• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:11
CET 03:11
KST 11:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview3RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET [ASL20] Grand Finals Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1033 users

Augmenting Attacks Against Siege Using Overseers

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 17 2010 14:11 GMT
#1
Let's say I'm Zerg, facing off against an opponent with a bunch of tanks and vikings, and we're bumping against the food cap. I know from testing that corruptors and vikings are pretty evenly matched, food for food, so if I mass X food of corruptors against X food of mixed tanks and vikings, I'm going to crush his air pretty handily.

Trouble is, that leaves me with little or no food for ground forces, so I'm horribly vulnerable. I could sacrifice drones, but then I'm not in a position to rebuild as quickly after an exchange.

This is where overseers come in. Instead of going bonkers with corruptors, I roughly match his viking force and send them in with a handful of overseers, which proceed to drop infested terrans in his tank line. If my opponent attacks the overseers, my corruptors get free shots in and will comfortably kill off his air. If he focus-fires the corruptors, they'll fight him to a standstill while my infested terrans drop among his tanks. If he unsieges his tanks to prevent them killing each other, I can immediately charge in the ground army that I still had plenty of food for because my overseers didn't cost any.

Looking forward to trying this one. In a year or so.

*
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Bright]
Profile Joined March 2010
United States118 Posts
June 17 2010 14:35 GMT
#2
Those are some good thoughts on strategy! Except, overseers are very expensive to make, and then you have to wait around for them to have enough energy in order to use their infested terran ability. Plus, you can only drop like one infested terran per overseer, it would be better to use this strategy with an overlord w/ drop = less expensive and it can hold many more units.

If it is a meching terran, they won't want to wait until max to push out, they will try to gain ground along the mid game while zerg is still macroing.

Those are just my thoughts! Good thinking though...

P.S. also remember, Vikings are a 'choose what to attack' unit, they can't attack both ground and air at the same time. They are either anti air, or anti ground, not both.
Track 1
killerdog
Profile Joined February 2010
Denmark6522 Posts
June 17 2010 15:07 GMT
#3
On June 17 2010 23:35 Bright] wrote:
Those are some good thoughts on strategy! Except, overseers are very expensive to make, and then you have to wait around for them to have enough energy in order to use their infested terran ability. Plus, you can only drop like one infested terran per overseer, it would be better to use this strategy with an overlord w/ drop = less expensive and it can hold many more units.

If it is a meching terran, they won't want to wait until max to push out, they will try to gain ground along the mid game while zerg is still macroing.

Those are just my thoughts! Good thinking though...

P.S. also remember, Vikings are a 'choose what to attack' unit, they can't attack both ground and air at the same time. They are either anti air, or anti ground, not both.


i assume he is refering to the situation where both zerg and terran are maxed, zerg has near unlimited minerals and gas in the bank and unlimited larvae and is still unable to break the terran army.

to OP,
seems like a valid idea but wouldnt it be countered by having a few turrets starcraft 1 style, and just landing the vikings. the turrets could target the overseers and the vikings would make short work of the infested terrans?
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 17 2010 15:17 GMT
#4
More of a tactic than a strategy - still, thanks

In principle you can drop two IT's per overseer (they recently had their energy cost reduced) but I agree it might be awkward waiting for their energy to fill up.

As far as using overlords and dropping units goes, you might be right - but then again you might not.

Consider: every unit you put in an overlord represents at least 1/2 a food you haven't got in your waiting ground army or in the corruptor ball. That may or may not prove significant

Also, IIRC, zerglings only have enough HP to attract a single siege tank shot each (no overkill). An infested terran attracts three, so you'd have to drop three zerglings to get the same splash effect as one IT. Plus overseers are a bit harder to kill.

I don't know - I'll try a few variations out based on your ideas and see what happens.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 17 2010 15:24 GMT
#5
On June 18 2010 00:07 killerdog wrote:
seems like a valid idea but wouldnt it be countered by having a few turrets starcraft 1 style, and just landing the vikings. the turrets could target the overseers and the vikings would make short work of the infested terrans?


I did think of that. However, vikings are very vulnerable when they come to take off again if there are corruptors in the area, and the siege tanks will still fire at the ITs because the vikings can't one-shot them. Plus you can contaminate turrets, I think...

Needs proper testing, for sure.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:00
FSL TeamLeague Semis PTB vs RR
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 622
PiGStarcraft461
StarCraft: Brood War
Sea 4387
Hm[arnc] 26
Larva 19
Icarus 3
Dota 2
monkeys_forever389
League of Legends
C9.Mang0352
Super Smash Bros
amsayoshi46
Other Games
summit1g13243
JimRising 447
ViBE77
Trikslyr75
Mew2King53
Organizations
Other Games
gamesdonequick846
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 89
• davetesta29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 40
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4596
Upcoming Events
RSL Revival
2h 20m
StarCraft2.fi
7h 50m
IPSL
14h 50m
Sziky vs JDConan
OSC
14h 50m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
17h 50m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
1d 2h
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 10h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 14h
Tarson vs DragOn
BSL 21
1d 17h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.