• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:05
CET 17:05
KST 01:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship3[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win82025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

Game length and win rate

Blogs > danakaz
Post a Reply
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
Last Edited: 2011-11-18 09:21:01
November 18 2011 09:15 GMT
#1
First, I should present myself, I'm a low Diamond Protoss, that has been playing since january. SC2 is my first foray into competitive RTS, I played a lot of C&C and Warcraft 2/3 but never online and only a handful lan matches. For season 4 I've started to use SC2Gears to run stats on my games, beside informing me that I suck at PvZ, I found an interesting piece of information.

If a game is 15 min or shorter I lose 2/3s of games.

But if a game is 15 min or longer I win 2/3s of games.

Now I believe there could be 3 reasons for this.

1: I try to stay away from cheese or all-ins. Not that I dislike these tactics, I just feel I learn more from trying to go into longer games. For instance, for a while I used a blink stalker rush against Zerg that took an early hatch. This is why I believe I have the aforementioned problems in the matchup. And this is a problem I would've run into, even if blizzard hadn't increased the blink research time. I also dislike the feeling of, "if this doesn't work, I've lost the game".

2: There are a lot of people that doesn't agree with me on 1, and I need to get better at holding cheese and all-ins. For instance I still really haven't stopped a Cannon rush. I don't blame people, what ever works. I also have a tendency to panic and feel rushed (no punned intended) when I see the all-in coming, many a pylon has been forgotten this way.

3: "When ahead, get more ahead." The last one here is Tastosis fault. I'm very weary of over-committing, and while this is mostly a good tactic. I do loose a game or two where I could've just killed my opponent earlier. Of course this will come about, because of mistakes I make later in the game, so the rule still stands, it just leads to longer games.

So what about you, any difference for you. Even if you don't have stats, what is you feeling? Longer or shorter games?

- DanaKaZ

AxUU
Profile Blog Joined June 2011
Finland162 Posts
November 18 2011 09:20 GMT
#2
I prefer longer games on certain matchups and shorter games on the others, for example:

PvP: I really don't like this matchup, so I tend to cannon rush or 4gate it just to end it quicker, however, occasionally the colossi race is necessary.

PvZ: Long games are the way to go here, because I really want to outmacro the race that's considered as the macro race of this game, maybe it's just mean, but beating a zerg in a long, steady macro game just gives me a warm, good feeling.

PvT: I just want to end this matchup quickly, because PvT is my worst matchup, I lose most of my PvT's, once even went 4 days without beating a single terran while playing +10 games/day.
(╯°□°)╯︵ ┻━┻
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
November 18 2011 09:24 GMT
#3
I'm Protoss, and my feeling is that I generally win more games that are shorter than 15 minutes in PvP and PvZ, and win more games that are longer than 15 minutes in PvT. I'm good at late-game large army engagements PvT, but I have serious problems in PvP because I have an aversion to making mass Colossus and I rarely win games that make it to the mass Muta stage of the currently popular Muta-heavy ZvP strategies because I'm bad, but Zergs are getting so predictable about going for Mutas that I can usually get a win off of a 6-gate timing push.
The frumious Bandersnatch
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
November 18 2011 09:28 GMT
#4
It sounds as though you may also be playing a little greedy which when your opponent doesn't punish it (blindly or not) you have an advantage that is letting you win 2/3 of the longer games. If you are losing to cheese a lot you need to scout more and adjust your build.
THIS NEEDS FACE!
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
Last Edited: 2011-11-18 09:40:20
November 18 2011 09:39 GMT
#5
On November 18 2011 18:28 omgCRAZY wrote:
It sounds as though you may also be playing a little greedy which when your opponent doesn't punish it (blindly or not) you have an advantage that is letting you win 2/3 of the longer games. If you are losing to cheese a lot you need to scout more and adjust your build.

Sure, that may be a problem. I generally always try to do the safest build, that does't leave me behind, for a while I went 1/3 gate sentry expands to make sure I wouldn't get roach rushed, but I have abandoned that and accepted that FFE is the way to go. I've also been working a lot to on being more courageous with my expansions, taking my nat on one stalker against terran for instance if I feel like I'm safe. But of course the problem arise if I misread the situation because of lack of scouting, and expands at an inopportune moment. I wouldn't say I'm a greedy player myself, though, my hands always get sweaty when I try to get one base ahead. Though I do have a tendency to over-probe when under pressure, so you point may very well be valid.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
Last Edited: 2011-11-18 09:45:22
November 18 2011 09:41 GMT
#6
As a zerg, I lose a lot early game and win a lot mid-late game. For me, I aim to hit the 20 min mark on every game if possible because I'd rather play and learn to macro, deal with harass, army composition, my own harass and sense of the game. Length of in-game time playing doesn't mean all too much. Most diamond/low-mid masters players abuse their race to the fullest on ladder, proxy raxes, early pools, 4 gates etc.

