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D- Reps help

Blogs > nath
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nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2010-07-06 09:06:16
July 06 2010 06:51 GMT
#1
You may or may not remember my D- Zerg reps help blog. I really want to give a heartfelt thanks to everyone who helped me with those reps. You guys are truly awesome, and I honestly have to say a lot better than the war3 community was at helping newbies. I learned way more from the analysis than my own thoughts watching reps, since I dont have much depth of knowledge in bw. I was trying to learn zerg but I went back to terran seeing as I am much better with them and they make more sense to me.

Replay Links are all @repdepot.net, I assume thats the best place to upload them. Thanks! If I should upload them to TL let me know! (some communities are picky about this)
Destination (4 replays)
+ Show Spoiler +
1.TvP 1
+ Show Spoiler +
Here is a TvP on desti I thought I didn't make many mistakes, and I harassed his third once but other than that i was passive. i got 3/0 and vessels and got steamrolled by the p army after deflecting first pushes well. i had my third and fourth both just up after winning a battle and taking the center. I whispered GG after the game, you have to trust me :D


2. TvT 1
+ Show Spoiler +
Here is a TvT on desti where I sucked balls but came back from a BO disadvantage to be pretty even, then he contained me -.- and GG.


3. TvZ 1
+ Show Spoiler +
Here is a game vs the same guy as TvP 1, he offrace. So I have a bad start but I take a early-midgame advantage by not letting him expo until mine is already saturated...in tvz o.o...his first mutas also do 0 damage and die, and I do a stim rine runby and kill drones. I have a winning push with 2 groups of MnM, 3 tanks, and 2 vessels vs sunkens and lurkers but he stalls me because of my shitty mechanics, long enough to take me out slowly in a messy fashion. his 3rd is up now. i take my third and then die to a doom drop.


4 TvZ 2
+ Show Spoiler +
Here is a rep where I wasn't aggressive enough. I did delay his hatch by a ton though...and he made about 5-6 sunkens RIGHT when hatch finished...with this self-suicide econwise i just macroed and thought i'd win...he made ultra off 3 bases only? then guardian? i thought u needed 4...he got 4th only after pumping ultra/guard. i had a vessel cloud but it was over



I am gonna mass games for a few more hours, and probably lose them all! so ill post. my icc record is 9-24 lol -.-...rating ~900ish...starting on ICCUP is a bit discouraging but im gonna keep going!

Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 06 2010 09:50 GMT
#2
If you want, you can PM me to watch your replays and analyze them on the spot
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2010-07-06 10:22:45
July 06 2010 10:14 GMT
#3
On July 06 2010 15:51 nath wrote:
[spoiler]1.TvP 1
+ Show Spoiler +
Here is a TvP on desti I thought I didn't make many mistakes, and I harassed his third once but other than that i was passive. i got 3/0 and vessels and got steamrolled by the p army after deflecting first pushes well. i had my third and fourth both just up after winning a battle and taking the center. I whispered GG after the game, you have to trust me :D



I only watched it until you lost ur third. Well your macro needs to get a lot better, 93 APM/68 EAPM is just way too slow (especially for terran).

Other things I noticed: optimize your build. If you go siege expand take scvs off gas earlier. If you don't want the toss to know what you are doing take at least 1 scv off so you mine with 2.
When you get a lot of rines (like you did) dont let anyone come up the ramp. You have the high ground advantage. Not only will he see what you are doing (cc) but also he can also snipe some scvs/rines. In the early game just try to not let anything enter your main ever.
Buildings like rax/ebay you should use to increase your vision. So lift them and place them at tactically important locations. This way you can see shuttles earlier (if you are lucky), improve the range ouf your tanks and force the p to micro his units in battle(otherwise they will fire at the buildings)

Your harass can be better too, especially on destination its so easy to lay a few mines at the third , fly a dropship with 2 tanks behind the natural and place it above the ridge so the tanks can shoot at the probes. Then load in some vultures and drop them in the main, place your mines in front of the gates and try to kill some probes....
You should really get a kind of harass routine (I think its much easier this way). Also don't forget to scan at least once the path you chose to engage unless you have very good control. Always remember that there are observer in front of your base.
When you harassed his third you should have moved out with your tanks to protect your third. Its safe to assume that he will take quite a portion of his units to deal with your harass so you can move out savely. If you are not sure where is units are, scan.

And you should have a game plan before you start playing. Like I said, optimize your build in trems of timings/scv production. This goes beyond the depot rax refinery fac depot cc......... early game.
Ok you have your nat and 2 facs. What now? What does toss do? Rvr harass? Dt drop? 2 base arbiter? did he take his third early? Do i go 4fac/6fac push? Do i go 2 fac/third cc and try to get to late game? Am I comfortable fighting carriers today?...............................................................................

gl
€: oh I'm only C/C+ so maybe some B- ++ player can help you more than I can
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
July 06 2010 11:31 GMT
#4
TvZ #2

When the zerglings attacked your base did you think "Hey, zerglings are attacking and my wall isn't close to done, wtf?!". Your opponent 6 pooled. Fortunately, your scv and marine micro took it down with minimal damage. The zerg was WAY behind with the failed cheese, especially with delaying the expansion and making so many sunkens. I fully believe you lost because your strategy is not clean. Were you intending for a nine minute push? If so, you were late by 5 minutes. 2 tanks, a science vessel, and a handful of marines is NOT an effective assault group against a midgame zerg at 14 minutes. Put your barracks close together so its easier to macro up an army. And build your CC a lot closer to the main. Since your opponent cheesed and failed you could have just built it on the spot.

Your opponent won because you didn't use your advantage and they macro'd WAY better than you
nath
Profile Blog Joined May 2010
United States1788 Posts
July 06 2010 12:31 GMT
#5
haha well good to know i feel glad i defended a 6pool with just marine/scv
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
tofucake
Profile Blog Joined October 2009
Hyrule19045 Posts
July 06 2010 15:37 GMT
#6
I'll watch these later (at work now), but I have to agree with Djin...my EAPM is about 100 and I still struggle with many opponents at D+. Terran is VERY hard to start with (but awesome in every way possible forever). GL.
Liquipediaasante sana squash banana
Misrah
Profile Blog Joined February 2008
United States1695 Posts
July 06 2010 15:59 GMT
#7
i can help you with your tvz- pm me, and we can watch the reps online
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
nath
Profile Blog Joined May 2010
United States1788 Posts
July 06 2010 19:00 GMT
#8
wow you guys are far too kind! no mater how bad my icc record is i will never give up!

(also going to focus on bw over sc2 for several months just to let sc2 get into its element then i can copy ppl LOL xD...plus I already reached my goal in beta phase 1 for sc2)
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
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