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HotSContest: Moving Foward from Wings - Page 2

Blogs > neoghaleon55
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neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-06-22 17:03:29
June 22 2012 17:02 GMT
#21
Thank you guys,
I realize that there are a few things I did not mention such as the Redline Reactor and Ranged Changling Drop.

But I did not play around with these enough to be able to form a critical opinion about them.
Thus I thought it was best to leave them out rather than to write uninformed garbage.
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 18 2012 23:10 GMT
#22
Thank you TeamLiquid!
I love you!

[image loading]
moo...for DRG
Frostfire
Profile Blog Joined January 2011
United States419 Posts
July 19 2012 00:27 GMT
#23
I feel as though the battle hellion should get a spectator rating of around 3, because drops will be much more different than the current "stutter step and hope for the best".

Widow mine skill ceiling should be decreased to 4 out of 5, do to the fact that it doesnt not require to be manually activated (not that big of a deal)

Abduct should have spectator friendly : 5/5 just to see how fucking ridiculous it is

Besides that, 5/5 star blog
"In solitude, we are least alone"
Xana
Profile Joined March 2011
Denmark128 Posts
August 13 2012 14:07 GMT
#24
I do not agree with the current form of recall. Assuming Zerg couldn't force the Protoss to use energy early, every two minutes Protoss can move out and attack somewhere. If he's caught out of position he's just recalling back.

Imagine a protoss opening gateway first and hitting you with a stalker and a zealot early enough to force economic damage. Since Zerg cannot have speed that early, the stalker at least retreats home. Then a few minutes later he moves out with sentry/zealot/stalker and forces damage, recalls this army (at least the sentries!) if trouble arises.

Then two minutes after he moves out with a Sentry/Immortal push, now having the option to either refill chronoboost to keep reinforcing riddiculusly fast, or recalling again if he's been caught out of position.
That is three hardcore timing pushes that Protoss cannot be punished for doing, yet forces extreme reactions out of Zerg every single time. I cannot see how the current radius of recall could in any way or shape be balanced.
My 2c.
He who walks arrives.
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