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Forced improvement--Part 1. CS/tank opener

Blogs > phershey
Post a Reply
phershey
Profile Blog Joined January 2011
United States66 Posts
December 14 2011 00:58 GMT
#1
I usually go bio against zerg. Depending on the map, I usually turtle off 2 base and try to cripple zerg with multiple drops. Without tanks, I have little map presence and struggle to establish my third and four bases. Even when I do establish bases and win most skimishes, I've been losing games when zerg goes heavy banes. Like Tasteless said, this isn't 300. There comes a point where there isn't enough micro to deal with certain unit compositions.

My Master Level practice partner that introduced me to IMMvp's unupgraded marine seige tank push, where you open with 2 to 4 reactor hellions and transition into marine 3 tank push. Day [9] also went into great detail in Daily 365 -becoming MVP.

Last night I saw Polt defeat Nestea. It went into mid late game but Polt had a great start using a Combat Sheild timing push.

Today, I got owned going marine medvac against bane/hydra. NO MORE!!!!

I've decided my standard opener against zerg will be a hybrid build of Polt's CS and MVP's tank push. The idea is with reactor hellions I can establish map presence and expo safely. The hellions will be used to contain creep and maybe light harrass.

With the combat shields, the tank push is more beefy. Plus, you're marine upgrades are on pace to deal with mutas around the 10 minute mark.
I freestyled it in a game and won, but my macro was terrible.

I'm sure this build already exists, but I'm going to be spending the next 5 hours refining it until it is mine.

A rough build order
+ Show Spoiler +

10-SD
12-rax
13Refinery
15- OC
15-marine (tinkering with making 1 or 2 before reactor)
18-factory
20-reactor
21-CC
23-hellions (make nonstop until CS is done)
25-tech lab
29CShield
38OC
...Swap factory onto tech and start tanks.


Unit compostion at 10 minutes

+ Show Spoiler +

34 SCVs
7 hellions
1 tank
11 marines


Right now its really rough. Hopefully I can squeeze in an extra upgrade and maybe a quicker tank.

I'm going to be streaming it. I know it's the last thing anyone wants to do is watch a plat practice build orders. But if you want to stop by and give some feedback on ways to tighten up the build it would be much appreciated.
pHershey signing out.
http://www.twitch.tv/phershey

NoZyneighbor
Profile Joined October 2010
Canada77 Posts
December 14 2011 01:15 GMT
#2
your right that a build is out for it.

drewbie had a reactor hellion expand into 4 tank marine CS push that hits around 9:30 to 10 min mark

http://www.complexitygaming.com/forums/showthread.php?t=4456

Information is the best weapon to have
phershey
Profile Blog Joined January 2011
United States66 Posts
December 14 2011 03:22 GMT
#3
On December 14 2011 10:15 NoZyneighbor wrote:
your right that a build is out for it.

drewbie had a reactor hellion expand into 4 tank marine CS push that hits around 9:30 to 10 min mark

http://www.complexitygaming.com/forums/showthread.php?t=4456



Thanks for the link. I love the strategy descriptions that go with the builds.
phershey
Profile Blog Joined January 2011
United States66 Posts
December 14 2011 19:45 GMT
#4
Here's an update. I've tried this build twice.

Once in a game with my masters practice partner...I got rolled pretty hard.
http://drop.sc/74445
I haven't got a chance to study the rep too closely. I think my macro slipped abit, but agaisnt this guy, its all it takes.

And in a ladder match just now.
http://drop.sc/74441
My macro was even worse. But the push was pretty strong. BTW....did I mention macro was dreadful?

I think macro issues will be corrected once I tighten the build up. That will come from using it in games 100 times.
I am liking the map presence I'm getting from it. Hopefully, I'll be terrorizing zerg with this build season 5.
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