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Pick Your Game: TvZ #3

Blogs > Caller
Post a Reply
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 15 2009 22:48 GMT
#1
New Mechanic: Upgrades. If you have an upgrade advantage over your opponent, your unit count will be stronger, depending on the advantage.

Situation #3
Feeling like quite the baller, you drop the Rax, Academy, and dual Ebays while securing your second gas. You comsat his main base to find a Spire morphing, around 450 HP. You scan his nat and find an evo chamber and two sunkens. You suspect that he may have expanded to a third, but are not sure.
Your Ebays are currently researching both weapons and armor, and you now have a decent amount of marine and medic, with stim and range. You are feeling especially awesome today, so you go swill another can of Bearsemen.

Income: 19
Production: 2
Unit Count: 44/44 (12 Marines)
Tech Level: 1
Map Control: Low
Upgrades:0/0

Do you...

A) Build some turrets and prepare for Muta harass.
B) Send out a small squad of MnM to try to stop the third expansion, while turreting like a whore.
C) Add a factory and machine shop, as well a bunker and turret at your nat in case of lurkers.
D) Toss down 5 more rax and mass a crapload of MnM.
E) Try and break his sunkens before the Mutas come.
F) All-in with SCV + Marine, because pussy sunkens can't stop me.

[image loading]

Poll: What do you do?
(Vote): A) Build some turrets and prepare for Muta harass.
(Vote): B) Send out a small squad of MnM to try to stop the third expansion, while turreting like a whore.
(Vote): C) Add a factory and machine shop, as well a bunker and turret at your nat in case of lurkers.
(Vote): D) Toss down 5 more rax and mass a crapload of MnM.
(Vote): E) Try and break his sunkens before the Mutas come.
(Vote): All-in with SCV + Marine, because pussy sunkens can't stop me.



*
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
geegee1
Profile Blog Joined April 2009
United States618 Posts
September 15 2009 22:53 GMT
#2
i guess i go with 5 more rax and roll him over
pew pew
ghermination
Profile Blog Joined April 2008
United States2851 Posts
September 15 2009 23:10 GMT
#3
Option B please.
U Gotta Skate.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
September 15 2009 23:12 GMT
#4
I went with A, B sounded like an invitation for a mass ling backstab to me. :p Otherwise would have gone with B though.
Rostam
Profile Blog Joined December 2008
United States2552 Posts
September 15 2009 23:30 GMT
#5
Doesn't make much sense after going for fast upgrades but I voted F anyway.
BW forever || Thall
oxidized
Profile Blog Joined January 2009
United States324 Posts
September 15 2009 23:42 GMT
#6
I'm guessing the double evos means ultra rush while possibly skipping lurks? Is option D the best counter to this in a real game? lol, I'd appreciate an answer to this since it seems we're doing option F anyways T_T
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 16 2009 00:16 GMT
#7
Hello, Mr.Boss Sir, I believe that if the zerg has two evolution chambers, I think it's only sensible that he is upgrading out of them. Taking this into account, I don't think Zerg will have enough gas to produce 9 mutas from the three hatcheries he has. Which leads me to believe that the spire is for scourge use in late-game, or for trying to make you build excess turrets. Therefore, I would choose to create some bunkers to prevent any lurker rushes while conserving my scan. Seeing how building more than one bunker is not a choice, I would choose B, which seems like the next-most safe choice, but hey, I'm a D- noob and you're the boss, sir.

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