• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:08
CEST 15:08
KST 22:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!4Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6510 users

Critique this (tranceish) song I just made

Blogs > Horuku
Post a Reply
Horuku
Profile Blog Joined August 2010
United States405 Posts
Last Edited: 2011-10-23 19:15:41
October 23 2011 07:21 GMT
#1
So I'm not sure what struck me as getting the confidence to throw this out there, but here is a song I just made:

http://soundcloud.com/dj-horuku/ucliptic

EDIT: Added layers to the main synth: http://soundcloud.com/dj-horuku/ucliptic-layers

Feel free to critique it as much as you like, because I desperately want to get better and start making more mainstream and great sounding stuff that you would hear from top trance producers (markus schulz, AVB, A&B, etc. I could name a ton but you get the idea).

Keep in mind, soundcloud is terrible and doesn't preserve the local quality of stuff.

I usually think everything I make is utter garbage and monotonous and I get into a rut and don't know how to improve it and thus never want to go and get help. I've steadily gotten better over the past couple years with my mixing, sound production, and arrangements (tension building, when to put what, etc.).

So yah, pulling the gun here, hopefully I'll be able to take all the flames of how much I suck :'). Maybe the local resident master music producer can throw me some pointers :|

If you're bored, also listen to a couple other of my tracks (more recently, Wendingo and King SSI are goodish, though feel free to browse everything I've put up on soundcloud). I've tended to upload them in order of when I've done then, so in general they get better.

http://soundcloud.com/dj-horuku/wendingo

http://soundcloud.com/dj-horuku/king-ssi-1

*
d<^^>b
cAPS
Profile Blog Joined April 2010
United States153 Posts
Last Edited: 2011-10-23 07:34:13
October 23 2011 07:31 GMT
#2
The intro sounded like generic trance, but the parts at 1:20 where you held out for really long before giving back the bass line and 2:20 through to 3:00 were really exciting.
illKarasu
Profile Joined March 2011
United States58 Posts
October 23 2011 07:43 GMT
#3
great start, feels old school trance! i think the first minute is great and building up expectations for another layer, something else. If you're asking me and i'm no music maker, add a segment of more Horuku flavor before the fade into softer sounds (1'11). at 1'27 with the BOMp, BOMp, BOMp can add another cracked out layer if you wanna jack the energy back up. all depends on what you want this to feel at this point. if you like chill, this is pretty damn good.

i love the part at 3'03! Perfect time to mix in another layer of high energy if that's what you're going for. at 3'42 you can elevate it again, and from 4'05 is a smooth outtro. Feels good after being throttled. Like i said i'm not sure if you're going for energy or chill this time, so it's just my preference :D

imma go listen to your other stuff. cheers and thanks for the tunes!

gl hfhfhf!
valdor4
Profile Blog Joined May 2010
United States56 Posts
October 23 2011 07:56 GMT
#4
hey, that sounded pretty good!

i just ordered a midi keyboard (http://www.amazon.com/gp/offer-listing/B0031SCV46/ref=dp_olp_used?ie=UTF8&qid=1316983324&sr=1-1&condition=used) and am starting to make some music aswell. what programs do you use? also, any advice for someone just starting out? keep up the good work though.
Horuku
Profile Blog Joined August 2010
United States405 Posts
October 23 2011 09:22 GMT
#5
On October 23 2011 16:31 cAPS wrote:
The intro sounded like generic trance, but the parts at 1:20 where you held out for really long before giving back the bass line and 2:20 through to 3:00 were really exciting.


Haha yeah, I tend to make "generic trance" for the intro's and outros, bad habit I guess but a lot of producers do it so that DJ's can easily mix into / out of a track (not that my track is good enough for a live set hehe). Thanks for that though, I definitely tried to make this track the most exciting by incorporating a lot more tension building than usual (all my other older songs are rather bland because I didn't know how to create decent tension).

On October 23 2011 16:43 illKarasu wrote:
great start, feels old school trance! i think the first minute is great and building up expectations for another layer, something else. If you're asking me and i'm no music maker, add a segment of more Horuku flavor before the fade into softer sounds (1'11). at 1'27 with the BOMp, BOMp, BOMp can add another cracked out layer if you wanna jack the energy back up. all depends on what you want this to feel at this point. if you like chill, this is pretty damn good.

i love the part at 3'03! Perfect time to mix in another layer of high energy if that's what you're going for. at 3'42 you can elevate it again, and from 4'05 is a smooth outtro. Feels good after being throttled. Like i said i'm not sure if you're going for energy or chill this time, so it's just my preference :D

imma go listen to your other stuff. cheers and thanks for the tunes!

gl hfhfhf!


