• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:04
CET 17:04
KST 01:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1527 users

Learning Curve with PvT 2-3gate stargate

Blogs > Danglars
Post a Reply
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 19 2011 08:19 GMT
#1
Danglars vs GhoST PvT, replay PvT for the discussion. He's producing 5 marines at a time and dies.
Danglars vs RedMosquito, replay #2.
Both replays are Metalopolis, one of the best maps due to easily harassed-by-air mineral lines and good proxy locations. All opponents are midmasters


Whenever I scout a Terran walloff on maps like Metalopolis, Shattered Temple, Xel Naga, and Shakuras, I become seriously inclined to proxy a stargate and attack the walloff with void rays. The proxy stargate is to try to keep it hidden from terran scans and scouts as well as get the first 2 void rays to the walloff as fast as protossly possible.

When I 2gate stargate, I'm spending every time of income on 1 base building probes / gateway / void rays. With the surplus of probes that accumulates, you get a significant boost in income upon expanding while still pinning your opponent in his base. Feels very loose, tons of followups possible, you don't have to outright kill him with your first attack and contain.
Compare this to 3gate stargate, where the first attack is reinforced much more heavily, you're inclined to cut probes at 1base saturation point to get the units out, as well as abruptly cut a gateway's production if you want more than a few initial void rays. There's a lot more pressure to land a kill doing this, but you have a lot more ground army to pressure the ramp until stuff dies at the top, or hold them at the ramp as your void rays attack at an exposed mineral line.

I've been leaning towards the 2gate stargate version because I like expanding against a Terran, and I'd like a substantial economy to fall back on / contain with if a multitude of bunkers and late viking production makes it obvious I will not break him. HOWEVER it is hard as hell to macro an additional nexus, probe transfer, more gateways from this income, etc when you're microing on the his ramp. You have this burden, knowing that if you let a ton of marines or MM down with a concave that all of your forces are dead. Stim makes the time period where this happens incredibly short. You will see on the game against GhoST that I let my minerals climb to 1k+ with me just staring at my army.

Timings:
1) When you scout a starport go down, you're better off only continuing the attack if stuff's dying left and right. You can't kite vikings with void rays; you can't keep him contained if he has the option to do a medivac drop. Make a decision to withdraw to your expansion or kill him before that port gets into production
2) Marine/Tank openings with bunkers can be VERY hard because tanks do good ranged damage to stalker before siege mode, and you can't camp the bottom of the ramp with gateway during siege mode. Also involves a factory so faster trip to vikings/medivacs
3) Scout a cloaked banshee opening and your luck is what you'll have to rely on. Depending on the exact time you dropped your stargate (I do after 1st gate and after 2nd depending on the ease of proxying the stargate and if he's scouting me) you may not be able to mount a significant enough assault in time. Build has no observers and no forge so cloaked death on your attacking units or defending can be game. If you are able to push in, spot the tech lab researching graphic (high density green particle effects) and kill it ASAP. You can switch to phoenixes to deal with an uncloaked banshee but the cloaked can ruin you.
4) Best timing is against expansion builds and passive play in general. If he's challenging your map control with 3rax or heavy pressure you may not be able to attack in your timing. Think void rays caught crossmap and gateway units walking to his ramp meeting MM with conc shells.

*
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:39 GMT
#2
2gate stargate is more vulnerable to build order losses than 3gate stargate.

if they're doing something like a cloaked banshee attack, trying to put pressure on with 2gate stargate and then expanding leaves you inordinately vulnerable for a long period of time. Unless you break the ramp and manage to delay the tech somehow, you can just instantly lose to the banshees.

a 3gate stargate doesn't have this problem as much, as its easier to break the ramp and win outright.

Generally speaking though, besides the risk of auto build order loss, the 2gate stargate is a "better" build as it can allow you to safely expand, forcing a midgame transition and that is always the sign of a good build, that it can sustain you through into the midgame.

If your goal is to just win outright, a 3gate stargate is flat out better. If your goal is to find a good build thats solid on the early game and can transition well without sacrificing economy into the midgame, you're better off with 2gate stargate, just see if you can find somewhere to squeeze in a forge and a cannon at each mineral line, or a robo solely for observers (if strapped for gas, go for the cannon as its minerals only (150x3 = 450 minerals) if strapped for minerals go for the robo as its 225/175 (200/100 for robo 25/75 for obs)
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 19 2011 08:41 GMT
#3
On April 19 2011 17:39 Dhalphir wrote:
2gate stargate is more vulnerable to build order losses than 3gate stargate.

if they're doing something like a cloaked banshee attack, trying to put pressure on with 2gate stargate and then expanding leaves you inordinately vulnerable for a long period of time. Unless you break the ramp and manage to delay the tech somehow, you can just instantly lose to the banshees.

a 3gate stargate doesn't have this problem as much, as its easier to break the ramp and win outright.

Generally speaking though, besides the risk of auto build order loss, the 2gate stargate is a "better" build as it can allow you to safely expand, forcing a midgame transition and that is always the sign of a good build, that it can sustain you through into the midgame.

