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SC2 Map--Aksala

Blogs > Rut
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Rut
Profile Blog Joined January 2010
United States70 Posts
May 13 2010 17:53 GMT
#1
Here's another two player map, titled "Aksala." I posted it on the Map Design Thread.

[image loading]

Download

The playable boundary is exactly where it looks like it should be, along the dark rock border.

This one's a remake of one of my old Broodwar maps. There's a backdoor high-yield expansion (5 high yield minerals and 1 normal gas) blocked by destructible rocks (500 health). The natural expansion has two entrances for the opponent, though the higher ground one would require a large investment in time either to destroy the destructible rocks blocking ramp (1,000 health), or to travel around to the other ramp.

There are line of sight blockers where the black lines are. There are also 6 watchtowers focused around the center of the map. They are all on high ground and are unreachable by normal ground units. They have a very large radius, and having all four the of the central ones will make it impossible for the opponent to sneak by on a land route without you knowing.

The cracked-rock ring surrounding the center is not buildable. There are theoretically many ways to fight and sneak around the center of the map. My goal was to have a scenarion where you would always be moving to catch the opponent off-guard.

Deco-wise, I wanted this map to have a rough and dirty look to it. Hopefully it's an improvement over my last maps.

ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 18:08 GMT
#2
Terran imba. Just look at that back natural with GOLD minerals.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-05-13 18:14:47
May 13 2010 18:14 GMT
#3
I like it, just need some more deco. I'd suggest keeping the gold mineral nat, 4 high yield aren't that much and only 1 geiser (normal i hope).
Also on top of it all both nats can be cliffed by stalkers/tanks so it's not that bad.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Fumi
Profile Blog Joined March 2010
529 Posts
May 13 2010 19:07 GMT
#4
Um, yeah, the high yield at the back isn't that bad. I particularly liked the 2 high yield patches at 5 and 11, so cute.

Also, I read it as "Alaska" and then I saw the tileset you used and I was like "what?".
Flash, Stats, Reach, Tossgirl <> Boxer, Nestea, MC, Foxer fangirl | http://osu.ppy.sh/u/181432
Rut
Profile Blog Joined January 2010
United States70 Posts
May 14 2010 00:39 GMT
#5
Alaska = snow
Aksala = desert

Clever?
+ Show Spoiler +
No
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