• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:44
CEST 04:44
KST 11:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9720 users

A fix for early aggression

Blogs > naventus
Post a Reply
naventus
Profile Blog Joined February 2004
United States1339 Posts
July 14 2011 04:19 GMT
#1
Most top players would agree that 1 base play is very strong and unpredictable.

The effect of this is that players often end up having to turtle on one base for 7-9m before taking the second base. Doing so makes for an awkward transition where neither player was able to get to the tech they need for actual aggression (ghosts, council upgrades, infestors), and introduces another lull in the game until 13+ min.

What if mains only had one gas? There may have to be a bit of rebalancing of the mineral dump units, but maybe one gas would make everything a lot more controllable. It would be easier to count where the gas went. It would neuter the strength of many one base allins.

The point of a safer fast expansion is that it is more optimal for maxing econ, and getting the appropriate tech. Hopefully the result would be a smoother transition into the mid game where people have the tech and econ to attack earlier.

*
hmm.
Jumbled
Profile Joined September 2010
1543 Posts
July 14 2011 04:25 GMT
#2
Sounds terrible, given that the most aggressive builds tend to be relatively low-gas.
naventus
Profile Blog Joined February 2004
United States1339 Posts
Last Edited: 2011-07-14 04:35:36
July 14 2011 04:35 GMT
#3
Where did you get that idea? Almost every difficult 1 base build is 2 gas.

111 vs P
2 port banshees vs Z
3gate VR vs T
3gate blink stalkers vs T
3gate contain vs T
fast DTs

Almost every low gas build is trivial to handle.
hmm.
ketomai
Profile Joined June 2007
United States2789 Posts
July 14 2011 04:43 GMT
#4
Why would you fix one part of the game by completely removing another part of it? That's like proofreading an essay by removing paragraphs.

The problems people see isn't that there's too many possible builds, it's that it's too hard to scout it for some races. There's no reason to make the game less complex needlessly. Imagine if BW didn't have any tech builds. It'd be impossible to even go mech in some situations or go for early 2 hatch muta harass.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 14 2011 04:46 GMT
#5
guys! 4gate is too good! let's make it so that protoss players can't do any build other than 4gate!

what? terrible idea
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
July 14 2011 04:48 GMT
#6
you're very naive if you think that changing the economic way sc2 works would help balance the game at all, let alone in this '1 base timing' window you're describing. Not only will it fundamentally shift the balance of standard 1 base compositions (protoss needs early sentries vs zerg to make it into the midgame with a reasonable position), removing the viability of these timings actually makes the game truly silly and boring for a longer period of time from the beginning.

overall this change makes no sense. how can you expect changing one of the most fundamental components of how economy in sc2 works to balance the all but infinite entropy of what progresses from that point onward. Even in bw the difference of mineral only 3rd changed balance and structure of games hugely, and sc2 isn't nearly that developed.

all in all, ridiculous idea. sorry to break it to you.
[s]savior[/s] jaedong fighting! // member of LighT eSports
Pelopidas
Profile Joined January 2011
Canada225 Posts
July 14 2011 04:58 GMT
#7
If anything mineral mechanics, not gas mechanics should be changed. Currently in sc2, bases gather the same amount of minerals per worker up until they reach 16 workers. If this were changed so that diminishing returns occurred after 8 workers it would make one basing much less viable.
Esports killed Starcraft
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-14 05:06:05
July 14 2011 05:02 GMT
#8
Workers need to mine for longer but bring back more minerals.

This will make expos easier to defend because going 8 scvs split between two bases brings more money than 16 scvs on 1 base, unfortunately right now having an extra base makes no difference to economy till saturation.

There are a ton more reasons though.

Also less scouting options, no free scans, small maps, no scourge, perfect wall, etc.

No high ground advantage

No worker glitching, essential for defending really early rushes.

Marines can't be sandwiched between buildings to defend against zealots.

Supply depots are weaker.

Banelings do 80 damage to buildings.

Macro Mechanics.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 14 2011 05:22 GMT
#9
It's not too hard to figure them out if you scout what units he has and how many at what time. Sean did a daily on this actually. That, combined with watching the replays to get an idea of the timings, can indicate stuff pretty clearly at the higher levels actually.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
DusTerr
Profile Blog Joined January 2011
2520 Posts
July 14 2011 05:51 GMT
#10
are you talking about high level ladder (where people are usually trying to mass wins as quickly as possible) or high level tournament play where players actually need to win? ... b/c I seldom see a tournament player on 1 base longer than 5 min.
kyarisan
Profile Joined May 2010
United States347 Posts
July 14 2011 07:42 GMT
#11
On July 14 2011 14:02 sluggaslamoo wrote:
Marines can't be sandwiched between buildings to defend against zealots.

i can tell where you're coming from on all of these as a fellow BW player, but i think this one is not as necessary due to an increase in marine DPS. agree with your perspective in general though
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
July 14 2011 08:17 GMT
#12
On July 14 2011 13:19 naventus wrote:
Most top players would agree that 1 base play is very strong and unpredictable.


Do they? Really? Did you do the survey, or did you just make that up on the spot and hope we'd all agree to it? Even if it's true, I'm not sure they'd agree that it needs a nerf.

I'd guess if you were to survey actual Starcraft matches, you'd find that the higher you go skillwise, the more you'd find it's the top players who are disproportionately comfortable with very early 1rax/1gate/hatch first expanding, (except for maybe PvP, and even there, the elephant-in-the-room strategy uses only 1 gas). It's the lower leaguers who are too frightened to expand because of all the big scary bad guys that might be out there.

Less gas is a Zerg nerf, and it's a buff for 4gate in PvP - you want to edit the maps in ways that would probably warrant balance changes in the game proper, which is a bit of a tail-wagging-the-dog situation.
Zidane
Profile Blog Joined July 2008
United States1692 Posts
July 14 2011 09:05 GMT
#13
This would hurt protoss so badly
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
July 14 2011 10:16 GMT
#14
Maps that are large with small chokes and backdoor expansions already promote expo first very strongly. The thing is you see Blizzard purposefully incorporating small rush maps because they like that one base play is part of the game. So what I'm saying is, it's easy to disuade 1base all-ins with map design, but the powers that be don't want to.
No logo (logo)
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 14 2011 11:37 GMT
#15
This seems like balancing with a sledgehammer. It'd change everything about the game completely.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE179
PiLiPiLi 19
RuFF_SC2 0
StarCraft: Brood War
Leta 1758
ProTech181
NaDa 47
Dota 2
NeuroSwarm220
LuMiX0
League of Legends
JimRising 651
Counter-Strike
taco 318
Other Games
summit1g9182
fl0m571
C9.Mang0317
minikerr4
Organizations
Other Games
gamesdonequick1170
StarCraft 2
CranKy Ducklings22
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 100
• davetesta21
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Sammyuel 0
StarCraft: Brood War
• iopq 9
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1127
Upcoming Events
FEL
6h 16m
Patches Events
10h 16m
AI Arena Tournament
14h 16m
FEL
1d 7h
Sparkling Tuna Cup
1d 7h
Replay Cast
1d 20h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.