Play to your strengths I say. If your forte is shorter more micro intensive games, then aim for shorter games. If your forte is in long macro games then play them. It's all about you, how you play the best, and how to maximize your potential.

Btw, your third point is silly imo. You lose the games because you didn't have the game sense to end the game. It takes A LOT of game sense(experience to some) to safely execute a 'get more ahead' style, you might over-commit to the 'get more ahead', and your opponent doesn't know how to deal with it so you think it's 'safe' or under-commit and let your opponent web his way back into the game, but still barely win on even ground, and you won't know any better.

It requires a lot of experience to execute it, so do this:
Get your friends to play against you and do 3 things to get ahead:
Counter attack and end the game,
Counter attack while expanding,
Expand while turtling.

I would do the 3 things 3 times through, all on different friends so you can experience the different mechanics of each person. For example, a counter attack might work on your macro-orientated friend, while it won't on your micro orientated friend.

You NEED to pick up on these things whilst you're playing. If you notice your opponent microing really well, make sure when you do counter attack or whatever, you do actually out number your opponent. If you see his micro isn't too good, but he makes up for it in macro, then you should feel safe using counter attacks. And if you feel pretty even in your skill levels then you just expand and turtle. You need to adapt your 'Get more ahead' strategy based on your opponent and your experience in the game. There is only one way that is a 'safe' general broad way to get ahead, and it's by teching or expanding.

That's just my experience so far though. Since I'm a zerg I base the way I play off of my opponent. I don't really know if it applies to Protoss, but it can't help to throw such general advice out ^^

So yeah, it all comes down to doing what you feel comfortable doing. If you have an NA account I'll gladly play with you anytime, just PM if you do ^_^

EDIT: Forgot a word, and fixed a sentence that made no sense :x
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
Last Edited: 2011-11-18 09:46:53
November 18 2011 09:45 GMT
#7
@MonkSEA I admit that the reason I loose the games are because of mistakes I made, but that's not the point of 3. The point is that if you adhere to "when ahead, get more ahead" it will invariably lead to longer games. I was simply commenting on my experience with longer games. I fully admit that my game sense needs work, It's not Tastosis fault that I retreat with 20 stalkers against 10 roaches.

I can borrow a NA account I believe, so I just might take you up on that offer, I really need work on PvZ, right now I'm 10 of 26, and it's hands down my worst matchup.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-11-18 09:47:44
November 18 2011 09:46 GMT
#8
I don't really like the idea that artosis and some others play by (the get more ahead thing) for exactly the reason you mentioned. Or at least it is misleading to the general listener.

#1 It's fucking pussy and weak to not kill someone when you have a clear shot at it. If you get ahead, scout like crazy for something to exploit to win the game. If there isn't something glaringly obvious then just get more ahead.
#2 It wastes your time and the opponents time. You're giving the opponent false hope because he knows he should be dead now/soon and it doesn't come. Its almost like you are BM/teasing him to make a come back but instead wait til you have 200/200 to finish him off. Clean him up and get onto the next game.
#3 You can actually fuck up and lose when you try to get more ahead.
#4 It's more entertaining if anyone is watching the game to see action and calculated risks/attacks than to see someone get really ahead and then just sit around building up like nothing happened.

The ultimate goal of the game is to defeat the other player. Not practice your macro, or take a bunch of bases, or max out tech/supply.
A man is what he thinks about all day long.
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
November 18 2011 09:55 GMT
#9
@SpoR I think you're making this more clear cut then it is. I don't do this because I want to practice my macro, I do it because I believe that in that particular situation, it gives me the biggest chances of winning, If I feel fairly certain that I can just end the game I will of course try that. The problem of course comes when you have to decide. For while my game plan was to deny the Zergs third with a sentry heavy attack, and while I was successful at this most of the times, I would loose games overcommitting to killing my opponent right then and there. A zerg can still produce quite a bit of roaches of two base, and If you didn't count how many you've killed already, which I really don't have the overview to do, for me at least it's hard to asses whether you can kill your opponent or not.

But, if the opponent knows he should be dead and I don't, nothing is stopping him from GG'ing.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
November 18 2011 10:06 GMT
#10
On November 18 2011 18:45 danakaz wrote:
@MonkSEA I admit that the reason I loose the games are because of mistakes I made, but that's not the point of 3. The point is that if you adhere to "when ahead, get more ahead" it will invariably lead to longer games. I was simply commenting on my experience with longer games. I fully admit that my game sense needs work, It's not Tastosis fault that I retreat with 20 stalkers against 10 roaches.

