• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:25
CET 05:25
KST 13:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool47Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6215 users

Alpha release!

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4609 Posts
Last Edited: 2012-07-07 09:26:13
July 05 2012 21:50 GMT
#1
In my previous blog posts I have written about the final rush to get our game ready for DreamBuildPlay in the Windows Phone category.



As it is done using XNA, it is pretty trivial to port to Windows and XBox360.

So I made a quick alpha conversion.

It is windowed and using the original resolution of the game and keep in mind that this is just to share with you from teamliquid .
We are not planning on releasing/improving the windows version as we have plenty to do to polish the Windows Phone version.


Download, install, give feedback.
The most precious feedback is about levels (Too hard, too easy, new feature too early, need a tutorial picture to explain x or y...)

Please let me know if you tried it even if you don't give anything else as feedback.

https://dl.dropbox.com/u/12835591/Haunted.zip

I will make more levels (currently 36) for the final version and sort them more carefully and remove levels that feels boring.

The control are clunky.
ASDW for direction and mouse for buttons.
Esc for going back in menus.

BUT if you have an XBox360 usb controller, plug it on your computer or use a PS3 controller with xbox360 emulation (with motioninjoy http://www.motioninjoy.com/download)
And all should be much nicer...

We started In April and this is a hobby project after our work hours so we don't really have more time to put in and that means we won't scale up. Preferably package this and start working on a new project which is more suitable for Mobile Gaming!

It looks like a Rogue-like but it is a puzzle game so try to solve stuff !
Good luck, Have Fun!

**
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
halo112
Profile Joined July 2012
Canada3 Posts
July 06 2012 03:01 GMT
#2
--- Nuked ---
0x64
Profile Blog Joined September 2002
Finland4609 Posts
July 06 2012 06:20 GMT
#3
[image loading]
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
Last Edited: 2012-07-06 07:14:17
July 06 2012 07:10 GMT
#4
--- Nuked ---
So? My dad can beat up your dad. - Jesus
0x64
Profile Blog Joined September 2002
Finland4609 Posts
July 06 2012 09:29 GMT
#5
lol wtf is going on here :D ? I wonder what they tried to say...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 06 2012 13:47 GMT
#6
Nuclear [game] lauch detected.

I have Ubuntu, so try your game I will not.
Spikeke
Profile Joined October 2010
Canada106 Posts
Last Edited: 2012-07-06 23:44:45
July 06 2012 23:41 GMT
#7
I tried it, It's ok. Pretty good for an Alpha version.

There's the slight graphical issues, which are obvious and I'm sure you've noticed. Chains going underneath pressure plates, etc...

I played the tutorial and like half of Normal. I like the logical puzzles that most levels are built around, some levels only consisted (Or it seemed) of dodging enemies or get to the end without getting hit, which didn't feel right and honestly was quite annoying. I gave up around level 7 on normal i think, The ghosts were just too much in the way, it didn't make the game hard, just made it annoying. I'm trying to finish a puzzle and these damn ghosts keep resetting me. It wouldn't be so annoying if the later levels weren't so big, I mean, one mess up or get cornered and your screwed. One time I even got locked in a room and had to reset the level from the menu. All because of some wandering Fireeater that decided to eat the flame that kept the door open. I understand that these situations may have been intended game play, but I don't care for it, as much as I would hate being randomly reset while trying to finish a Sudoku puzzle.

The level menu seems uninformative, you have menus with 15 buttons labeled 1 to 15. Great, I have no idea what the differences are, maybe a preview or description of the level?

And my last suggestion is to redo the walk animation for the hero, it looks like he crapped himself and is walking around in need of toilet fast. Also his rotation seems a little buggy, Like, he's standing and facing left, You press left, he will do a 180 from the right to left, why not just walk left?

Excuse the harshness, but it's a playtest, so it's expected. Now for the good things. :D Game was easy to learn and pickup to play. You provide enough information at the start of each level to get a clue what to do. Sounds and music were good, textures were good. models are also good. animation isn't that hot. Controls were ok, but it did feel weird that size of the chain didn't impact your walking speed, I mean a 3 foot chain will slow you down as much as a 30 foot chain will.

Overall good job.

Edit: Game wouldn't install the first time around, would throw an error about Microsoft XNA Framework Redistributable 4.0.
So I had to manually install it. No biggie, here's the link for anyone else interested.

http://www.microsoft.com/en-us/download/details.aspx?id=20914
0x64
Profile Blog Joined September 2002
Finland4609 Posts
July 07 2012 09:25 GMT
#8
Thanks very much.
Very have corrected the rotation bug now in the current version.

Your feedback is very important and make much sense.
I'm now reworking all the levels so I will have the opportunity to sort those issues.

We tried to have the size of the chain impact the speed of movement but it ended up more annoying than cool.

The level 7 where you stop doesn't really make sense as you'd need to scroll the map to see how to solve it but it is missing from the PC alpha (windows phone, you'd just move the screen with you finger and you'd have pinch to zoom). Even then, the level is not really interesting.

As for the walking animation, it is a bit tricky to work with our artist (Very talented and very stubborn). I have now asked a professional artist if he could do us a walking/running, idle and pulling animation.

Unfair comments feels harsh, this never felt unfair. Thanks again.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#74
PiGStarcraft249
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 190
ProTech142
SpeCial 72
Livibee 1
StarCraft: Brood War
GuemChi 5563
Noble 53
ggaemo 43
Bale 28
ajuk12(nOOB) 26
Icarus 8
Dota 2
monkeys_forever705
febbydoto19
Counter-Strike
Coldzera 2031
Super Smash Bros
hungrybox437
Other Games
C9.Mang0277
PiGStarcraft262
Maynarde114
ViBE63
Temp06
Organizations
Other Games
gamesdonequick1342
Dota 2
PGL Dota 2 - Main Stream52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH87
• practicex 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1083
Other Games
• Scarra1343
Upcoming Events
Replay Cast
4h 35m
Afreeca Starleague
5h 35m
hero vs YSC
Larva vs Shine
Kung Fu Cup
6h 35m
Replay Cast
19h 35m
KCM Race Survival
1d 4h
The PondCast
1d 5h
WardiTV Team League
1d 7h
OSC
1d 7h
Replay Cast
1d 19h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.