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Simple Map-making Question

Blogs > DTK-m2
Post a Reply
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
July 25 2010 04:35 GMT
#1
So people are remaking BW maps for SC2. I just saw a Medusa remake. My questions is, since the normal 1 gas in BW became 2 gas in SC2, will the double-gas expansions on Longinus become QUADRUPLE GAS!?!?!?!

I'd certainly like to see what that looks like. How would they place four gas geysers neatly?

안지호
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-07-25 04:50:43
July 25 2010 04:50 GMT
#2
There is always the nice middle ground of three gas, giving a gas advantage without stacking four geysers...

Not to mention there IS high-yield gas in the editor.
mizU
Profile Blog Joined April 2010
United States12125 Posts
July 25 2010 04:50 GMT
#3
Quad Gas? :O
No need for map hack after that one.

Gas mineral mineral mineral mineral gas mineral? gas mineral mineral mineral mineral gas
if happy ever afters did exist <3 @watamizu_
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 25 2010 04:57 GMT
#4
The middle on Heartbreak Ridge has 2 Geysers too and I just made the whole thing high yield. But of course 4 gas would be possible. I do prefer high yield though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Cow
Profile Joined May 2010
Canada1104 Posts
July 25 2010 05:06 GMT
#5
High-Yield Gas seems to be the best answer to your problem. Avoids the question of having to place them neatly, that's for sure, and it goes along with the whole high-yield mineral thing.
R.I.P. Nujabes ♫
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 25 2010 05:27 GMT
#6
high yield gas is broken or something, atleast in beta. pathing for workers is messed up with it ... they dont wait for their next slot and instead wonder around the area.

might be fixed in retail, or maybe there's a specific way of using them that im not aware of, who knows.
starleague forever
oBlade
Profile Blog Joined December 2008
United States5964 Posts
July 25 2010 05:53 GMT
#7
On July 25 2010 14:27 a176 wrote:
high yield gas is broken or something, atleast in beta. pathing for workers is messed up with it ... they dont wait for their next slot and instead wonder around the area.

might be fixed in retail, or maybe there's a specific way of using them that im not aware of, who knows.


They shut down every 30 seconds so that people have to go back to their base in ord-
Oh wait, we're past that. It's been such a long ride.

The best thing to do when remaking old maps or making a gas-heavy expansion is to use high-yield geysers so you don't need inordinate amounts of workers. I bet the best SC2 analog of BGH will be a totally high-yield main.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
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