, but it did feel weird that size of the chain didn't impact your walking speed, I mean a 3 foot chain will slow you down as much as a 30 foot chain will.

Overall good job.

Edit: Game wouldn't install the first time around, would throw an error about Microsoft XNA Framework Redistributable 4.0.
So I had to manually install it. No biggie, here's the link for anyone else interested.

http://www.microsoft.com/en-us/download/details.aspx?id=20914
0x64
Profile Blog Joined September 2002
Finland4613 Posts
July 07 2012 09:25 GMT
#8
Thanks very much.
Very have corrected the rotation bug now in the current version.

Your feedback is very important and make much sense.
I'm now reworking all the levels so I will have the opportunity to sort those issues.

We tried to have the size of the chain impact the speed of movement but it ended up more annoying than cool.

The level 7 where you stop doesn't really make sense as you'd need to scroll the map to see how to solve it but it is missing from the PC alpha (windows phone, you'd just move the screen with you finger and you'd have pinch to zoom). Even then, the level is not really interesting.

As for the walking animation, it is a bit tricky to work with our artist (Very talented and very stubborn). I have now asked a professional artist if he could do us a walking/running, idle and pulling animation.

Unfair comments feels harsh, this never felt unfair. Thanks again.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
RotterdaM987
TKL 390
IndyStarCraft 283
SteadfastSC224
BRAT_OK 125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 974
TKL 386
IndyStarCraft 283
SteadfastSC 228
BRAT_OK 121
UpATreeSC 108
JuggernautJason41
StarCraft: Brood War
ggaemo 413
Hyun 64
910 21
HiyA 19
NaDa 10
Dota 2
capcasts106
Counter-Strike
pashabiceps2320
fl0m2095
Super Smash Bros
Mew2King56
Heroes of the Storm
Liquid`Hasu240
Khaldor233
Other Games
Grubby5237
B2W.Neo1194
Beastyqt1017
summit1g896
mouzStarbuck288
C9.Mang0231
Sick228
KnowMe221
Hui .122
Trikslyr56
Pyrionflax26
MindelVK14
Organizations
Dota 2
PGL Dota 2 - Main Stream451
Other Games
BasetradeTV295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 214
• StrangeGG 64
• Reevou 7
• EnkiAlexander 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 22
• FirePhoenix22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV768
League of Legends
• Nemesis3537
Other Games
• imaqtpie1233
• Shiphtur242
• tFFMrPink 9
Upcoming Events
Replay Cast
4h 42m
Replay Cast
13h 42m
Afreeca Starleague
14h 42m
Leta vs YSC
GSL
1d 14h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.