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Brain Transcode

Blogs > MiB
Post a Reply
MiB
Profile Blog Joined May 2009
Sweden325 Posts
April 24 2011 01:13 GMT
#1
Before i start write this blog and you reading it. Let me go and do some research on bloggin...brb....
O... I see there are different types like diary ones and review types.

And before you start wondering what I mean with brain transcode. I just wanted to transcode what my brain says... But then I just froze and realise that if I just jump you readers in that mess i call a brain you will get lost and scared. I do also realise that by writing "you readers." And "You will be scared." I have maybe offended some of you and you stopped reading my blog cause who am i to claim fame with absolutely no background. but but anyway lets start the brain transcoding in 3. 2 . 1 .0

Awv shit i gave my self to much pressure to write something clever something that will make you stay and laugh and cry all at the same time. At the same time it tickles your logical part of you brain.

Aw fuck this personal diary blog thing let me just write a review

Review of the game... I cant i just cant write my opinion i don't have enough research who am i to write shit about a game you like and also people will be like
"Ye ye you are reviewing that game e just like everyone else on this planet" my whole body protest me from being common okej okej screw it here it goes.


The thing i don't like about the game Portal 2 is the fact that I can't jump up on Railings. If you remove all the eye candy in that game like buildings far away and high hanging railings. The game would be a more constricted corridor shooter than than.. I'm gnna say it Call of duty!

If all the invisible walls in portal had colour you would have claustrophobia after the first 2 minutes. With that said I do like the game but I'm afraid of half lifes future, if I'm not allowed to jump up on a box, up on a shelf, then upp on dr Kliners head during a story talking sequnse. The game wouldnt be fun any more. Do not remove my freedom and add fake eye candy!

Also they should have had difficulty levels in portal. Like if you listen to developer commentaries they say we had it like this but five out of thousands of people didn't get it so we moved the hole down to make it a little easier for them. Could't they save the little harder level for a harder difficulty and add it to the story or hey could have kept it hard and had a direct solutions guide like in Tales from monkey island redaux.

As you can see from my ramblings another reason why i call it brain transcode i just get ideas on the fly and write them down just like this sentence

Anyway it's getting a little crowded it's time do add a.

TL:DR

Portal 2 is the ending of gaming as we know it! especially if other developers look at it and think
"Ooo we need to hold the players hand even more than what we allredy have done"
Discuss!!!



*
How do I shape water.
G_G
Profile Blog Joined February 2010
Canada178 Posts
April 24 2011 03:13 GMT
#2
I with you on this.. I didn't think Portal 2 was that great. It was well polished, like the characters and the opening scene in particular with the room falling apart, but it lacked in actual gameplay. The puzzles felt like they were designed to be obvious. That whole middle section of the game where you're walking around a bland dark brown/grey underground with no almost no puzzle solving was almost enough to put me off finishing the game. Not being able to climb on things at all, and not having a crouch jump in a valve game?!

WORST OF ALL the trailers! I was all excited that the trailers were showing complex fast paced timing based puzzles, and like a fool expected game play trailers to actually represent the game play of the actual game. Valve says they intentionally made the trailers show "ninja moves" to make the game appear more exciting. I take that as admitting that they straight up fabricated an inaccurate portrayal of the game to bait people into buying a game they don't actually want. You cannot ethically advertise Madden as Blitz, or Forza as Burnout. Imagine buying Oblivion because of a trailer that showed Splinter Cell caliber stealth mechanics. Forza is not a bad game by any means, but I don't want to play racing sims. Portal 2 is not a bad game, but I wouldn't have bought it if I knew it was easy and slow, unlike the trailers which made it look challenging and fast paced.

LIES:


Nothing even close to any of that is actually in the game. False advertising to sell copies. It wouldn't be so bad if they had just cut those levels to make the game more approachable, but they actually admit to making bull$@^# trailers just to make the game appear more interesting than it is.
MiB
Profile Blog Joined May 2009
Sweden325 Posts
April 24 2011 21:59 GMT
#3
Sry im responding late but it was my first blog and i was nervous of the result.

Aaa yes you are totally right on the trailer part since i and many players are often glued on trailers for game years before they are released and start making up our own games in our brain.

And portal seemed amazing fun in some of it's first trailers the only thing that really came true was the amazing soundtrack. And voice acting.

Portal1 featured bonus challenge maps!

Couldn't they have kept all those hard levels that didn't go through testing as challenges. In portal 2.

Cause the logic part of my brain didn't get satisfied with the puzzle game that is portal 2 i actually think it got downgraded. And my other brain part that wants freedom got offended. :D
How do I shape water.
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