• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:08
CEST 00:08
KST 07:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #4/8 - Percival Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4154 users

Full Map Analysis

Blogs > tzenes
Post a Reply
tzenes
Profile Blog Joined March 2010
Canada64 Posts
Last Edited: 2011-03-11 17:40:12
March 11 2011 08:11 GMT
#1
I had originally hoped to collect more data on the Blizzard maps before releasing this, but given that they seem to be phasing those maps out of major tournaments I figured I'd share my findings so that they could be useful for as long as still possible.

The original question I wanted to answer is as follows:

Many tournaments allow losing players to pick the next map, so which map should I pick?

To solve this question I grabbed my graphing calculator (and a spreadsheet) and began to input data. I needed a fairly large source of data to pull from, but I also wanted to avoid any inaccuracies caused by much better players stomping on worse players. While those samples are statistically significant, they indicate the need for a much larger data set. Ultimately, I chose to go with TLPD's data on a per map basis. Some of my more preliminary work can be found here: http://gaming.stackexchange.com/questions/15526/what-are-the-terrans-best-and-worst-1v1-maps/15550#15550

You can find this data here: http://www.teamliquid.net/tlpd/tlpd_select.php

My spreadsheet is here: https://spreadsheets.google.com/ccc?key=tsdNUMXQu6hIurnQigHkGTQ&authkey=CMX1050H#gid=0

Almost immediately you'll notice that no map is considered "Balanced." As a threshold for Balanced/Imbalanced I decided to require a statistical 95% confidence. Many scientific journals require P < .1 or P < .05 (90% and 95% respectively), so I feel this is a good number. As you can see, there is no map which has a P value greater than .95, thus there is no map which I am 95% or greater confident that it is balanced.

Based on this, the remainder of the data falls into two categories: Maps which may or may not be balanced, and maps which are imbalanced.

A closer look at the data will also reveal the following fact: Zerg's lose a lot. Based on my sample data ZvP is 47.6% win rate and ZvT is 44.1% win rate. Initially I assumed that a Balanced map would have a 50% win rate for all races, but the result is that all maps came up imbalanced against Zerg. As a result I had to recalculate my data based on the observed Zerg win rate. When we take that in to account we see there are a number of maps where Zerg have an unusually high win rate (though not necessarily better than 50%). One could argue that means all maps are imbalanced against Zerg, only some less so, but that sort of argument is irrelevant in answering my original question. I only seek to identify the maps which are most likely to provide an advantage from the pool.

With out further ado here is your tl;dr; the following maps are most likely Imbalanced:

1) TvZ Xel'Naga (favoring Terran) at 99.97% confidence
2) ZvT Shakuras (favoring Zerg) at 99.96% confidence
3) ZvP Blistering Sands (favoring Zerg) at 99.92% confidence
4) PvT Xel'Naga (favoring Protoss) 99.8% confidence
5) ZvT Blistering Sands (favoring Zerg) 98.6% confidence

Probably the most shocking map on this list is Xel'Naga which favor's Terran against Zerg and Protoss against Terran (PvZ is not significantly different from standard). There isn't a lot of literature that points to Zerg doing poorly on Xel'Naga, but is it the most likely map to be imbalanced against them.

Another interesting map is Blistering Sands. It seems in both match ups it favors Zerg. This is strange as Blistering Sands is frequently quoted as a map with a fairly short rush distance, but it turns out that distance is still fairly long (~40 seconds), and an easily defensible natural seem to put this map more in favor of the Zerg. Another worthwhile point to notice is the ease of Overlord scouting. The horse shoe shaped main, leaves many angles for an overlord to squeeze in.

A map which didn't make the list (but deserves honorable mention) is Metalopolis. While still not a great map for Zerg the confidences were 9.85% and 12.1% (for PvZ and PvT). Though I can't say with statistical certainty that this is a bad map for Zerg, gut instinct tells me that those numbers are very low. I've written about Metal before (http://www.teamliquid.net/forum/viewmessage.php?topic_id=179183) though my original measurements assumed that Zerg should win 50% of the time (instead of the 45% of the time they win on average across all maps).

