
^ ninja edit above me detected
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Naib
Hungary4843 Posts
![]() ^ ninja edit above me detected | ||
Naib
Hungary4843 Posts
On February 22 2009 03:07 RebirthOfLeGenD wrote: Show nested quote + On February 21 2009 14:16 BloodyC0bbler wrote: On February 21 2009 14:14 Icysoul wrote: looks like a nice way to increase post counts sign me up please! :D That is the worst reason for playing this i have ever heard ... IN ALL FAIRNESS I WAS HALF KIDDING WHEN I SAID IT! Well, he didn't even quote you. Unless you're double accounting, lol. P.s.: This looks fun, better than the big clusterf*ck I played ![]() | ||
Naib
Hungary4843 Posts
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Naib
Hungary4843 Posts
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Naib
Hungary4843 Posts
I guess the european players like me are just getting around to read stuff up. I've only played one game of mafia so far (that one which went on for months ![]() ![]() I definitely don't want to bandwagon anything, or anyone, but guys - understand that we have to pick someone for day 1. I remember how random it was in our game (poor iNc Mad Hatter just because Ace didn't like something about him ![]() So far, I don't like Rice's behavior, but I'm inclined to think he may just be a random townie a bit overzealous with his ideas, pushing it (notice how early he posted "pandabearguy is mafia"). Thus, to me the most plausible idea seems to be inertinept = benign man. But continue posting more ideas! Especially about what town ability to use. Overtime has the huge benefit that mafia cannot make that backfire on us (today that is), but for example it's strength is mitigated by the lack of info for clue-checkers. I mean, they could go randomly at best with all those checks. Sanctuary's good, and I agree perhaps we should use it for medics (and pray that they protect the right targets ![]() ![]() Edit: because I randomly clicked "add image" inbetween two paragraphs, lol | ||
Naib
Hungary4843 Posts
Voting is closed tomorrow already (which means today, I guess, it's "tomorrow" already in the US too, even if it's dawntime), so we should start voting here (as there will be no separate blogs / threads for it). | ||
Naib
Hungary4843 Posts
In that case, I'm as well voting for inertinept to be lynched. As for the detectives checking him out: I think it's a bad idea because of the following things: -if you just randomly call them out, they'll end up checking him X-1 times (but certainly more than one), wasting their skills with overkilling it -you're still suspicious, aren't you? (at least somewhat, sharp could be tied to redtooth, even if it's marginal) -say, a detective used his powers to check out inertinept. He gets the result, and then what? He only gets the result when the day is over (as far as my understanding goes), and by that time the lynching will be done already. Besides, even if he got the results before - what could he do? Waving arms around "HEY GUYS INERTINEPT ISN'T MAFIA PLZ DON'T LYNCH HIM" - I bet that'd really convince the town that it isn't just a mafia ploy ![]() Bottom line: To me, it seems that inertinept will be gone either way. I would suggest PE's / detectives to use their abilities elsewhere, it wouldn't matter on inertinept now. And definitely, medics should watch out for Dyno - we'll see what tomorrow brings. edited: clarified sentence before the last | ||
Naib
Hungary4843 Posts
On March 01 2009 01:21 redtooth wrote: I don't know what I was smoking a few posts ago but assuming a person innocent after being cleared of a cluecheck is a terrible (and incorrect) idea. My bad for suggesting that. People can still be mafia without having the clue pointing to them. ... That's a pretty important point too. What do you have to say about checking inertinept out being a waste? (I want to provide discussion over here so detectives can go on their own) | ||
Naib
Hungary4843 Posts
On March 01 2009 01:25 BWdero wrote: Just want to clarify something. Detectives, do not waste you clue check on inertinept, since we are going to lynch him anyways your check will be wasted on him. Use your check elsewhere. Yeah, exactly what I was saying above. Ok time to cut the 2liner posts, I don't want to clutter this thread with meaningless junk. But we're thinking alike (if there's gonna be more than 3 voters here, LOL :D) | ||
Naib
Hungary4843 Posts
On March 01 2009 01:35 LTT wrote: Show nested quote + On March 01 2009 01:34 redtooth wrote: On March 01 2009 01:28 ahswtini wrote: I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference). inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night. I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off. By the way, what do you guys think of my little plan to prevent detectives from checking the same person? It's Moot. Once Dyno is confirmed, he can coordinate Detective checks to prevent overlap. That arises a question, though. I understand how you can prove to Dyno (if he's innocent) that you're a paramedic, and veteran, but what about the other roles? Here's what I thought (for detectives, as they haven't been discussed yet). Most likely mafia will try to impose as a detective, I think it's inevitable (they see how we weeded out the chances for veteran / paramedic, but maybe they'll try smth. there too, who knows). Anyway: if anyone claims that he has found a clue that links to a specific person, it'll be up to Dyno to trust him or not. If I were Dyno, I would accept a claim PM-ed to him because: if the PMer is a detective, the PM isn't forged, and we'll get a mafia member. If the PM is forged then we'll have a sure mafia even after we lynch an innocent person first. I would advise this as the path to take, after Dyno's proven to be a vet. Obviously, he should be proceeding caotiously until any detective catches (or claims to catch) a culprit. Most likely mafia will try to pose as a detective that simply can't find anything. Another, costly way to confirm detectives is to send them on missions, and lynch the target (regardless of being red or green). That takes a day of lynches (or half a double) just to confirm a detective's innocence, though. I wouldn't recommend this, waste of lives and time too. And anyway, detectives are deemed to get clues right once in a while, so we don't need the above paragraph. Just don't trust anyone with information as long as they only tell you "I checked X and he was innocent" Thoughts? P.s.: I'm going out now, will read stuff when I got back. Laters. | ||
Naib
Hungary4843 Posts
Reading these pages also convinced me on using sanctuary, to be on the safe side, and see which way we're headed. Therefore: I'm voting to lynch inertinept I'm voting for using Sanctuary - Veterans Edit: Wow, I meant to repost my vote - and all that was missing from my post was my vote. Neat. Sorry, I'm a bit tired atm ![]() | ||
Naib
Hungary4843 Posts
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