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Active: 10652 users

I hate you, ztn.

Blogs > Phyrigian
Post a Reply
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
February 22 2012 08:21 GMT
#1
--- Nuked ---

*****
haduken
Profile Blog Joined April 2003
Australia8267 Posts
February 22 2012 08:25 GMT
#2
+1 just because you posted quake blog.
Rillanon.au
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
February 22 2012 08:37 GMT
#3
--- Nuked ---
haduken
Profile Blog Joined April 2003
Australia8267 Posts
Last Edited: 2012-02-22 08:50:47
February 22 2012 08:50 GMT
#4
nah... don't play quake lol, just giving you some love as I remember the epicness of quake duels.
Rillanon.au
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2012-02-22 09:03:40
February 22 2012 08:53 GMT
#5
respect for playing quake man I love it but I still can't jump nicely. I can accelerate but it's so damn hard to do consistently. And don't get me started on bridge to rail.......... I have no idea despite all the videos on youtube.

Shame I can't play on QL because I get about 150 ping, I only play on LAN with my brother. It puts all the other FPS games to shame.

We usually play dm6, tourney 4 , tourney 7 and tourney 9, but mostly tourney9 because after playing lots of fps games my brother's rail started becoming really good >_>

Love the game, easily my favourite along with BW. I'm really amazed at what the pros can do. I get a serious adrenaline rush when playing it.

ROCKET @ DOORWAY HOP HOP TURN ROCKET @ PORTAL turn back HOP HOP TURN ROCKET @ DOORWAY Turn, I HEARD THAT SOUND - HE MAY BE THERE or THERE or THERE next, but most probably there, INTERCEPT HIM THERE / SHIT GO SOMEWHERE ELSE HE'LL MOST PROBABLY BE HERE OR THERE OR THERE!!!

Once I tried to sleep right after dueling. Rest assured my subconsious was checking doorways, hopping and turning and shooting rockets everywhere and it was impossible to fall asleep

Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
tl4life
Profile Blog Joined December 2010
Canada247 Posts
February 22 2012 09:06 GMT
#6
first if you play with music on youre more than a total newbie.

secondly, while I agree ztn can favour defensive play it's way better than dm13 in that regard (can't pick a fight in YA corridors)


thirdly, you cant call yourself a quake player if you don't master ztn.

fourthly I suggest you watching this VOD http://www.twitch.tv/stermytv/c/4232 which is very informative

fifthly, QUAKE FOR LIFE BITCHES

TERRAN IS LOSING! TERRAN IS LOSING!
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2012-02-22 09:11:48
February 22 2012 09:06 GMT
#7
--- Nuked ---
tl4life
Profile Blog Joined December 2010
Canada247 Posts
February 22 2012 09:12 GMT
#8
On February 22 2012 18:06 Phyrigian wrote:
Show nested quote +
On February 22 2012 18:06 tl4life wrote:
first if you play with music on youre more than a total newbie.

secondly, while I agree ztn can favour defensive play it's way better than dm13 in that regard (can't pick a fight in YA corridors)


thirdly, you cant call yourself a quake player if you don't master ztn.

fourthly I suggest you watching this VOD http://www.twitch.tv/stermytv/c/4232 which is very informative

fifthly, QUAKE FOR LIFE BITCHES




i don't play with music on.
you play dm13 defensively, and i'm good @ that map, probs my best along with hub, ztn you do nothing
i can play aerowalk well
ive seen
sure thing.


ok <3
TERRAN IS LOSING! TERRAN IS LOSING!
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
February 22 2012 09:28 GMT
#9
ztn is the best map. It's small so no hiding once you're in the lead, it has every weapon and powerup so item control is important, and it has two teleporters for ambushing if you're really behind.

Sorry to hear that you hate it, maybe that's cause you're not on par with the old-school players who have known it for years.
Matuka
Profile Joined March 2011
United Kingdom74 Posts
Last Edited: 2012-02-22 10:06:54
February 22 2012 10:03 GMT
#10
I believe the ZTN maps have been ruined in QL/Q3 and that the Quake World versions were better.

I much prefer QW's DM6 as well. Call me a QW-Fanboy. #qwrookie #Ibh. ^^
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
February 22 2012 10:31 GMT
#11
--- Nuked ---
sk1nex
Profile Joined May 2010
Finland299 Posts
February 22 2012 11:56 GMT
#12
On February 22 2012 18:06 tl4life wrote:
first if you play with music on youre more than a total newbie.

secondly, while I agree ztn can favour defensive play it's way better than dm13 in that regard (can't pick a fight in YA corridors)


thirdly, you cant call yourself a quake player if you don't master ztn.

fourthly I suggest you watching this VOD http://www.twitch.tv/stermytv/c/4232 which is very informative

fifthly, QUAKE FOR LIFE BITCHES



I second you on all of these. Especially the last one.
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
February 22 2012 12:30 GMT
#13
too bad quake is almost dead, a real shame
Matuka
Profile Joined March 2011
United Kingdom74 Posts
February 22 2012 22:51 GMT
#14
On February 22 2012 18:28 Jinsho wrote:
ztn is the best map. It's small so no hiding once you're in the lead, it has every weapon and powerup so item control is important, and it has two teleporters for ambushing if you're really behind.

Sorry to hear that you hate it, maybe that's cause you're not on par with the old-school players who have known it for years.


ZTNDM3 (Blood Run) is a relatively middle sized map, if you think it's small then you should play Quakeworld's DM4 (Smallest, complex and hardest map to master). You are very well and truly able to hide on ZTNDM3 for hours on end, I remember going 1:1 for the first 9 minutes until taking the lead at the last minute, simply because we hid from each other. It also does not have every weapon nor power up. You're forgetting that green armour exists - it's small, but it's still a advantage considering with QL's armour system (Each armour doesn't have resistance, just extra AP count). Also the two yellow armours are a bit more forgiving to the players if they fail to time their items correctly and control them. They're far apart at each end of the map. Also two teleporters isn't much. I take it you have not played a map such as Aerowalk, at least the latest iterations that do not include stairs for teleporters.

♥
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