• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9297 users

Dark Swarm in SC2?

Blogs > FlaShFTW
Post a Reply
1 2 3 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
Last Edited: 2011-09-23 23:18:34
September 23 2011 21:54 GMT
#1
Hey TL,

So some friends and I were just theorycrafting about Starcraft 2. I was talking about how good Dark Swarm is in BW for Zerg which I was talking about BW (me being a BW nerd while them being SC2 nerds). Our Masters Zerg friend is interested in a DS concept in SC2 and comes up with the following.

His idea: Get rid of contaminate ability on the overseers (Why: Almost no one uses it) Put in Dark Swarm + Consume (Why: So that Zerg doesn't get completely rofl stomped by marines everyday and it makes Zerg's extremely un-cost efficient units more cost effective) and then increase the cost and build time of the overseers (Why: To counter balance the previous reason)

My ideas: Decrease movement speed of the overseer (Why: So you need to micro them more)

What do you guys think? I'm not a SC2 expert, but I think it would be a cool addition.

-FlaShFTW

P.S. This is in no way attempting a SC2 balance debate. Thank you.

EDIT: How about no consume? What do you guys think now? Also, for the cost, what would you guys suggest? Possibly 150//250? So if I were to take consume out, they are more prone to the EMP//Feedback, thus equaling things out a bit. Also, what about having dark swarm a RESEARCH requiring something like a Hive? That way people don't just go like lair rush into dark swarm + lings early vs a purely marine ball with like 2 tanks or something.

*
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Emporio
Profile Blog Joined December 2010
United States3069 Posts
September 23 2011 21:57 GMT
#2
lol, I guess even with the decreased movement, you could still use overseers to scout, since you could just cast dark swarm and move the overseer in and allow it to get inside the base without dying.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Stijx
Profile Blog Joined February 2011
United States804 Posts
September 23 2011 21:57 GMT
#3
I think it would be way to good, to be honest with you.
Louuster
Profile Joined November 2010
Canada2869 Posts
September 23 2011 21:57 GMT
#4
Bad idea, they just made overseer cheaper on gas for a reason.

Id love to have dark swarm but not at the cost of having slow, expensive overseers
Kim Taek Yong fighting~
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-09-23 22:02:46
September 23 2011 22:02 GMT
#5
Eh, the last thing SC2 needs is more aoe imo.

So many better things to borrow from BW. Start with proper Carrier/interceptor range mechanic. -_-
zappa372
Profile Blog Joined June 2010
Chile365 Posts
September 23 2011 22:04 GMT
#6
On September 24 2011 06:57 Emporio wrote:
lol, I guess even with the decreased movement, you could still use overseers to scout, since you could just cast dark swarm and move the overseer in and allow it to get inside the base without dying.


Just works with ground

As someone said, if bw, back in his release time were being balanced by blizz and the users. The lurker and the defiler wouldn't have made it into the game.



EE HAN TIMING!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 23 2011 22:05 GMT
#7
No, overpowerd as hell, especially with creep speed zerglings and the clumping mechanism

also

Fungal+Dark swarm


.......

sup bro?
WriterXiao8~~
DreamChaser
Profile Blog Joined February 2011
1649 Posts
September 23 2011 22:07 GMT
#8
Dark swarm was such a fun spell but i would have to disagree because then zerg would actually be suppppeeeerrrr broken why? Hydralisk and Roaches perform a meele attack when they are close enough to enemy units. So by allowing DS back in zergs could effectively demolish every thing because terran has no meele units early on and toss only has zealots to get rofl stomped.
Plays against every MU with nexus first.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 23 2011 22:07 GMT
#9
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.
Call me Marge Simpson cuz I love you homie
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 23 2011 22:13 GMT
#10
Dark swarm is too cool for sc2
Writerptrk
EcterA
Profile Blog Joined March 2009
United States949 Posts
September 23 2011 22:14 GMT
#11
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.

NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 23 2011 22:23 GMT
#12
On September 24 2011 07:14 EcterA wrote:
Show nested quote +
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.



