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Active: 1050 users

NP on Medvacs

Blogs > KeKeZergRush
Post a Reply
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
September 05 2010 18:52 GMT
#1
Has anyone ever tried NPing a medivac, and lifting off your units in it? I'm just curious if it works, because then I could lift off my weaker units, like my spine crawlers, so I can save them for my queens when they get transfusion. Some one told me you could lift spine crawlers off, but not bunkers.

*
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-05 19:03:58
September 05 2010 19:03 GMT
#2
lift off refers to terran bulidings. load, carry or drop would be the correct words.

u can simply test it.
KeKeZergRush
Profile Blog Joined August 2010
United States116 Posts
September 05 2010 19:05 GMT
#3
Oh, can you put hydras in bunkers?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 05 2010 19:06 GMT
#4
You can carry spine crawlers?

I'm totally going to play some custom games and try out a overlord creep spit into spine crawler drop
[SECRET FONT] "Dragoon bunker"
waffling1
Profile Blog Joined May 2010
599 Posts
September 05 2010 19:18 GMT
#5
u can't load spines into overlords.

i suspected as much. they increased burrow time to discourage offensive spines. allowing transporting would while increasing burrow time would be like sewing on a button when theres a gigantic rip through the entire fabric.
xilaratu
Profile Joined July 2010
United States233 Posts
September 05 2010 19:24 GMT
#6
This post makes absolutely zero sense. X_X

Why don't you just use your overlords to pick up units? Why would you be able to pick up spine crawlers?

Honestly, I really hope this is a troll.
Najda
Profile Joined June 2010
United States3765 Posts
September 05 2010 21:24 GMT
#7
At first I thought he was just bad, then I thought he was a troll, then I saw his name. NPing medivacs wouldn't be too bad though because you get to heal your own units :D Although fungal growth would be more beneficial for the energy in most situations most likely.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
September 05 2010 21:55 GMT
#8
If you NP a fully loaded Medivac, can you unload the M&M? If so, are they on your team, and do you keep them after NP wears off?

I imagine the answers to these questions don't favor the zerg in the end, but it would be cool if they did anyway.
beep beep boop
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 06 2010 01:45 GMT
#9
okay now I'm curious and I'm gonna go test this out :<
Writer
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 06 2010 01:50 GMT
#10
you can neural parasite a medivac that has a unit in it.

You can't load anything into an NP'd medivac

if you NP an scv building a building it'll just get off and start attacking it.

if you build a CC it will be yours as long as you keep NPing the scvs to finish construction

Writer
xilaratu
Profile Joined July 2010
United States233 Posts
October 10 2010 21:07 GMT
#11
Out of curiosity, can you do anything with the units inside a NP'd medivac?
GrayArea
Profile Blog Joined December 2007
United States872 Posts
October 10 2010 22:22 GMT
#12
I read this as Nurse Practitioner (NP) on medivac. Which makes sense considering having an NP on a medivac would explain why it heals.
Kang Min Fighting!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
October 11 2010 01:44 GMT
#13
On October 11 2010 07:22 GrayArea wrote:
I read this as Nurse Practitioner (NP) on medivac. Which makes sense considering having an NP on a medivac would explain why it heals.


No it doesn't....
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