I can borrow a NA account I believe, so I just might take you up on that offer, I really need work on PvZ, right now I'm 10 of 26, and it's hands down my worst matchup.


That's my point though. That saying in my eyes, has been torn apart. It doesn't have to lead to longer games. Some people take the extremes of getting ahead by being on 4 base against a 2 base zerg. Just fucking kill them. It's as simple as that.
Example:

You just lost most of your gateway army, but maintained your void rays/collosi/immortals and killed off your opponents units(especially expensive units like the infestor and ghost)? Counter attack with reinforcing gateway units. Most players who adhere to that rule of getting ahead just stop sit back turtle up and expand or tech. No. NO. You're letting your opponent come back into the game. Everyone has done this, you can only hit unique situations. Your experience will take you so far, the rest you have to compute in your head.

While playing make a checklist of sorts when you feel like you could end the game.

My one is sort of like this:

Do I have enough of my own army to deal with the reinforcements and the units that stayed alive, as well as any scouted static defense?
Did I kill expensive, time consuming units, and did I lose any of my own?
Are my upgrades on par, or better then my opponents?
Based on my last engagement, and scouting information, do I need to tech switch?

This should be self explanatory, but it's really hard to put in use. I only just made this a month or two ago, when I was still in Diamond. Now I'm in masters on two servers, so I think this alone has helped me more then anything to get into masters. A simple mental checklist that can save you from losing a game that you could of won easily.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 18 2011 10:13 GMT
#11
I have to go with spor on this. If you aren't finishing games just to practice your macro then what are you doing? If you don't know if you can finish them then just scout better. If you scout better but still don't know what to do, watch more pro reps.

Openings are just that. Just because you open macro doesn't mean you can't finish early. If your response to everything is just to take more bases it is a complete misuse of scouting info.
[SECRET FONT] "Dragoon bunker"
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
November 18 2011 10:17 GMT
#12
Well ya, If you're 4 bases to 2, you should probably have killed your opponent earlier. But I generally don't go one up on the Zerg, since in my experience, often he can just swarm you with units while you're macroing. It's been a while since I've made as bad decisions as you outline, but I get what you're saying.

The list is a very interesting idea. Thank you for that.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
November 18 2011 11:03 GMT
#13
On November 18 2011 19:17 danakaz wrote:
Well ya, If you're 4 bases to 2, you should probably have killed your opponent earlier. But I generally don't go one up on the Zerg, since in my experience, often he can just swarm you with units while you're macroing. It's been a while since I've made as bad decisions as you outline, but I get what you're saying.

The list is a very interesting idea. Thank you for that.



Yea if you are equal bases with a zerg, unless he makes >10 spine crawlers, just put your money in a better army instead of bases. Having a better army he cant deal with now OR later (ie 6 cols, a few vrays, ton of bstalkers and sentries when he is on low econ and not hive) is also a form of getting ahead, faaaaar ahead
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
Last Edited: 2011-11-18 16:38:36
November 18 2011 16:38 GMT
#14
I've done some investigationz myself!!

Whenever I play worse oponents I win 2/3
When I play someone better it dramaticly shifts to 1/3

Ok, that's what I got so far.

Ps, Fractals isn't a pussy.
Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
November 18 2011 19:14 GMT
#15
I sense somehow that you're making fun of me, but I'm not sure I get it.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 298
ForJumy 8
StarCraft: Brood War
Hyuk 400
Shuttle 333
ToSsGirL 102
Soulkey 84
Rock 38
Aegong 35
Yoon 23
Terrorterran 14
Free 14
Shine 12
Dota 2
qojqva3480
Dendi1122
420jenkins362
BananaSlamJamma252
XcaliburYe237
Counter-Strike
oskar87
Other Games
singsing2184
hiko547
FrodaN480
DeMusliM420
Hui .337
Fuzer 245
crisheroes218
Liquid`VortiX153
ArmadaUGS77
Mlord59
KnowMe56
QueenE51
Trikslyr18
OptimusSC23
Organizations
Counter-Strike
PGL298
StarCraft: Brood War
Kim Chul Min (afreeca) 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV371
League of Legends
• Jankos2478
• TFBlade494
Other Games
• Shiphtur219
Upcoming Events
LAN Event
1h 56m
OSC
6h 56m
The PondCast
17h 56m
LAN Event
22h 56m
Replay Cast
1d 6h
OSC
1d 19h
LAN Event
1d 22h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.