If your goal is to just win outright, a 3gate stargate is flat out better. If your goal is to find a good build thats solid on the early game and can transition well without sacrificing economy into the midgame, you're better off with 2gate stargate, just see if you can find somewhere to squeeze in a forge and a cannon at each mineral line, or a robo solely for observers (if strapped for gas, go for the cannon as its minerals only (150x3 = 450 minerals) if strapped for minerals go for the robo as its 225/175 (200/100 for robo 25/75 for obs)


You may even want to see if you can get away with 1gate stargate and squeeze in a robo that way, if your macro is perfect (using that gate constantly and chronoboosting it and you go for an expansion earlier, you can get still a fair amount of gateway units with your void rays to pressure the front, and be safe from attack)

Definitely do not proxy the stargate if you're going 2gate stargate.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Jumbled
Profile Joined September 2010
1543 Posts
April 19 2011 08:49 GMT
#4
On April 19 2011 17:39 Dhalphir wrote:
2gate stargate is more vulnerable to build order losses than 3gate stargate.

if they're doing something like a cloaked banshee attack, trying to put pressure on with 2gate stargate and then expanding leaves you inordinately vulnerable for a long period of time. Unless you break the ramp and manage to delay the tech somehow, you can just instantly lose to the banshees.

a 3gate stargate doesn't have this problem as much, as its easier to break the ramp and win outright.

Generally speaking though, besides the risk of auto build order loss, the 2gate stargate is a "better" build as it can allow you to safely expand, forcing a midgame transition and that is always the sign of a good build, that it can sustain you through into the midgame.

If your goal is to just win outright, a 3gate stargate is flat out better. If your goal is to find a good build thats solid on the early game and can transition well without sacrificing economy into the midgame, you're better off with 2gate stargate, just see if you can find somewhere to squeeze in a forge and a cannon at each mineral line, or a robo solely for observers (if strapped for gas, go for the cannon as its minerals only (150x3 = 450 minerals) if strapped for minerals go for the robo as its 225/175 (200/100 for robo 25/75 for obs)

You can squeeze in a forge as security against banshees even in the 3gate stargate bust. The reason is that you want your army to be be almost entirely stalkers and void rays, which means that gas is your limiting resource and you'll have some excess minerals. If you scout early and find an incomplete wall-off, gas stealing is another option to prevent quick banshees.

If you're opening 2gate stargate and going for an expand, you probably don't want to be overly aggressive. Just use harassment with air units to hinder the terran and keep him in a defensive mindset.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 20 2011 08:38 GMT
#5
Interesting comments thus far. No, my goal is not to win outright UNLESS it's a 1rax FE (with 2 or fewer bunkers) or 2rax FE (same constraint). I don't mind transitioning into a somewhat normal build if he's better than me using a 1/1/1 hellion drop or 3rax stim timing.

Have to disagree on proxy stargate comments. I have the most trouble with cloaked banshees when I have to wait for a stargate in base to rally the void rays crossmap (I do this crossmap spawns like shakuras or taldarim, similar walloffs scouted). Void rays are too damn slow and maps can be very very big.

I agree with the pressure, you don't have to break him right then and there. I go back to my original thought: I'm doing this in reaction to a walloff so he has something risked on the ledge, giving my harass some additional meat. That and of course, I don't have to precharge on proxy pylons (not that it's bad) and can do it on supply depots / barracks / CC. Good good discussion! I'm a big believer in robo just for obs if its a cloaked banshee build -- I like the mobility, and with cannons there's nearly always some key pylons or buildings I can't get covered by 3 cannons! Cannons are for me stopgap measure until robo completes IF I don't have the gas.

Glad to hear some other people doing it and their experiences =) Happy PvTing
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Please log in or register to reply.
Live Events Refresh
Wardi Open
16:00
Mondays #60
Liquipedia
Wardi Open
12:00
#59
WardiTV2429
OGKoka 401
Rex108
IntoTheiNu 46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 401
mouzHeroMarine 178
Rex 108
StarCraft: Brood War
Rain 4614
Horang2 2187
Sea 1981
Jaedong 876
Larva 577
Mini 560
firebathero 415
Mong 81
Killer 69
Hyun 63
[ Show more ]
Backho 54
sSak 38
Rock 32
Terrorterran 28
Aegong 25
scan(afreeca) 23
JulyZerg 22
zelot 21
SilentControl 7
ajuk12(nOOB) 7
ivOry 5
Dota 2
Gorgc5896
qojqva3236
Dendi1221
420jenkins250
syndereN244
XcaliburYe220
Counter-Strike
byalli535
oskar97
Other Games
hiko659
Mlord554
Hui .302
crisheroes301
Lowko286
ceh9279
Fuzer 252
Sick168
Liquid`VortiX133
Mew2King84
QueenE45
KnowMe31
Trikslyr20
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 47
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1821
• WagamamaTV464
League of Legends
• Nemesis3402
• TFBlade875
Upcoming Events
Replay Cast
6h 56m
WardiTV Korean Royale
19h 56m
OSC
1d
Replay Cast
1d 6h
Replay Cast
1d 16h
Kung Fu Cup
1d 19h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.