• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:09
CEST 02:09
KST 09:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th122Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7173 users

The 4 Elements of Scouting, Revised Version

Blogs > Blasterion
Post a Reply
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 14 2011 19:42 GMT
#1
Bored at work, might as well rewrite something


Suntzu (author of Art of War) once said "know your enemy and yourself, and you'll fight a thousand battles with no losses" what he really means is that you really need to scout

This was something that was taught to me by a friend during the SC2 beta, he no longer plays SC2 really. But this is something that has helped me alot during my days getting myself from Copper to now Gold. (back then there was a Copper League)

Now what is scouting?
Scouting is a burst of information.
What is Monitoring?
monitoring is different from scouting as it is a steady stream of information rather than a sudden burst of intel.
eg. overlords, observers, xel'naga towers, sensor towers.

the main out look for monitoring is movement. Monitoring is used exclusively for tracking movement. Movement include tech movement, production movement, army movement and Economy movement.

Is he expanding, is he moving out, is he teching, what is he producing. These aspects are movements that make up game changing decisions.
Monitoring is that much scarier than scouting. Because it's the same as being scouted every single second.

Back to scouting.
There are 4 stages to scouting
A-To See
You can't scout what you can't see. You can assume, but you can always be wrong.
B-To Recognize
You see something, now you take what you see, and you recognize what it is
C-To Interpret
You take what you just saw and you add it to what you already know
D-React
You make a decision based on the updated information

So it happens like this.
I see a proxy pylon.
I recognize this is an aggressive maneuver from the opponent
I interpret that it is a 4 gate timing attack based on this and my previous scouting.
I react by dropping 2 bunkers

Now to scouting there's more to it than what it seems, Breaking it down, It's called the 4 elements of scouting

What is the 4 Elements of scouting?
Econ
Army
Position
Intel

These 4 dictates pretty much all decision making in any given game
Econ-How many bases is the opponent on? am I ahead, behind, or even?
Army-What's his composition, tech, and number of units? his production etc.
Location-Where is his army? this dictates whether you can catch him off guard with harassment or a push.
Intel-What does the opponent know about me? does the opponent know my econ army and position?

Now to put these intel into use

Econ-He has more bases than me- Should I attack?
He has less econ than me- is he cutting workers?
If he is cutting workers where is he spending the money?

Army-He has more units than me-is a push coming?
He has less units than me-can I attack him?
Does he really have less units? could he be concealing his numbers?

Position-He is pushing towards me-What can I do to defend.
-He is out of position-Can I deal Econ damage? or harass?

Intel-He knows I have more econ- is he going to harass/attack me?
-He knows I have more econ-is he going to expo soon?
-He knows my army is weak-is a push coming?
-He knows my army is here what can he do to take an advantage of my position.



Normally a decision is made by having at least 2 elements of scouting known to you. For example. He has alot Zealot Stalkers no sentries, He is on one base. => He will push me soon.
or He knows I have my expo up, He's on one base => He will push me soon
or He has Zealot and Stalkers, his army is in his natural=> He is going to take an expansion, thus, I can take another expo.

Scouting is easy, you move your units around and you see stuff. but what's hard is taking what you see and putting the puzzle together.
Econ Scouting Examples
Pylon below the ramp => he'll expo soon
A town hall structure in construction => Expo
A lot of drone count on 1 of the bases => He's building an expo somewhere

Army Scouting Examples
I see early Council, get detection. DTs inc
I see chrono boosted cyber core with 1 gate 1 gas => 4 gate incoming
Barracks Factory Starport=> Expect Banshee.

Position Scouting examples
this is self explanatory really, where is his army. does he have 1 large army or 2 small army? Harassment scouting fall under this, as well as proxies.

Intel scouting
Really you should deny as much intel as possible. But, as the game goes on, Your opponent will
A-know what your econ is like
B-Know what your army is like
C-Know where your army is
D-Probably have an idea of what you know about him.

A good example is your opponent scouts your banshee rush. You know that he has confirmed
1-Your econ, because you're probably on one base
2-your army, Banshee and some marines.
3-You know that he has scouted your banshee.

Now the opponent knows you're rushing banshee, the response? engi + turrets, of course you can continue the banshee rush or not, that's up to you. but Now you know what the opponent knows about you. So you totally could cancel go siege tank,viking or something. but whatever decision you just made is a intel scouting decision.

Now when you do scouting, you naturally interpret the information that you have seen. Interpreting intel is to put what new information you gained and add it it to what you already know.
What do you already know?
You know at the very start of the game, what your opponent is playing (save for random.) Now that you know their race. You have a list of possibility that comes up
For example, your opponent is Protoss
You know that he might 4 gate
or 1/2/3 gate expo
or he might FFE
or He might 3 gate robo.

what he can't do obviously is a stim timing push (lol)

Now you take what you already know and you scout for the possibilities.

I see 3 gates, and a Expo, with alot of sentries (econ+army scouting) there for he has no robo yet.
He has alot of sentries, there for It's hard for me to engage. But he won't have a robo. thus, no observers. There for cloak will be tremendously powerful.

You have just created new information. And based on this new information you react,

By making ghosts/banshee because they can cloak.

BUT, before you do, what does he know about you? What will he react? Will he be able to react in time? How much damage can you do before he reacts properly.

This more or less a break down of scouting mentality. And These are just some example of usages of scouting and the basic aspects of scouting.
Information is power, so don't ever forget to scout.


-Credits to Gifted for teaching me this

What's your scouting mentality like?

*
[TLNY]Mahjong Club Thread
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Enki Epic Series #9
CranKy Ducklings26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech967
PiGStarcraft523
Ketroc 54
CosmosSc2 42
StarCraft: Brood War
GuemChi 4366
Artosis 545
NaDa 19
ajuk12(nOOB) 15
League of Legends
JimRising 21
Counter-Strike
pashabiceps1960
Fnx 1919
Super Smash Bros
hungrybox243
AZ_Axe180
Mew2King56
Other Games
summit1g13454
shahzam697
uThermal347
C9.Mang0171
Maynarde121
JuggernautJason108
Organizations
Other Games
gamesdonequick511
BasetradeTV255
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 92
• CranKy Ducklings SOOP27
• RyuSc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 53
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt527
Upcoming Events
Sparkling Tuna Cup
9h 52m
WardiTV Spring Champion…
10h 52m
Maestros of the Game
15h 22m
The PondCast
1d 9h
Kung Fu Cup
1d 10h
uThermal 2v2 Circuit
1d 14h
Maestros of the Game
1d 15h
Replay Cast
1d 23h
Replay Cast
2 days
WardiTV Spring Champion…
2 days
[ Show More ]
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.