• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:11
CEST 08:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4656 users

Beta Day 7

Blogs > xDark.Carnivalx
Post a Reply
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 24 2010 13:13 GMT
#1
This will be my last daily blog for the beta, i'm sure I will make more blogs regarding it later, but for a daily update this is the last.

Didn't play much today, but I had a clear focus in what I wanted to do. I've played around with early bio builds in all three matches, and while they can work, the theme I'm finding is that it is weak vs. good players, or at least someone who doesn't just up and die to three reapers. I'm going to ignore TvT for the moment because that matchup is totally different from TvP/TvZ.

TvP, I've done super fast early timing attacks, a bio push, a mech/bio push, fast air, tank pushes, hell even a fast thor. Everything I've done that was meant as a one base style play almost always fails vs. a good protoss. Terran, as I see it, just can not keep toe to toe trying to be aggressive in the early/mid-game without a very good econ. Two gas is barely enough to support the bare minimum for a decently effective mid-game push. Unit composition varies, but the big issue lays in the need for ravens and ghosts, they are one of the more valuable components in TvP, and each cost 200gas (more including raven upgrades). You can get away with less ravens, but you will need a handful of ghosts to properly emp the protoss in battles, while having enough to push forward and not get crushed by them quickly reinforcing their army.

So what I've been working on now, is different timings on a FE build. Utilizing bunkers and Planetary Fortress seems to be the key. Bunkers are really nice now, despite them being able to die fast, you can spend the money on them and not worry too much, because salvage will give you 100% of their cost.

I do think that this will open up a lot more potential for terran in the mid-game. They can be strong early, but zerg and protoss have far more potential in rushes early game than terran because of production differences. Reactors are nice, but it isn't anywhere close to 50% increase like chronoboost, or warp gates, or the inject larva of zerg. The fastest builds you can do early game as terran will always be either defended by the protoss/zerg, or stopped completely and you'll lose shortly there after. Of course it's effective vs. lesser skilled players, but if that is all we base our builds after than we're going to be stuck in the same pit forever.

My biggest gripe with fast expanding is the passive feeling it gives off, because it's meant for a stronger mid to late game army, you won't be as aggressive early/transitioning into mid game. Now comes in the mobility of terran harass. Hellions are fast, reapers are fast, and medivacs, for a dropship, are fast. I have yet to fully utilize the potential of terran harass when doing a fast expansion, but I can see how effective it might be.

I hope more people pick up terran and try to think outside the box with their builds. One base play is viable, but compared to protoss and zerg it is much harder to do, and most of the time will result in a loss vs. good players. In that same train of thought, a passive macro approach will lose you the game, as zerg/protoss can produce much more quickly. The solution, from what I can see and tested, is early macro builds that revolve around mid game pushes where you delay the enemy with multiple harass (and good unit composition)

Of course it's still way too early in the beta, but i think there are a few racial trends being seen between the matchups, and most of the time people are bringing up protoss/zerg being stronger than terran. I don't think that's true, just to win will take more out of the box thinking.

It's 5am so I'm mostly rambling, but any terrans in the beta, i encourage you to fully explore early expanding in tvp/tvz.

***
@QxGDarkCell ._.
Veneficus
Profile Joined August 2009
Norway11 Posts
February 24 2010 14:07 GMT
#2
So far I've been having pretty good success with a double medivac drop of Marines and Marauders. I usually manage to get it to their base before they get much tech going, so I can get a decent dent in their economy giving me lots of options on how to progress.

The biggest problem so far have been against fast expanding zerg who then proceed to mass create Roaches. My small force of bio and medivacs just doesn't too enough damage to their economy.

Going for your expand idea in those cases might work wonders, and the tech required for harassment is already up. Can't wait to get off work now to give fast expansions a try!

Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-02-24 14:18:32
February 24 2010 14:14 GMT
#3
On February 24 2010 23:07 Veneficus wrote:
So far I've been having pretty good success with a double medivac drop of Marines and Marauders. I usually manage to get it to their base before they get much tech going, so I can get a decent dent in their economy giving me lots of options on how to progress.




I have had success with medivac drops as well, but less and less so against top protoss as the days go on. It's pretty easy to stop if the protoss isn't oblivious. Most top 20 platinum toss are using a very strong stalker/immortal push and transitioning into an expansion and adding in colossus and mothership in mid to late game.

I have been working on fast expand builds as well, but they are pretty inefficient so far. I am hoping today I get a better build down and figure out a good timing for attacking. I have only made a planetary fortress once so that may be key to the build on many maps.

Have any additional build order timings/ tips/ food counts etc. to send me in the right direction?
#1 Kwanro Fan
noojOh
Profile Blog Joined August 2007
United States755 Posts
February 24 2010 16:14 GMT
#4
I've been having success doing an FE build in which i block the choke and build an engineering bay right after the barracks and gas. Then you build a planetary fortress and another bunker if needed. I also get either the range upgrade for the fortress or building armor upgrade. It works great because the planetary fortress just kills everything as long as it's repaired. I also tech to seige tanks on ramp to help as well while i build production buildings.

Make sensor towers to avoid drops!
ftw
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech108
SortOf 104
FoxeR 51
StarCraft: Brood War
Britney 44515
Rain 3238
GuemChi 2562
Leta 756
Mind 122
ggaemo 61
ZergMaN 43
Bale 34
Aegong 17
Shuttle 16
[ Show more ]
Icarus 8
GoRush 8
League of Legends
Doublelift5457
JimRising 751
Super Smash Bros
Mew2King131
Other Games
summit1g7656
PiGStarcraft585
m0e_tv499
NeuroSwarm127
Maynarde122
Liquid`Ken8
Organizations
Other Games
gamesdonequick28202
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 134
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1117
• Stunt542
• Jankos369
• HappyZerGling71
Upcoming Events
Replay Cast
2h 49m
CrankTV Team League
4h 49m
OSC
10h 49m
Replay Cast
17h 49m
Replay Cast
1d 3h
CrankTV Team League
1d 4h
OSC
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.