Old school trance eh? Well that's good :p. When I first started out it was definitely just random sounds I was throwing together, but definitely been working to try and get better so if it can be compared to old school trance then that's a great start.

Not sure what Horuku flavor is, but I'd definitely like to spice it up a bit more. This track was rather weird, it started out chill for me but then I added in a lot of energy to it. Great tip though, I should try adding in a bit more layers to make it more rich and full sounding.

Don't get your hopes up for my other songs though, a lot of them are pretty bland in my opinion and my mixing skills were rather poor until lately so they sound muddy!


On October 23 2011 16:56 valdor4 wrote:
hey, that sounded pretty good!

i just ordered a midi keyboard (http://www.amazon.com/gp/offer-listing/B0031SCV46/ref=dp_olp_used?ie=UTF8&qid=1316983324&sr=1-1&condition=used) and am starting to make some music aswell. what programs do you use? also, any advice for someone just starting out? keep up the good work though.


Thanks for the support! I had that midi keyboard for a while, but I found I didn't like how the keys felt too much. I currently just use my computer keyboard to lay down melodies and what not, but I want to either get an Axiom Pro 61 ($500) or get a synth I played on at Guitar Center. I use FL Studios, and haven't been able to transition into Reason or any other DAW because I'm so familiar with FL. I use samples for a lot of my drums, but build my own drum loops. I use Nexus 2 and Z3ta 2 as VSTs for everything else ;-).

There's a ton of information to learn if you're just starting out (I'm still a rookie after casually doing it for 2 years!), but the internet is very handy. When I first started out I followed a lot of youtube tutorials. It sounds bad, but if you can follow along with a tutorial and make something that sounds good, then you can slowly branch out and do your own thing (essentially copying someone else to learn the basics/rules so you can do your own thing). I'd say pick a style that you're interested in and then do a ton of research on it until you can pick a mainstream song and pick apart the various aspects of it. Then it all comes down to being able to recreate each instrument in that song from sound design to mixing it properly.

http://www.amazon.com/Dance-Music-Manual-Second-techniques/dp/product-description/0240521072 was a great book to get a lot of basic knowledge going.
d<^^>b
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 23 2011 09:34 GMT
#6
On October 23 2011 16:56 valdor4 wrote:
hey, that sounded pretty good!

i just ordered a midi keyboard (http://www.amazon.com/gp/offer-listing/B0031SCV46/ref=dp_olp_used?ie=UTF8&qid=1316983324&sr=1-1&condition=used) and am starting to make some music aswell. what programs do you use? also, any advice for someone just starting out? keep up the good work though.


i've been using FL and various other programs for years now so just PM if you have any questions or want to know how to get a certain effect.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
October 23 2011 10:43 GMT
#7
I think you need to put more work into your synth programming to raise the quality of your sound a bit. Also remember there is linited space in the soundscape when you produce, still you want to fill it out evenly on all frequencies in order to avoid making the production feel empty.

An example - on this track im working on i made an easy way out, having a lead playing in 3 octaves at the same time, thus working as both bass and lead at the same time. Its a really empty production part from that line, some backing tracks, a percussion track and some sweep effects. The variation is mostly made from automation. http://soundcloud.com/kristofferelmqvist/hashtag-this-is-it-first

Some easy tips to clean up a production is a hard low cut EQ-setting around 60-80hz on your bass sounds including the kicks and stuff. You can also lower some midrange on the master if you think that sounds better, its a matter of taste.

Ive made some trance aswell and generally the production process is a bit more demanding. but stuff usually sorts itself out when you get the bassline going. As a starter, try combining 2-3 bass arpeggios, and you might get a pretty cool pop trancy bass sound.
The artist formerly known as Starparty
Redlol
Profile Joined June 2010
United States181 Posts
October 23 2011 10:46 GMT
#8
1:30 to 2:20 or so is great, I love the sound. I think the 1:20ish drop and fade could be blended a little bit. Maybe start that drum beat a touch earlier at a lower volume, but I really enjoyed it. Keep it up.
Horuku
Profile Blog Joined August 2010
United States405 Posts
October 23 2011 19:11 GMT
#9
On October 23 2011 19:43 Starparty wrote:
I think you need to put more work into your synth programming to raise the quality of your sound a bit. Also remember there is linited space in the soundscape when you produce, still you want to fill it out evenly on all frequencies in order to avoid making the production feel empty.

