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Steam Defense - A HL2 mod.

Blogs > VarmVaffel
Post a Reply
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
December 22 2010 17:09 GMT
#1
Some friends and I are working on a Half-Life 2 modification (for Orange Box), and as we are releasing an alpha version of the mod very soon I've began the work on making people understand the gameplay. As I love Starcraft 2 and the teamliquid community as much as I love modding, and as I feel like I can trust the voices here when it comes to games in general, I would love to hear some feedback on the stuff I've just written:

http://www.moddb.com/mods/steam-defense

If it's too long, too short, not informative enough or whatever it might be, please let me know! (Looking for typos are also welcome!)

eLiE
Profile Blog Joined April 2010
Canada1039 Posts
December 22 2010 17:34 GMT
#2
Some of the glaring grammatical errors

all the screenshots that display something from Half-Life 2 are purely used as a placeholder!
Defense is an FPS-style
The basic gameplay revolves
Both classes have it's own separate specialisation tree, which contains all the skills
you must spend earned experience points, which in turn are gained through doing damage.
All active abilities pop up on the ability menu
All abilities are learned by choosing them in a specialisation tree.
At certain specified locations on a map there are implemented buy zones
Slow movement speed, but can take a bit more damage before they die.

I understand the game after reading the article, so I think you did a good job there. Good luck with your mod!
How's the weather down there?
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
December 22 2010 17:40 GMT
#3
Awesome, thanks a lot for the proofread! Really great that you felt like you understood the game as well!

Btw, wow so many is and are errors, I thought my english was better than that. :p
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
December 22 2010 17:57 GMT
#4
On December 23 2010 02:34 eLiE wrote:
Both classes have it's own separate specialisation tree, which contains all the skills
you must spend earned experience points, which in turn are gained through doing damage.


That's hardly much better...

Both classes have their own separate specialisation trees, which contain all the skills on which you must spend earned experience points (which are gained through doing damage).
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2010-12-22 18:29:50
December 22 2010 18:29 GMT
#5
Obviously I missed that one since there are no italics on the line.
How's the weather down there?
synapse
Profile Blog Joined January 2009
China13814 Posts
December 22 2010 18:32 GMT
#6
On December 23 2010 02:34 eLiE wrote:
Some of the glaring grammatical errors

Defense is an FPS-style

This depends entirely on whether the reader is reading "FPS" as an acronym or "first person shooter." So in this case, it's not a grammatical error.
:)
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
December 22 2010 19:21 GMT
#7
But if it's written as FPS, you read it as the acronym and infer that it means first person shooter. It's a grey area, but I think an is more correct.
How's the weather down there?
tec27
Profile Blog Joined June 2004
United States3710 Posts
December 22 2010 19:55 GMT
#8
FPS is an initialism, therefore you go based on the letter pronunciation (so 'an' is correct in this case).
Can you jam with the console cowboys in cyberspace?
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
December 23 2010 00:13 GMT
#9
I think it's tolerable now in any case, I won't dig too deep into a or an FPS. Thanks for all the tips so far!
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