• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:04
CET 09:04
KST 17:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1934 users

Alpha release!

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4602 Posts
Last Edited: 2012-07-07 09:26:13
July 05 2012 21:50 GMT
#1
In my previous blog posts I have written about the final rush to get our game ready for DreamBuildPlay in the Windows Phone category.



As it is done using XNA, it is pretty trivial to port to Windows and XBox360.

So I made a quick alpha conversion.

It is windowed and using the original resolution of the game and keep in mind that this is just to share with you from teamliquid .
We are not planning on releasing/improving the windows version as we have plenty to do to polish the Windows Phone version.


Download, install, give feedback.
The most precious feedback is about levels (Too hard, too easy, new feature too early, need a tutorial picture to explain x or y...)

Please let me know if you tried it even if you don't give anything else as feedback.

https://dl.dropbox.com/u/12835591/Haunted.zip

I will make more levels (currently 36) for the final version and sort them more carefully and remove levels that feels boring.

The control are clunky.
ASDW for direction and mouse for buttons.
Esc for going back in menus.

BUT if you have an XBox360 usb controller, plug it on your computer or use a PS3 controller with xbox360 emulation (with motioninjoy http://www.motioninjoy.com/download)
And all should be much nicer...

We started In April and this is a hobby project after our work hours so we don't really have more time to put in and that means we won't scale up. Preferably package this and start working on a new project which is more suitable for Mobile Gaming!

It looks like a Rogue-like but it is a puzzle game so try to solve stuff !
Good luck, Have Fun!

**
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
halo112
Profile Joined July 2012
Canada3 Posts
July 06 2012 03:01 GMT
#2
--- Nuked ---
0x64
Profile Blog Joined September 2002
Finland4602 Posts
July 06 2012 06:20 GMT
#3
[image loading]
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
Last Edited: 2012-07-06 07:14:17
July 06 2012 07:10 GMT
#4
--- Nuked ---
So? My dad can beat up your dad. - Jesus
0x64
Profile Blog Joined September 2002
Finland4602 Posts
July 06 2012 09:29 GMT
#5
lol wtf is going on here :D ? I wonder what they tried to say...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 06 2012 13:47 GMT
#6
Nuclear [game] lauch detected.

I have Ubuntu, so try your game I will not.
Spikeke
Profile Joined October 2010
Canada106 Posts
Last Edited: 2012-07-06 23:44:45
July 06 2012 23:41 GMT
#7
I tried it, It's ok. Pretty good for an Alpha version.

There's the slight graphical issues, which are obvious and I'm sure you've noticed. Chains going underneath pressure plates, etc...

I played the tutorial and like half of Normal. I like the logical puzzles that most levels are built around, some levels only consisted (Or it seemed) of dodging enemies or get to the end without getting hit, which didn't feel right and honestly was quite annoying. I gave up around level 7 on normal i think, The ghosts were just too much in the way, it didn't make the game hard, just made it annoying. I'm trying to finish a puzzle and these damn ghosts keep resetting me. It wouldn't be so annoying if the later levels weren't so big, I mean, one mess up or get cornered and your screwed. One time I even got locked in a room and had to reset the level from the menu. All because of some wandering Fireeater that decided to eat the flame that kept the door open. I understand that these situations may have been intended game play, but I don't care for it, as much as I would hate being randomly reset while trying to finish a Sudoku puzzle.

The level menu seems uninformative, you have menus with 15 buttons labeled 1 to 15. Great, I have no idea what the differences are, maybe a preview or description of the level?

And my last suggestion is to redo the walk animation for the hero, it looks like he crapped himself and is walking around in need of toilet fast. Also his rotation seems a little buggy, Like, he's standing and facing left, You press left, he will do a 180 from the right to left, why not just walk left?

Excuse the harshness, but it's a playtest, so it's expected. Now for the good things. :D Game was easy to learn and pickup to play. You provide enough information at the start of each level to get a clue what to do. Sounds and music were good, textures were good. models are also good. animation isn't that hot. Controls were ok, but it did feel weird that size of the chain didn't impact your walking speed, I mean a 3 foot chain will slow you down as much as a 30 foot chain will.

Overall good job.

Edit: Game wouldn't install the first time around, would throw an error about Microsoft XNA Framework Redistributable 4.0.
So I had to manually install it. No biggie, here's the link for anyone else interested.

http://www.microsoft.com/en-us/download/details.aspx?id=20914
0x64
Profile Blog Joined September 2002
Finland4602 Posts
July 07 2012 09:25 GMT
#8
Thanks very much.
Very have corrected the rotation bug now in the current version.

Your feedback is very important and make much sense.
I'm now reworking all the levels so I will have the opportunity to sort those issues.

We tried to have the size of the chain impact the speed of movement but it ended up more annoying than cool.

The level 7 where you stop doesn't really make sense as you'd need to scroll the map to see how to solve it but it is missing from the PC alpha (windows phone, you'd just move the screen with you finger and you'd have pinch to zoom). Even then, the level is not really interesting.

As for the walking animation, it is a bit tricky to work with our artist (Very talented and very stubborn). I have now asked a professional artist if he could do us a walking/running, idle and pulling animation.

Unfair comments feels harsh, this never felt unfair. Thanks again.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft727
StarCraft: Brood War
Horang2 5831
Sea 1572
firebathero 182
Leta 170
Killer 67
JulyZerg 61
910 54
Noble 32
ToSsGirL 25
NaDa 10
Dota 2
XaKoH 469
NeuroSwarm132
League of Legends
JimRising 718
Counter-Strike
olofmeister105
Super Smash Bros
Mew2King189
Other Games
gofns19334
summit1g15559
Organizations
Counter-Strike
PGL5349
Other Games
gamesdonequick1013
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH184
• Sammyuel 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1478
• Jankos580
• Stunt568
Upcoming Events
Sparkling Tuna Cup
1h 56m
LiuLi Cup
2h 56m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
9h 56m
Replay Cast
15h 56m
Replay Cast
1d
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
OSC
1d 15h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.