Wouldn't hellions hit under darkswarm??
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 23 2011 22:23 GMT
#13
Nah, I don't like it. I think that increasing the cost and build time of the Overseer, along with decreasing its movement speed, would make Zerg too vulnerable to cloaked units. Not to mention that Dark Swarm would be OP. Like, totally broken.
The room is ripe with the stench of bitches!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 23 2011 22:24 GMT
#14
Wouldn't work with SC2 supermegaultra-noob-friendly mechanics. Casting a corridor of zerg immortality in SC2 would take no effort at all.... just as seen with FFs, storms, FGs and so on...

There are many aspects of BW which made it the perfect game and requires the player to have a minimum skill (no smartcasting, limited selection, no MBS, etc) which applied to a dumbed down version of the game would just not work.
"When the geyser died, a probe came out" - SirJolt
Hier
Profile Blog Joined November 2009
2391 Posts
September 23 2011 22:24 GMT
#15
Well there's already a mutant version of the Dark Swarm in SC2. It is the Point Defense Drone. But even so, simply adding that to the game without balancing anything else would be unreasonable.
"But on a more serious note..." -everyone on this forum at some point.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 23 2011 22:26 GMT
#16
Fungal needs to go and change back into plague if you're putting dark swarm in the game. Also as mentioned increasing cost / build time of overseer is bad unless you give zerg more detection.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 23 2011 22:29 GMT
#17
On September 24 2011 07:23 NuKedUFirst wrote:
Show nested quote +
On September 24 2011 07:14 EcterA wrote:
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.



Wouldn't hellions hit under darkswarm??


Yes and no, their splash damage would hit but their main target wouldn't be hit, they'd still do damage.
Same with siege tanks, their splash would hit but their main target would be invurnable.
WriterXiao8~~
josemb40
Profile Blog Joined March 2009
Peru611 Posts
September 23 2011 22:38 GMT
#18
i like the idea, too bad blizzard isnt lurking this thread right now
wiiiiiiiiiiiiiiiii
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
September 23 2011 22:38 GMT
#19
Dark swarm would be waaaaaay too good on overseers I feel. They would be the only spellcasters to cost no supply so you could mass them up lategame and have infinity swarms with a huge army. Also by design, I don't really like the idea. Either get defilers back in because they're cool or put it on the infestor, but I'm very leery of that. Fungal, IT, NP, and then dark swarm all on one unit would not be desirable at all.
idk. It doesn't fit overseers to have that type of support role. Overlords poop creep, depots wall in and pylons warp in. It feels out of place to have dark swarm on overseers. Added time and cost on overseers would also make scouting and detection very difficult.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
September 23 2011 22:40 GMT
#20
That would be a terrible terrible joke if it came through.... Having a spell like DS on a 50 gas no food unit. No thanks ^^
~~~Liquid Fighting (SC2)~~~
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#66
TKL 2011
RotterdaM977
TaKeTV 389
IndyStarCraft 191
SteadfastSC126
ZombieGrub96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 2011
RotterdaM 977
IndyStarCraft 191
MaxPax 181
RuFF_SC2 133
SteadfastSC 126
ZombieGrub96
UpATreeSC 66
MindelVK 21
StarCraft: Brood War
Calm 2942
Shuttle 561
Dewaltoss 104
910 74
Zeus 70
Mind 68
ToSsGirL 20
Bale 15
Dota 2
qojqva3542
Counter-Strike
fl0m6159
pashabiceps1275
Fnx 667
Heroes of the Storm
Grubby4327
Liquid`Hasu471
Other Games
Beastyqt775
ceh9450
mouzStarbuck396
C9.Mang0152
ToD102
Organizations
Other Games
BasetradeTV224
Dota 2
PGL Dota 2 - Main Stream22
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 121
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 15
• Eskiya23 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie790
• Shiphtur306
Upcoming Events
Replay Cast
3h 52m
Afreeca Starleague
14h 52m
Soma vs Soulkey
INu's Battles
15h 52m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 4h
Patches Events
1d 20h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
3 days
OSC
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.