• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:57
CEST 07:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1315 users

Physics: I am feeling quite silly - Page 2

Blogs > Ecrilon
Post a Reply
Prev 1 2 All
Crankenstein
Profile Joined December 2010
Australia150 Posts
Last Edited: 2010-12-25 13:15:55
December 25 2010 13:14 GMT
#21
An unintuitive 0 because you are doing no work on the rock. The energy you are exerting is internal keeping your muscle contracted rather than keeping the rock up. This question is a paradox that arises due to using an overly simplistic physical model and confusing the scientific and everyday meanings of words like power/work/weight etc. To answer the question properly you probably have to dive into the realm of squishy science.
lofung
Profile Joined October 2010
Hong Kong298 Posts
December 25 2010 13:25 GMT
#22
for yout question, ZERO. just dun make things so complicated.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
Last Edited: 2010-12-25 14:26:39
December 25 2010 14:22 GMT
#23
i didnt read all posts so i dont know if it was answered, but im gonna try anyway.

A force (F1) is being exerted on an object and you want to counter that force with your own force (F2). Naturally those 2 forces would have to be equal because you want your object to be stationary hence:

F = force
F1 = F2

But you want your answer to be in power .. kk
In order to answer this we must see how far the object travelled because

[image loading]

where C is the path the object travelled.

So we see that d is 0 because it was stationary, that is, the power for the complete system is 0 - but that wasnt what you asked about. You wanted to know how much power you had to exert to keep it in balance.

Well in order to answer this we must set F1 = 0 so there is no force. Now that the forces are no longer in equilibrium the object begins to move, and it begins to accelerate. Now we see that d is no longer 0. Actually d is ∞. That is because you have not specified for how long time you want to exert your power.

Should you exert power for a period of time then you can find d and d will be a valid number somewhere between 0 and ∞..
Then you can calculate how much power YOU and not the system exerted.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
SlimeBagly
Profile Blog Joined August 2010
356 Posts
December 25 2010 14:25 GMT
#24
erhm... dx is infinitesimal, not a value.

The path length is zero- so your integral has the same lower bound as upper bound, so it subtracts to zero.
mutalisks are awesome!
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
December 25 2010 14:28 GMT
#25
If the object travelled on a path that is straight then it doesnt matter - and the path is straight because we didnt adjusted on the direction of the force F2.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
December 25 2010 14:35 GMT
#26
Yup, the answer's zero. Think of some object sitting on a table: gravity is being constantly exerted on the object, but the table is keeping it still with no power expended.
Zilver
Profile Joined December 2008
Finland282 Posts
December 25 2010 15:36 GMT
#27
On December 25 2010 23:35 matjlav wrote:
Yup, the answer's zero. Think of some object sitting on a table: gravity is being constantly exerted on the object, but the table is keeping it still with no power expended.


The energy that bonds and keeps the atoms solidly together is what's keeping the object stationary.
1a2a3a iWin
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
Last Edited: 2010-12-25 17:11:46
December 25 2010 17:07 GMT
#28
On December 26 2010 00:36 Zilver wrote:
Show nested quote +
On December 25 2010 23:35 matjlav wrote:
Yup, the answer's zero. Think of some object sitting on a table: gravity is being constantly exerted on the object, but the table is keeping it still with no power expended.


The energy that bonds and keeps the atoms solidly together is what's keeping the object stationary.


The energy isn't expended to holding up the object. It just exists, so no power is required. That potential energy isn't holding up the object; the forces of intermolecular attractions and repulsions is what's holding the object up, and force is a distinctly separate concept from energy.
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
December 25 2010 21:30 GMT
#29
its 0 assuming all force are balanced
your confusing power work and energy
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 25501
GuemChi 460
JulyZerg 125
Shinee 36
yabsab 32
Movie 21
Bale 15
zelot 13
Dota 2
NeuroSwarm152
League of Legends
JimRising 685
Counter-Strike
Doublelift2382
Stewie2K889
Other Games
summit1g11372
WinterStarcraft523
monkeys_forever347
C9.Mang0229
RuFF_SC298
Organizations
Counter-Strike
PGL17778
Other Games
gamesdonequick2490
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2679
League of Legends
• Stunt433
Upcoming Events
Sparkling Tuna Cup
4h 3m
RSL Revival
4h 3m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6h 3m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
13h 3m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 2h
Afreeca Starleague
1d 4h
Soma vs Leta
Wardi Open
1d 6h
Monday Night Weeklies
1d 10h
OSC
1d 18h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.