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[SC2]ghost mech replays
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avilo
United States4100 Posts
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micronesia
United States24500 Posts
Replay thread: Featured in the Starcraft 2 forum. If you are just sharing reps then post them there... if you want to make a new blog then you'll have to add more content in order to abide by teamliquid's unwritten rule of "provide something substantial in new threads" edit: at the least can you explain what ghost-mech exactly entails? | ||
gogogadgetflow
United States2583 Posts
source: I can tell it's ghost mech play cus I've seen a lot of ghosts and mech units before | ||
Bibbit
Canada5377 Posts
On April 05 2010 06:31 gogogadgetflow wrote: Now i'm not in the Beta but i know a thing or two about ghost mech play. and let me tell you that people may underrate it all day but it can be very powerful indeed. Usually when I do ghost mech I like to build a lot of terran mech units (tanks, helions, thors, vikings) and then some ghosts too so what u end up with is a really great ghost-mech composition and let me tell you, it can be pretty powerful. source: I can tell it's ghost mech play cus I've seen a lot of ghosts and mech units before Wait, what? | ||
LuDwig-
Italy1143 Posts
however anyone can explain me how the sniper ability works exactly? | ||
micronesia
United States24500 Posts
On April 05 2010 07:07 LuDwig- wrote: he means cracked beta.. however anyone can explain me how the sniper ability works exactly? If you press r with ghosts selected and select a biological unit, they will instantly receive 45 damage... the range isn't bad either. | ||
avilo
United States4100 Posts
On April 05 2010 05:46 micronesia wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=112991 Replay thread: Featured in the Starcraft 2 forum. If you are just sharing reps then post them there... if you want to make a new blog then you'll have to add more content in order to abide by teamliquid's unwritten rule of "provide something substantial in new threads" edit: at the least can you explain what ghost-mech exactly entails? working right now but the content is in the replays :p Essentially you are meching but maintaining one rax for ghost production, and the goal is to hellion drop mid-game while accumulating a tank/hellion/ghost push that lets you go through immortals to hit their expo. also, you accumulate x3 nuclear missiles that you will harrass pylon clusters / expos with, while you use your main army elsewhere. It is essentially a strong push with nuclear missile harrassment mid-late game that let's you damage their economy/production while accumulating more tanks/hellions. vs protoss that cluster their pylons, you can take em down 40-50 in supply sometimes. Depending on their base layout, you'll want to decide on nuking their gateways/pylons or going to triple nuke a nexus. You have a lot of options, you can also simultaenous nuke expos while you push. vs protoss that spread their pylons/gates out, it's more effective to just look for openings to triple nuke, and you create them from your tank/hellion/ghost push. | ||
Corvi
Germany1406 Posts
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avilo
United States4100 Posts
On April 05 2010 07:27 Corvi wrote: i really like the idea of ghostmech (cool word) in tvp, however, before i spend time studying your replays, i would like to know where you are ranked. so? i'm up there, a plat rank 1-5 right now. | ||
Ao_Jun
Denmark396 Posts
1) You need to do the rax, fact, ghost, fact build (As opposed to rax fact fact ghost) because otherwise your ghosts are way late and you will die to a well performed immortal push.. 2) It will work best on maps with a cliff overlooking your natural like LT and preferably without a back entrance to your base.. 3) The hellion/tank drops are very efficient. 4) I'm not sure the nukes are necessary... 5) I havent seen a rep vs a non robo build like charge zeals and temps. (But i guess the vast amount of hellions will take care of those ) Has lots of potential. | ||
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