• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:02
CEST 04:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion FlaShFTW vs A.Alm Grudge Match Event Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15247 users

Looking at La Mancha

Blogs > Musoeun
Post a Reply
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
January 08 2011 02:06 GMT
#1
With just a few hours until WL kicks off, I thought I'd take a quick look and see if I can add anything to the discussion of La Mancha.

[image loading]


(1) is the main; (2) is the natural.
(3) and (4) are possible 3rd base locations (I'll get to this).
(5) is the easiest (only?) staging area
(6) is the ridges, marked just because

(A) and (B) are the two big areas map-based strategic play will develop around:

For A, this is a vulnerability once you move out, or for getting yourself surrounded while chilling at (5).
B is fairly obvious - how do you assault (and defend) the middle ridges?

After writing the rest of this up, I was thinking about this for a minute, and in many ways the map it seems most like is Chupung-Ryeong. Maybe a side of (T)Destination for good measure. This is really most true for cross-positions, with close positions really going to alter how the map plays.

Matchups:

PvT: This should be a fairly standard PvT map. The relatively small middle is going to make breaking Terran pushes a little weird - a lot of bend-but-don't-break and good arbiter play will be required, or Terran sets up shop at (5) and gg. With relatively small paths, though, it looks like a good arbiter map. From Terran's side, tank drops are right out, but vultures are going to have fun with all the vulnerable bases. At the same time, all the chokes are pretty small, so that will minimize the defense required on both sides. All in all, more like Desti or HBR for this matchup than SCR - feels like Protoss advantage. I think.

PvZ: This looks like it will be really position-dependent. For a P10 vs Z2/Z5 game, Protoss can take expansions (2)->(4)->(3) fairly confidently, or at least with no more worry than usual. A P10 vs Z7 game, on the other hand, forces (2)->(3)->top right main/nat - if the game lasts that long, because a Zerg who's taken 4 can either swarm under a Protoss pre-storm army with an attack through (A) and (B), or attack (3) and then break (2) when the army moves. On the Zerg side, the bases are a little farther away than absolutely preferable, and random zealot attacks could be a problem. But basically, it's like Fighting Spirit or Colosseum with all the Protossy good parts taken out. Z >>> P.

TvZ: The biggest thing here is going to be the relatively distant third. Weird as it sounds, the saving grace for Zerg is probably the ridges in the middle - or more properly, the ridge formation in toto. The spread between ridges is too wide at (B) to really control (5) properly for a Terran. Late-game feels like it will favor Zerg, but the trick is getting there. This will probably be a pretty normal TvZ map.

Overall: I predict this is initially a Terran map, but once it's figured out and Zerg can hold to late-game, it will be all Zerg all the time. I've explained some of what I see, but I'm not the best analyst.

Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 08 2011 02:09 GMT
#2
Hmm, I don't know totally for sure myself but I remember somebody bringing it up--the middle of the map seems to be unbuildable? So that would make it a lot easier for Protoss to break a push since a Terran can't turret up.
Writerdamn, i was two days from retirement
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
January 08 2011 02:44 GMT
#3
I'm inclined to love this map just based on the awesomeness of the name
Where'er you walk cool gales shall fan the glade
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-01-08 02:57:28
January 08 2011 02:56 GMT
#4
lolwut

This is just reskinned fighting spirit with some ridges in the middle....

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Weasel-
Profile Joined June 2009
Canada1556 Posts
January 08 2011 03:20 GMT
#5
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.
aike
Profile Blog Joined July 2010
United States1629 Posts
January 08 2011 03:42 GMT
#6
On January 08 2011 11:09 flamewheel wrote:
Hmm, I don't know totally for sure myself but I remember somebody bringing it up--the middle of the map seems to be unbuildable? So that would make it a lot easier for Protoss to break a push since a Terran can't turret up.


all of the orange ground that you can see has fuzzy little rock looking things on it are unbuildable, so at the bases of the ridges and a few other places.
Wahaha
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 08 2011 03:46 GMT
#7
On January 08 2011 12:20 Weasel- wrote:
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.


Dude, the only similarity to HBR is the center ridges....The expo layout is actually almost identical to FS
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 08 2011 09:38 GMT
#8
On January 08 2011 12:46 sob3k wrote:
Show nested quote +
On January 08 2011 12:20 Weasel- wrote:
This is a 4-player HBR more than anything (although the layout and accessibility of the thirds is pretty different). I expect it to play out like HBR.

Looks really fun.


Dude, the only similarity to HBR is the center ridges....The expo layout is actually almost identical to FS


Look at Match Point

Now look at Benzene

Nearly identical expo layout.

And yet... the maps play out vastly differently.

Terrain is incredibly important, moreso than expo layout in how a map plays.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2011-01-08 10:14:12
January 08 2011 10:11 GMT
#9
On January 08 2011 11:56 sob3k wrote:
lolwut

This is just reskinned fighting spirit with some ridges in the middle....


Really, there aren't a lot of similarities to FS here. - to keep it brief, notice the size of chokes, the high ground differences, the route to the third, the way the middle works.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 08 2011 10:40 GMT
#10
Guys its just luna with a new center. Sheesh
Administrator~ Spirit will set you free ~
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
CranKy Ducklings SOOP247
CranKy Ducklings123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
ProTech110
RuFF_SC2 102
StarCraft: Brood War
NaDa 45
Bale 19
League of Legends
Doublelift5077
JimRising 501
Counter-Strike
summit1g11811
C9.Mang0419
taco 298
Other Games
ViBE202
Maynarde156
WinterStarcraft49
Mew2King48
UpATreeSC44
JuggernautJason13
minikerr11
Organizations
Dota 2
PGL Dota 2 - Main Stream150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt236
Upcoming Events
HomeStory Cup
8h 58m
Replay Cast
21h 58m
HomeStory Cup
1d 8h
OSC
1d 10h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.