Tournament will be held on the iCCup Server.Do not register unless you have an iCCup Account (you can get one for free right here) and can play on the iCCup server. Official iCCup Channel: op Legacy. You're not required to join this channel to find your opponent, but referees will be in this channel if you need to ask any questions.
iCCup Name Changes: If you have changed your iCCup name you need to let the system know! Be sure to check your account details as people have been disqualified from previous TL events due to incorrect information.
iCCup Chat Commands: A short list of useful commands to aid those who are new to iCCup navigate and communicate with players/staff/refs:
+ Show Spoiler +/Whois [name]
This command allows you look up if the person is online/offline, which channel or game they are in. E.g. /Whois Elegant
/W [name] [text]
If you need to privately message or get in direct contact with someone simply type in /W followed by their name and then the message. E.g. /w TLSPlayer15 Are you ready to play?
/R [text]
This command allows you to quickly reply to the last person who directly messaged you. E.g. /R Yes I am ready to play
/Join [channel]
Allows you to join a channel. E.g. /Join op TSL
/DND [text]
As you may have figured, this command prevents anyone from contacting you. Simply type in /DND followed by your quick note. E.g. /DND trying to qualify for TLS.
To turn off DND, simply type /DND again.
Note: Spoilers: Remember, due to the nature of this tournament, games will be cast from replays. As a result, there is a potential for spoilers.
Note: In game observers:No observers outside of designated TL casters. Their IDs will be listed in the rules here. If your opponent tries to have observers, you must stop the game and contact a referee. This means you can leave if he invites his friends or just starts the game. It is your responsibility not to allow it.
Format- Single-Elimination Tournament
- Bracket will be displayed on TeamLiquid. Participants must log in to view opponent IDs to contact their opponents for matches.
- Players must contact each other through iCCup chat and arrange a host.
- Winners will report results and upload replays after each round.
- If a game's results are disputed (both players report win), Tournament Referees will check replays and determine who advances.
- Best of 1 until Round of 8.
- Best of 3 in Ro8, Ro4.
- Best of 5 in Finals.
TLC Rules- Players are permitted to stream or cast games up to the semifinals, streaming or spoiling the semifinals or final series will result in disqualification.
- Players may not have any stream open in the background when playing.
- Any violation of TLC Rules may result in game forfeit and future suspension from TLC and other TL events.
- No cheating in any way. This includes any sort of hack or illegal program and receiving messages from friends watching the stream. This also includes account sharing or playing under an ID that you did not register under.
- Players must set status to /dnd during tournament matches.
- Players must arrive within 10 minutes of the end of the previous round. After 10 minutes, every 10 minutes is a game loss for the player who is not present. Ex: with one player present for 20 minutes, 1-0, 30 minutes, 2-0.
- If your opponent is not present for 20 minutes, please message a referee.
- Players may change race between games.
- Players may not play in another tournament that conflicts with TLC play time. Referees may disqualify players that delay the TLC due to scheduling conflicts.
- Referees may warn and disqualify players for chat violations, including excessive or abusive insults toward players, observers, or referees.
Maps and Host Rules- Games will be hosted on one of the approved maps from the iCCup map pack.
- In a Bo1 games, host must create on designated map for that round.
- In a Bo3 and Bo5 games, the loser picks the next map from the provided map pool.
- Maps cannot be played twice in a series.
- It is the player's responsibility to check the map pool. If a player protests an incorrect map after playing a game on it, the game will not be replayed.
- If neither of the players can host, contact the referee who will host the game for you.
Map Pool: TeamLiquid Legacy Cups will use five maps that will be interchanged each round: Fighting Spirit, Match Point, Tau Cross, Paranoid Android and Circuit Breaker. Map order for each round is given below:
Round 1 - Ro128 (Bo1) - Fighting Spirit
Round 2 - Ro64 (Bo1) - Match Point
Round 3 - Ro32 (Bo1) - Tau Cross
Round 4 - Ro16 (Bo1) - Paranoid Android
Round 5 - Ro8 (Bo3) - Circuit Breaker (Loser picks next map)
Round 6 - Ro4 (Bo3) - Fighting Spirit (Loser picks next map)
Round 7 - Finals (Bo5) - Match Point (Loser picks next map)
Download: The maps used in this tournament are from the iCCup map pool, and are available to download
hereDisconnects and Lag- If your opponent is disconnecting, players should take a screenshot of the lag screen and contact the tournament referee.
- If a disconnect happens in the first five minutes and there has been no player-opponent contact, game will be replayed.
- In a Bo1, if a disconnect happens after player-opponent contact, disconnecting player may receive a loss. The Referee will make the final decision after reviewing the screenshot and replay.
- In a Bo3, if a disconnect happens after player-contact, player must contact Referee immediately and Referee will decide how to proceed after reviewing the evidence.
- Referees and Tournament Administrators reserve the right to overturn results or award wins based on evidence they see.
- In a disconnecting situation, both players can agree to a regame.
- If there is persistent unplayable lag (lag screen comes up more than once in a short time), players must contact a Referee who will decide how to proceed.
Coverage and Observer Rules- TL will officially cast both semifinals and the finals.
- No observers are allowed in games other than those designated by TL.
- TL will designate "approved" observers who will be allowed to observe and broadcast games.
- TL referees are also allowed to be in game.
- There will only be a maximum of one observer in each match.
- If game lags with an approved observer in game, that observer must leave at the request of a player. If a TL referee is in game, he will make this decision.
- Observers and broadcasters are subject to the same rules for cheating and abuse as players. TL may suspend observers from future TL events if violations occur.