An example - on this track im working on i made an easy way out, having a lead playing in 3 octaves at the same time, thus working as both bass and lead at the same time. Its a really empty production part from that line, some backing tracks, a percussion track and some sweep effects. The variation is mostly made from automation. http://soundcloud.com/kristofferelmqvist/hashtag-this-is-it-first

Some easy tips to clean up a production is a hard low cut EQ-setting around 60-80hz on your bass sounds including the kicks and stuff. You can also lower some midrange on the master if you think that sounds better, its a matter of taste.

Ive made some trance aswell and generally the production process is a bit more demanding. but stuff usually sorts itself out when you get the bassline going. As a starter, try combining 2-3 bass arpeggios, and you might get a pretty cool pop trancy bass sound.


Thanks for the tips! I tried out a high pass cut on the kick to tighten it up a bit, sounds pretty good. I like to usually leave some down there though to add a deep sounding kick (but at the same time I really want to get that anjunadeep sounding kick going). Not sure if I liked the lowering on the midrange of the master, I'll have to play around with it more.

I probably should have done a layer for the main synth (I usually tend to) to make it sound more full and what not, I might have to go back to that for this track. What do you mean about layering arpeggios for the bass? Like having multiple bass instruments and having each one be a different arp that plays on a different note?

EDIT: I added in layers to the main synth (two other synths playing the same part both are panned out to the left/right to give it room), let me know what you think.

http://soundcloud.com/dj-horuku/ucliptic-layers

d<^^>b
cAPS
Profile Blog Joined April 2010
United States153 Posts
October 23 2011 21:20 GMT
#10
On October 23 2011 18:22 Horuku wrote:
Show nested quote +
On October 23 2011 16:31 cAPS wrote:
The intro sounded like generic trance, but the parts at 1:20 where you held out for really long before giving back the bass line and 2:20 through to 3:00 were really exciting.


Haha yeah, I tend to make "generic trance" for the intro's and outros, bad habit I guess but a lot of producers do it so that DJ's can easily mix into / out of a track (not that my track is good enough for a live set hehe). Thanks for that though, I definitely tried to make this track the most exciting by incorporating a lot more tension building than usual (all my other older songs are rather bland because I didn't know how to create decent tension).


Oh I see, very cool. Mixes are how I primarily listen to music (just not trance, typically), and I didn't know that about the intros/outros. Makes sense, haha.

Definitely post any tracks you make in the future!
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2011-10-24 20:48:59
October 24 2011 20:46 GMT
#11
On October 24 2011 04:11 Horuku wrote:
Show nested quote +
On October 23 2011 19:43 Starparty wrote:
I think you need to put more work into your synth programming to raise the quality of your sound a bit. Also remember there is linited space in the soundscape when you produce, still you want to fill it out evenly on all frequencies in order to avoid making the production feel empty.

An example - on this track im working on i made an easy way out, having a lead playing in 3 octaves at the same time, thus working as both bass and lead at the same time. Its a really empty production part from that line, some backing tracks, a percussion track and some sweep effects. The variation is mostly made from automation. http://soundcloud.com/kristofferelmqvist/hashtag-this-is-it-first

Some easy tips to clean up a production is a hard low cut EQ-setting around 60-80hz on your bass sounds including the kicks and stuff. You can also lower some midrange on the master if you think that sounds better, its a matter of taste.

Ive made some trance aswell and generally the production process is a bit more demanding. but stuff usually sorts itself out when you get the bassline going. As a starter, try combining 2-3 bass arpeggios, and you might get a pretty cool pop trancy bass sound.


Thanks for the tips! I tried out a high pass cut on the kick to tighten it up a bit, sounds pretty good. I like to usually leave some down there though to add a deep sounding kick (but at the same time I really want to get that anjunadeep sounding kick going). Not sure if I liked the lowering on the midrange of the master, I'll have to play around with it more.

