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[sp] How many bans will the OSL Ro8 thread create? - Page 3

Blogs > t_co
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lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 26 2009 01:58 GMT
#41
why dont zergs just 12 pool on 2 player maps? o.O
Motiva
Profile Joined November 2007
United States1774 Posts
December 26 2009 02:18 GMT
#42
On December 26 2009 10:58 lazz wrote:
why dont zergs just 12 pool on 2 player maps? o.O


eh 12hatching is standard, and it wasn't simply that Jaedong 12hatched, he also lost that overlord, and he prolly could have held off the bunker rush a bit more cleanly (retreating drones the second the sunken pops) there is a bit of chance involved, and this isn't the thread to get in depth
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2009-12-26 02:39:37
December 26 2009 02:38 GMT
#43
On December 26 2009 08:09 jalstar wrote:
idra's description of shine's style is pretty accurate. i'm not sure who else in the "new generation of zergs" besides by.hero.

(Z)ZerO + (Z)YellOw[ArnC] any b-team zerg who randomly gets a proleague appeareance.

That being said I'm a shine fan, the "new generation zergs" only use mutas and zerglings and (if they get past the 15 min mark) transition into ultraling with a couple defilers while massing cows.

(Z)Shine is not such a player, he just often delays his hive while mass expoing and keeping his opponent contained, I don't see anything wrong or boring with that. The current state of ZvP sees players trying to push out and harass with shuttles or hydralisk drops while containing/being contained which gives a lot of "ooh" moments, and reavers come into play with lots of different roles, not only as a harassment unit which needs constant micro and as base defense (olololol no micro 40 zergling kills totally balanced) to help protoss' simcity but also as a big part of your push.

Templars/Reavers/Zealots>Zerglings>Goons>Lurkers>Archons/(Zealots)>Mutas>Templars/Reavers

PvZ is based on units countering eachother, when your opponents gets too many units of one kind you get the unit that counters them, and tech switches (should) keep happening. Hey, at least the 3 hat mutas into 5 hat hydras we are seeing today isn't the "3-hat allin muta micro OLOLOLOL Yarnc wins a ZvP OLOLOLOL" it used to be when it first came out.

The most particular thing about shine is that he can decide to push with mutas, use them as an actual part of his army by keeping a sufficient amount that he can kill shuttles, sairs, clumped observers as well as zealots on the main battlefield, muta micro + active lurker control + A-moving hydras is very APM-intensive and pretty hard when you try it.

Lots of people seem to forget that mutas are an absolute bane to zealots, mutas weren't normally used in PvZ when zeal/archon push was the main mid-game strategy from the protoss player. Right now toss will spend his gas on more reavers and templars for storms and will only turn his templars into archons when he is sure he broke the zerg's front and he knows that storms would be pointless to have to break a simcity.

With only storms and goons to attack his mutas the flying shrimps become a much more efficient (although larva-requiring) unit. It's a trend switch, deal with it. (<3 (P)Movie and (Z)Shine, (T)Flash always cheeses whenever he has to win (like when he was eliminated from the last OSL Ro16 and 8-raxed (Z)EffOrt, eliminating him))
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 26 2009 03:12 GMT
#44
It's funny how JD fans are shouting "Flash cheese FUUUUU" when flash 8 rax and they don't give a crap when Jaedong 4pools fantasy.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
Last Edited: 2009-12-26 03:48:24
December 26 2009 03:47 GMT
#45
On December 26 2009 07:30 Horiz0n wrote:
Seems to me like Shine plays to win, which at the end of the day is what its all about...


*Edit
I read through the hate-post and it made me feel a bit disappointed at TL which I have allways thought highly of in the “gamer fan sites” category. I thought we where better than this...


Couldn't agree more.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
December 26 2009 22:51 GMT
#46
This thread helped me out immensely.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 26 2009 22:52 GMT
#47
On December 27 2009 07:51 EvilTeletubby wrote:
This thread helped me out immensely.


Hahaha... I was wondering if you had taken a couple of hints from here.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
December 27 2009 03:20 GMT
#48
Well, I actually just finished watching the games myself on youtube earlier today since I couldn't watch them live, and as I wanted to check a few reactions in the LR thread, I saw the trash. I ironically, one of the trash posters whose history I was looking through actually posted in this thread... I saw the list on page 1 and was like, hmmmmmm....
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
December 27 2009 04:04 GMT
#49
Man admins have it so good now. They don't even have to read the threads in question anymore.
Sullifam
Amarxist
Profile Blog Joined July 2008
United States371 Posts
December 27 2009 04:18 GMT
#50
Less bans then I expected but good work.
☺ ☻
Chef
Profile Blog Joined August 2005
10810 Posts
December 27 2009 04:32 GMT
#51
What Flash did wasn't cheese lol. That build was just really well structured. Even if Jaedong 9pooled he wouldn't have had an easy win. 6rax to kill the first overlord is brilliant. Sure, Jaedong wouldn't have lost the game right away if he'd gone 9pool, but he wouldn't have auto-won either. For something to be called cheese, I think it has to be designed to kill, but also to have a serious flaw if the opponent isn't going the build it's expecting. I don't think Flash's build was even autowin anyway.

It was a still a really fun and epic game. Sports fans blame the refs when their favourite team loses, SC players blame... the opponent for somehow not playing how he's supposed to. Hahahaha.
LEGEND!! LEGEND!!
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
December 27 2009 04:33 GMT
#52
On December 27 2009 13:18 Amarxist wrote:
Less bans then I expected but good work.


FYI there were numerous warnings too (for people with tenure who had an otherwise spotless record and normally contributed to the forums positively), but there is no way for you guys to see those.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
yhnmk
Profile Joined August 2009
Canada630 Posts
December 27 2009 07:16 GMT
#53
I agree with Idra on Shine. I don't think thats a bad thing, though. The new generation is very aggressive, oh well. Its valid and entertaining to watch. Shine's clearly a capable player [at least, in zvp/zvz, I dont know how good his zvt has gotten since his "breakout"], and im impressed.
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