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Looking at La Mancha

Blogs > Musoeun
Post a Reply
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
January 08 2011 02:06 GMT
#1
With just a few hours until WL kicks off, I thought I'd take a quick look and see if I can add anything to the discussion of La Mancha.

[image loading]


(1) is the main; (2) is the natural.
(3) and (4) are possible 3rd base locations (I'll get to this).
(5) is the easiest (only?) staging area
(6) is the ridges, marked just because

(A) and (B) are the two big areas map-based strategic play will develop around:

For A, this is a vulnerability once you move out, or for getting yourself surrounded while chilling at (5).
B is fairly obvious - how do you assault (and defend) the middle ridges?

After writing the rest of this up, I was thinking about this for a minute, and in many ways the map it seems most like is Chupung-Ryeong. Maybe a side of (T)Destination for good measure. This is really most true for cross-positions, with close positions really going to alter how the map plays.

Matchups:

PvT: This should be a fairly standard PvT map. The relatively small middle is going to make breaking Terran pushes a little weird - a lot of bend-but-don't-break and good arbiter play will be required, or Terran sets up shop at (5) and gg. With relatively small paths, though, it looks like a good arbiter map. From Terran's side, tank drops are right out, but vultures are going to have fun with all the vulnerable bases. At the same time, all the chokes are pretty small, so that will minimize the defense required on both sides. All in all, more like Desti or HBR for this matchup than SCR - feels like Protoss advantage. I think.

PvZ: This looks like it will be really position-dependent. For a P10 vs Z2/Z5 game, Protoss can take expansions (2)->(4)->(3) fairly confidently, or at least with no more worry than usual. A P10 vs Z7 game, on the other hand, forces (2)->(3)->top right main/nat - if the game lasts that long, because a Zerg who's taken 4 can either swarm under a Protoss pre-storm army with an attack through (A) and (B), or attack (3) and then break (2) when the army moves. On the Zerg side, the bases are a little farther away than absolutely preferable, and random zealot attacks could be a problem. But basically, it's like Fighting Spirit or Colosseum with all the Protossy good parts taken out. Z >>> P.

TvZ: The biggest thing here is going to be the relatively distant third. Weird as it sounds, the saving grace for Zerg is probably the ridges in the middle - or more properly, the ridge formation in toto. The spread between ridges is too wide at (B) to really control (5) properly for a Terran. Late-game feels like it will favor Zerg, but the trick is getting there. This will probably be a pretty normal TvZ map.

Overall: I predict this is initially a Terran map, but once it's figured out and Zerg can hold to late-game, it will be all Zerg all the time. I've explained some of what I see, but I'm not the best analyst.

Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
January 08 2011 02:09 GMT
#2
Hmm, I don't know totally for sure myself but I remember somebody bringing it up--the middle of the map seems to be unbuildable? So that would make it a lot easier for Protoss to break a push since a Terran can't turret up.
Writerdamn, i was two days from retirement
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
January 08 2011 02:44 GMT
#3
I'm inclined to love this map just based on the awesomeness of the name
Where'er you walk cool gales shall fan the glade
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-01-08 02:57:28
January 08 2011 02:56 GMT
#4
lolwut

This is just reskinned fighting spirit with some ridges in the middle....

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Weasel-
Profile Joined June 2009
Canada1556 Posts
January 08 2011 03:20 GMT
#5
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.
aike
Profile Blog Joined July 2010
United States1629 Posts
January 08 2011 03:42 GMT
#6
On January 08 2011 11:09 flamewheel wrote:
Hmm, I don't know totally for sure myself but I remember somebody bringing it up--the middle of the map seems to be unbuildable? So that would make it a lot easier for Protoss to break a push since a Terran can't turret up.


all of the orange ground that you can see has fuzzy little rock looking things on it are unbuildable, so at the bases of the ridges and a few other places.
Wahaha
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 08 2011 03:46 GMT
#7
On January 08 2011 12:20 Weasel- wrote:
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.


Dude, the only similarity to HBR is the center ridges....The expo layout is actually almost identical to FS
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 08 2011 09:38 GMT
#8
On January 08 2011 12:46 sob3k wrote:
Show nested quote +
On January 08 2011 12:20 Weasel- wrote:
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.


Dude, the only similarity to HBR is the center ridges....The expo layout is actually almost identical to FS


Look at Match Point

Now look at Benzene

Nearly identical expo layout.

And yet... the maps play out vastly differently.

Terrain is incredibly important, moreso than expo layout in how a map plays.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2011-01-08 10:14:12
January 08 2011 10:11 GMT
#9
On January 08 2011 11:56 sob3k wrote:
lolwut

This is just reskinned fighting spirit with some ridges in the middle....


Really, there aren't a lot of similarities to FS here. - to keep it brief, notice the size of chokes, the high ground differences, the route to the third, the way the middle works.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 08 2011 10:40 GMT
#10
Guys its just luna with a new center. Sheesh
Administrator~ Spirit will set you free ~
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