Because no map had a P value greater than .95, I can't say with statistical certainty that any map is Balanced, however, I can list the maps which are more likely balanced:

1) PvT on Blistering Sands (86.5% confident)
2) ZvP on Shakuras (82.5% confident)
3) ZvP on Lost Temple (74.0% confident)
4) PvT on Metal (73.2% confident)


Edit: here is the data for patch 1.2 only: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHVWcDMxLXFqSlFVOVJfS3hwazluZHc&hl=en&authkey=CJCVoeUL


jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 11 2011 08:31 GMT
#2
I tried to do this a while ago but you need to specify date ranges. Start with 10/14 to get only patch 1.2 data and then go even later for some maps.

TvZ on Steppes was 39-35 from 1.2 release to the end of 2010, and 19-7 in 2011. So clearly trends change very quickly, making this analysis very difficult.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 11 2011 08:36 GMT
#3
http://www.teamliquid.net/tlpd/details.php?section=sc2-international&type=maps&id=222&part=games&matchup=all&league=any&from_year=2010&from_month=12&from_day=3&to_year=2011&to_month=3&to_day=3&action=Update#tblt-2883-1-1-DESC

Also there are hundreds of games with no map data. If you look at the last 3 months you see a pretty clear T > P > Z = T on the unknown data at least, I'm guessing it doesn't change much if you add known maps.
tzenes
Profile Blog Joined March 2010
Canada64 Posts
March 11 2011 17:40 GMT
#4
On March 11 2011 17:31 jalstar wrote:
I tried to do this a while ago but you need to specify date ranges. Start with 10/14 to get only patch 1.2 data and then go even later for some maps.

TvZ on Steppes was 39-35 from 1.2 release to the end of 2010, and 19-7 in 2011. So clearly trends change very quickly, making this analysis very difficult.


So I produced a similar sheet restricted to 1.2:

https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHVWcDMxLXFqSlFVOVJfS3hwazluZHc&hl=en&authkey=CJCVoeUL

Ultimately we see little difference in the data (though I am not confident that Metal is Balanced in PvT).

The top 4 unbalanced maps remain unbalanced.

With less data 1 map does fall out of that category and you can no longer be sure if it is unbalanced (though the probability that it is remains high).

Ultimately less data gives me less power to say things, but it doesn't not significantly change the balance picture
nosliw
Profile Blog Joined December 2008
United States2716 Posts
March 11 2011 17:45 GMT
#5
awesome stats work guys!
Treehead
Profile Blog Joined November 2010
999 Posts
March 11 2011 21:24 GMT
#6
This definitely answers the question you set out to ask: assuming your opponent does something "normal", which map is the easiest to beat him on?

I want to point out, for people who skipped straight to the analysis that this doesn't answer another question: which maps inherently favor one race over another?

Why? Your numbers reflect that what certain races are doing currently are not effective on the maps you've listed. Your numbers do not reflect a wide variety of strategies, however, as most of the time people use one form or another of "standard" strat. Maybe zealot/carrier is amazing on Xel'Naga Caverns. Maybe it isn't - you never really see that type of play from competitive gamers, so we don't know.

Once upon a time, a strategy would be good because the only people who could make it to the top used that strategy, in a process similar to natural selection. With how publicized strategies are these days, everyone does what the pros do. Therefore, lots of things which might work are never tried.

I'm just saying, TvP should be balanced - but this doesn't mean MMM v. Gateway/Colossi must be balanced on Shakuras Plateau, just because this happens to be how most people play the matchup right now.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Rogue vs ByuN
Serral vs Clem
Classic vs TBD
PiGStarcraft96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
ViBE88
PiGStarcraft69
SpeCial 44
StarCraft: Brood War
Hyun 42
Dota 2
capcasts449
420jenkins279
NeuroSwarm101
League of Legends
Doublelift3551
Counter-Strike
apEX2206
Heroes of the Storm
Liquid`Hasu433
Other Games
gofns18890
Grubby2101
tarik_tv1612
ToD358
UpATreeSC140
White-Ra97
XaKoH 66
C9.Mang056
SteadfastSC29
Organizations
Other Games
angryscii20
[ Show 13 non-featured ]
StarCraft 2
• musti20045 44
• Response 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21157
League of Legends
• imaqtpie2959
• Shiphtur400
Upcoming Events
Replay Cast
1h 53m
RSL Revival
10h 53m
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
19h 53m
Ladder Legends
21h 53m
RSL Revival
1d 10h
OSC
1d 14h
OSC
2 days
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-07
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.