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I hate Blizzards Stalemate Detector

Blogs > dapierow
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dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
August 22 2011 16:43 GMT
#1
So first of all I just want to say If i remember any one of my games for the rest of my life it will probably be this one... the rage it gave me... was just unbearable...

http://www.sc2replayed.com/replays/176063-1v1-zerg-backwater-gulch

In Spoiler is a description of the game
+ Show Spoiler +

I 14 pool, while opponent 6 pool all in's me... I manage to fend it off with one zerling left in the game... he proceedes to call me a hacker and blah blah... im happy just watching my one zergling chomp away at his hatchery then... I get a message saying a stalemate is detected... and game ends with his hatch having 2 hp...


***
Eat.Sleep.Starcraft 2
Esel
Profile Joined August 2010
Germany151 Posts
August 22 2011 16:50 GMT
#2
owned i guess
i like sc2 more than wc3 because of its mind games , in wc3 the only mind game you could do is go for a different hero than normal to make your opponent thing you are retarded
Existential
Profile Joined December 2010
Australia2107 Posts
August 22 2011 16:56 GMT
#3
Wow that is real unlucky... Sorry mate :/
Jaedong <3 | BW - The first game I ever loved
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
August 22 2011 17:03 GMT
#4
That really sucks. Why did Blizzard think it was stalemate anyhow?
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
bt545
Profile Joined February 2011
United Kingdom27 Posts
August 22 2011 17:05 GMT
#5
OMFG the hatch had 2 hp left. I feel for u.
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
August 22 2011 17:07 GMT
#6
wow.... thats brutal >.< better luck next time I guess
LiquidDota Staff
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 22 2011 17:11 GMT
#7
The stalemate detection activates when it sense no one mining for a certain amount of time if I remember right. There might be other conditions, but that is at least one of them.

I have a similar story from beta (before stalemate existed) where I was on that shitty lava map they used to have playing a PvT we get into an elimination race he kills my nexus, I hide pylons and have a much larger army, I saw him rebuilding CC in my main and needed to go kill it, but he was running around wiping out all my pylons so I had to hold my ground, killed his entire army, but by the time I got to his CC because I had to wait he floated it away. I killed all his army and had map control, but no workers or money, he had a command center but couldn't do shit because I was camping every expo. We sat there for 5 minutes and talked, and I ended up just leaving.

They have a lot of stupidly implemented things in sc2. The stalemate detection should take a LOT longer to kick in, or have better criterion. The revealing players with no nexcus/cc/hatch is just stupid. It's goal is to prevent pylon hiding homosexuality in games, but it actually just ruins elimination races and is just really annoying.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Artifice
Profile Joined May 2010
United States523 Posts
August 22 2011 17:18 GMT
#8
I thought one of the conditions for breaking a stalemate was doing damage to an enemy unit or structure... what the heck :|
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 22 2011 17:20 GMT
#9
Dont you get a 5 minute warning?

You couldnt kill any of his buildings in 5 minutes?
"You people need to just generally care a lot less about everything." -Zatic
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 22 2011 17:25 GMT
#10
On August 23 2011 02:20 Backpack wrote:
Dont you get a 5 minute warning?

You couldnt kill any of his buildings in 5 minutes?

He only had one zergling...it's gonna take a while to kill everything lol
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 22 2011 17:29 GMT
#11
When they announced the stalemate detector it was quite obviously flawed. So flawed it shocked me they would set it up this way.
moopie
Profile Joined July 2009
12605 Posts
August 22 2011 17:42 GMT
#12
Seems silly that it doesn't realize if damage is still being inflicted = not a stalemate.

:/
I'm going to sleep, let me get some of that carpet.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 22 2011 17:54 GMT
#13
--- Nuked ---
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
August 22 2011 18:18 GMT
#14
On August 23 2011 02:54 krndandaman wrote:
they should make it so that they have to first fulfill the requirement of having no attacking units before announcing stalemate for not mining for a while.

that wouldn't work because if player 1 only has ground units and no mining ability and player 2 floats a building to the corner, it's still a stalemate. I like the idea of no damage being inflicted as an additional requirement to stalemate.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
whitelly
Profile Joined May 2011
Czech Republic50 Posts
August 22 2011 18:37 GMT
#15
You rage over such boring game ?That is some serious I-have-to-win issue
And at any rate,you won,so you rage just over some number in ladder?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 22 2011 18:49 GMT
#16
--- Nuked ---
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 22 2011 19:06 GMT
#17
Shouldn't one of the criteria be nothing is taking damage?
Moderator
Tegin
Profile Joined November 2010
United States840 Posts
August 22 2011 19:48 GMT
#18
On August 23 2011 04:06 Chill wrote:
Shouldn't one of the criteria be nothing is taking damage?

Yes! If a building it under attack there obviously isn't a stalemate. Dunno why Blizzard implemented it this way. Sorry OP..that's brutal :/
Pain is weakness leaving the body.
CryMore
Profile Joined March 2010
United States497 Posts
August 22 2011 21:19 GMT
#19
Sadly it's not taking damage, its building destroyed. I think it's to prevent someone from infinitely stalling a game (i.e. zealot versus 1-ling, the ling constant hits a building to stall the game forever), but even then its a bit silly.

Stale Mate (From Liquipedia)
Generate income,
Produce a unit,
Construct a building,
Research an upgrade, or
Destroy an enemy building.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 22 2011 21:23 GMT
#20
Ah I guess that makes sense. I never thought about one Muta flying around and dealing one shot worth of damage to stall a game forever.
Moderator
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2011 21:39 GMT
#21
Wow that's pretty epicly sad T.T Possibly they need to change stalemate conditions to extend time a bit.
Porouscloud - NA LoL
Bibdy
Profile Joined March 2010
United States3481 Posts
August 22 2011 22:03 GMT
#22
If they keep changing the rules every time there's some obscure corner case scenario, we'll end up with a Federal Government of Starcraft 2 Stalemate Detection before you know it.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 22 2011 22:07 GMT
#23
On August 23 2011 07:03 Bibdy wrote:
If they keep changing the rules every time there's some obscure corner case scenario, we'll end up with a Federal Government of Starcraft 2 Stalemate Detection before you know it.

That sounds fun and might get me to donate $
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 22 2011 22:14 GMT
#24
I also lost a game in a stalemate that I would have won had it not ended the game.

4 void rays vs4 spores. It was gonna be interesting.
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