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Alpha release!

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4617 Posts
Last Edited: 2012-07-07 09:26:13
July 05 2012 21:50 GMT
#1
In my previous blog posts I have written about the final rush to get our game ready for DreamBuildPlay in the Windows Phone category.



As it is done using XNA, it is pretty trivial to port to Windows and XBox360.

So I made a quick alpha conversion.

It is windowed and using the original resolution of the game and keep in mind that this is just to share with you from teamliquid .
We are not planning on releasing/improving the windows version as we have plenty to do to polish the Windows Phone version.


Download, install, give feedback.
The most precious feedback is about levels (Too hard, too easy, new feature too early, need a tutorial picture to explain x or y...)

Please let me know if you tried it even if you don't give anything else as feedback.

https://dl.dropbox.com/u/12835591/Haunted.zip

I will make more levels (currently 36) for the final version and sort them more carefully and remove levels that feels boring.

The control are clunky.
ASDW for direction and mouse for buttons.
Esc for going back in menus.

BUT if you have an XBox360 usb controller, plug it on your computer or use a PS3 controller with xbox360 emulation (with motioninjoy http://www.motioninjoy.com/download)
And all should be much nicer...

We started In April and this is a hobby project after our work hours so we don't really have more time to put in and that means we won't scale up. Preferably package this and start working on a new project which is more suitable for Mobile Gaming!

It looks like a Rogue-like but it is a puzzle game so try to solve stuff !
Good luck, Have Fun!

**
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
halo112
Profile Joined July 2012
Canada3 Posts
July 06 2012 03:01 GMT
#2
--- Nuked ---
0x64
Profile Blog Joined September 2002
Finland4617 Posts
July 06 2012 06:20 GMT
#3
[image loading]
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
Last Edited: 2012-07-06 07:14:17
July 06 2012 07:10 GMT
#4
--- Nuked ---
So? My dad can beat up your dad. - Jesus
0x64
Profile Blog Joined September 2002
Finland4617 Posts
July 06 2012 09:29 GMT
#5
lol wtf is going on here :D ? I wonder what they tried to say...
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 06 2012 13:47 GMT
#6
Nuclear [game] lauch detected.

I have Ubuntu, so try your game I will not.
Spikeke
Profile Joined October 2010
Canada106 Posts
Last Edited: 2012-07-06 23:44:45
July 06 2012 23:41 GMT
#7
I tried it, It's ok. Pretty good for an Alpha version.

There's the slight graphical issues, which are obvious and I'm sure you've noticed. Chains going underneath pressure plates, etc...

I played the tutorial and like half of Normal. I like the logical puzzles that most levels are built around, some levels only consisted (Or it seemed) of dodging enemies or get to the end without getting hit, which didn't feel right and honestly was quite annoying. I gave up around level 7 on normal i think, The ghosts were just too much in the way, it didn't make the game hard, just made it annoying. I'm trying to finish a puzzle and these damn ghosts keep resetting me. It wouldn't be so annoying if the later levels weren't so big, I mean, one mess up or get cornered and your screwed. One time I even got locked in a room and had to reset the level from the menu. All because of some wandering Fireeater that decided to eat the flame that kept the door open. I understand that these situations may have been intended game play, but I don't care for it, as much as I would hate being randomly reset while trying to finish a Sudoku puzzle.

The level menu seems uninformative, you have menus with 15 buttons labeled 1 to 15. Great, I have no idea what the differences are, maybe a preview or description of the level?

And my last suggestion is to redo the walk animation for the hero, it looks like he crapped himself and is walking around in need of toilet fast. Also his rotation seems a little buggy, Like, he's standing and facing left, You press left, he will do a 180 from the right to left, why not just walk left?

Excuse the harshness, but it's a playtest, so it's expected. Now for the good things. :D Game was easy to learn and pickup to play. You provide enough information at the start of each level to get a clue what to do. Sounds and music were good, textures were good. models are also good. animation isn't that hot. Controls were ok, but it did feel weird that size of the chain didn't impact your walking speed, I mean a 3 foot chain will slow you down as much as a 30 foot chain will.

Overall good job.

Edit: Game wouldn't install the first time around, would throw an error about Microsoft XNA Framework Redistributable 4.0.
So I had to manually install it. No biggie, here's the link for anyone else interested.

http://www.microsoft.com/en-us/download/details.aspx?id=20914
0x64
Profile Blog Joined September 2002
Finland4617 Posts
July 07 2012 09:25 GMT
#8
Thanks very much.
Very have corrected the rotation bug now in the current version.

Your feedback is very important and make much sense.
I'm now reworking all the levels so I will have the opportunity to sort those issues.

We tried to have the size of the chain impact the speed of movement but it ended up more annoying than cool.

The level 7 where you stop doesn't really make sense as you'd need to scroll the map to see how to solve it but it is missing from the PC alpha (windows phone, you'd just move the screen with you finger and you'd have pinch to zoom). Even then, the level is not really interesting.

As for the walking animation, it is a bit tricky to work with our artist (Very talented and very stubborn). I have now asked a professional artist if he could do us a walking/running, idle and pulling animation.

Unfair comments feels harsh, this never felt unfair. Thanks again.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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