I probably should have done a layer for the main synth (I usually tend to) to make it sound more full and what not, I might have to go back to that for this track. What do you mean about layering arpeggios for the bass? Like having multiple bass instruments and having each one be a different arp that plays on a different note?

EDIT: I added in layers to the main synth (two other synths playing the same part both are panned out to the left/right to give it room), let me know what you think.

http://soundcloud.com/dj-horuku/ucliptic-layers





I wish i could show you somehow what i mean :s

edit: about your update, it sounds alot better than before
The artist formerly known as Starparty
Horuku
Profile Blog Joined August 2010
United States405 Posts
October 26 2011 20:02 GMT
#12
On October 25 2011 05:46 Starparty wrote:
Show nested quote +
On October 24 2011 04:11 Horuku wrote:
On October 23 2011 19:43 Starparty wrote:
I think you need to put more work into your synth programming to raise the quality of your sound a bit. Also remember there is linited space in the soundscape when you produce, still you want to fill it out evenly on all frequencies in order to avoid making the production feel empty.

An example - on this track im working on i made an easy way out, having a lead playing in 3 octaves at the same time, thus working as both bass and lead at the same time. Its a really empty production part from that line, some backing tracks, a percussion track and some sweep effects. The variation is mostly made from automation. http://soundcloud.com/kristofferelmqvist/hashtag-this-is-it-first

Some easy tips to clean up a production is a hard low cut EQ-setting around 60-80hz on your bass sounds including the kicks and stuff. You can also lower some midrange on the master if you think that sounds better, its a matter of taste.

Ive made some trance aswell and generally the production process is a bit more demanding. but stuff usually sorts itself out when you get the bassline going. As a starter, try combining 2-3 bass arpeggios, and you might get a pretty cool pop trancy bass sound.


Thanks for the tips! I tried out a high pass cut on the kick to tighten it up a bit, sounds pretty good. I like to usually leave some down there though to add a deep sounding kick (but at the same time I really want to get that anjunadeep sounding kick going). Not sure if I liked the lowering on the midrange of the master, I'll have to play around with it more.

I probably should have done a layer for the main synth (I usually tend to) to make it sound more full and what not, I might have to go back to that for this track. What do you mean about layering arpeggios for the bass? Like having multiple bass instruments and having each one be a different arp that plays on a different note?

EDIT: I added in layers to the main synth (two other synths playing the same part both are panned out to the left/right to give it room), let me know what you think.

http://soundcloud.com/dj-horuku/ucliptic-layers





I wish i could show you somehow what i mean :s

edit: about your update, it sounds alot better than before


Ah, did you mean making the bass less generic and single note to make it into an arp?
d<^^>b
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
12:00
Summer Cup, Qualifier #1
WardiTV527
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko377
SortOf 134
RushiSC 20
StarCraft: Brood War
Calm 8765
Sea 1697
Horang2 608
EffOrt 461
Soma 412
Soulkey 305
Mini 304
BeSt 267
Light 184
Snow 183
[ Show more ]
actioN 183
Last 141
Mong 138
Larva 109
JYJ 98
Zeus 94
Rush 93
hero 73
Sharp 50
Killer 48
Pusan 48
Sea.KH 47
ToSsGirL 39
sorry 35
JulyZerg 33
HiyA 22
Barracks 19
Bale 18
Sacsri 16
IntoTheRainbow 12
Sexy 12
zelot 12
ajuk12(nOOB) 10
Icarus 7
Dota 2
Gorgc7394
XcaliburYe134
syndereN132
League of Legends
Doublelift2451
Counter-Strike
markeloff135
Heroes of the Storm
Khaldor20
Other Games
singsing1560
B2W.Neo540
hiko470
crisheroes337
DeMusliM255
Happy205
XaKoH 148
Sick137
QueenE48
Liquid`VortiX13
Organizations
Other Games
gamesdonequick2545
StarCraft: Brood War
UltimateBattle 928
Other Games
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2474
• TFBlade92
Upcoming Events
OSC
3h 52m
Replay Cast
19h 52m
CrankTV Team League
21h 52m
WardiTV Qualifier
22h 52m
Epic.LAN
23h 52m
Replay Cast
1d 10h
RSL Revival
1d 19h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 23h
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.