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TL Mafia 3 [Night 5]

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 Next All
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 25 2008 06:33 GMT
#30
I'm in

Happy birthday Emp!
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 25 2008 10:45 GMT
#56
On October 25 2008 18:46 Bockit wrote:
Show nested quote +
On October 25 2008 18:34 MYM.Testie wrote:
On October 25 2008 18:15 Plexa wrote:
Sign me up plz


BANNED FROM LAST GAME FOR WORKING WHILE DEAD Y/N?


It's ok I'm pretty sure plexa will die either first night or first lynch



omg no let him live till day 3 plz T_T
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 25 2008 11:30 GMT
#67
Can I sign up twice?

Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 27 2008 00:30 GMT
#146
hmmm this game will be much harder. With no bodyguards + a suicide bomber townies are gonna be scared shitless
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 30 2008 04:57 GMT
#179
Even with a good townie giving misdirection, mafia still have the element of confusion on their side. It's gonna hurt with no Mayor/Pardoner/BG this time because there can be NO mistakes on votes and Detectives can't just PM the Mayor/Pardoner for prot.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 15:26 GMT
#334
Ok just a couple of things:

1.) I'm going with Emp on the we need a plan idea. Of course it has to be decentralized in a way that the suicide bomber can't do too much damage. I've got a little something in mind, but I haven't found a safe way to implement it, yet.

2.) We don't have too many clues. I think the decaf clue is ridiculously obvious, and that he's a surefire target. However, remember the best way to actually lynch someone is not only clues but on behavior also.

3.) The lynching inactives plan I like. It's a small game, so chances of hitting mafia are slightly increased. Also with a smaller game going "silent" isn't easy and everyone will be scared of the random lynch so they must post.

More coming soon.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 15:37 GMT
#340
My first plan

With no Mayor, Pardoners and bodyguards we already know that we can't look to anyone for guidance. Of course, assuming some of the people with certain roles are going to take leadership positions - we really don't have to. Who am I talking about?

Vets and Jack of All Trades.

Why these 2?

When the mafia hit someone and they don't die 1 of 2 things happens:

A.) They are a Vet, and just lose a life
B.) They are a protected by a medic, in which the medic gets a notification
C.) the smart medic informs the person they were targeted, hoping it wasn't a vigi hitting mafia

What we are interested in is A. When the mafia realizes their kill hasn't gone through, they have to assume it's A or B. HOWEVER, in this game when no one trusts anyone else off the bat - what would you assume? How can a medic find the right target to protect so early? Or what IF the medic did find the right target?

The mafia have NO way of finding out.

That target speaks up. Dts check and no DTs speak up ensuring the guy is legit.

Now the mafia have a problem. All the medics and Jacks can PM this guy. He on the other hand can tell them not to prot him or can ask them and all the Jacks to prot him making him invincible from mafia hits.

THIS IS THE KEY! Remember the mafia STILL don't know this guy's role.

Now the town has a leader, a very big target that may or may not be protected. And they want to use their suicide bomber on him. They dont know if he is being ultra protected or not, if he's a Jack or a Vet and how many lives he has.

If the suicide bomber FAILS, the medics are all alive, he dies but NOW at least one of the DTs can come forward and be protected by all the Medics and Jacks. From here we now have a system where in 1 person is the "leader" but can't be easily killed.

As always, I'm sure this plan can be rectified. Give feedback please.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:04 GMT
#361
Well yes we technically do have to lynch the DT after he speaks up, this way no mafia would be dumb enough to false claim knowing he'd die for nothing when he flips red.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:06 GMT
#362
On November 03 2008 01:02 fanatacist wrote:
Show nested quote +
On November 03 2008 00:55 Falcynn wrote:
On November 03 2008 00:49 iNfuNdiBuLuM wrote:
I just want to point out guys that clue analysis at this point seems very tenuous. Granted, I havent been able to find anything not aready mentioned, but the general anarchy, vengeance (vengeance was the theme, "pay the price"), and "embrace the moment" themes i think will be important later on. If you remember last game Chuius clues were always very vague in the beginning, and began to get stronger over time (which i suppose balances out mafia killing town members, or something.. but it makes sense )

also, ace, i like that plan to an extent but any mafia false claiming DT can really mess that up, as the town has no 100% way to verify what a DT says is true - although say we have 2 dts speak up and say one thing, and one dt says another, perhaps then that leads us to the mafia? though we also use many rolechecks this way...
We'd do the same thing we did for the mayor plan last game. If a detective speaks up we lynch him. If he's red he's dead (I love rhymes ) and if he's blue then we kill the person he spoke up about.

It may be unlikely that a DT would sacrifice himself...but it's all we got.

This.

Wouldn't it be safer to lynch the person he spoke up about, and if he DOESN'T come up red then lynch the DT? By lynching the DT you have a 1:1 ratio of blue : red losses at best. With the idea I just posted, a DT who has verified himself by giving a red name could keep producing results, thus being far more useful to the town than was if he was dead. It would also take away the whole sacrifice element that would prevent DTs from speaking up; I think they would become relative loners and would try to make posts that are convincing but not too convincing, acting as one of the analysts, in order to hide their role, and their factual knowledge of who is mafia and who isn't could be lost.


to clarify my previous post:

We can't do this. If the mafia know we would lynch the person the DT accuses first, they'll obviously false claim and get the innocent Vet/Jack lynched amd sac themselves for the profit.

If mafia know the DT is going to be lynched anyway, they will hesitate to false claim because the guy would flip red, and the accused is most likely legit so he died for nothing. We have to make sure everyone knows the DT WILL be lynched proactively.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:09 GMT
#366
We wont be using DTs per se. They'll only speak up if the find out the elected guy is scum. Otherwise we'll just be somewhat playing blind and the DTs will be doing random checks with no direction. That's not good :/
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:24 GMT
#374
On November 03 2008 01:21 Falcynn wrote:
Show nested quote +
On November 03 2008 01:14 Amber[LighT] wrote:
On November 03 2008 01:08 Falcynn wrote:
There's also the small chance that the mafia will false claim and get one of their own killed in order to gain the trust of the town. If the town believes that a mafia is detective, he can have a lot of sway over how the town votes.


But you would notice that they wouldn't be targeted by mafia, since mafia cannot target their own.
I'm pretty sure they can, but that's irrelevant. I'll give an example of what I mean.

Mafia1 claims to be veteran. Mafia2 claims to be a detective who role checked Mafia1 and found out the he's mafia. The town rallies to lynch Mafia1, he turns up red and the town assumes that Mafia2 must be a detective since he was right.

Do you see how that can be dangerous?


which I'm sure they'll do. There's no way to keep the cycle of checks going to verify the entire circle without wasting DT power.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:33 GMT
#381
@caller: we cant do that yet. We dont know if the DT giving us the vote check is innocent. If the mafia leave the innocent DT alive how is that much better than the mafia DT living too? With 2 differing accounts or possibly even more we dont know. Even worse if the real DT LIVES we cant trust their list yet.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 16:43 GMT
#388
whoa wait wait, I'm not advocating lynching any DTs after 3 days. I was responding to people's ideas about lynching the accused person before the DTs.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 17:02 GMT
#398
caller: how do you pick the person to "confirm" and who are they confirming with? What you are advocating doesn't use self checking and calls for large leaps of trust and A LOT of DT checks. Maybe I'm reading it wrong?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 17:20 GMT
#404
Does anyone else have any plans? Seriously we all need to start getting all of this rolled out before Day 1 is over.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 17:29 GMT
#410
On November 03 2008 02:26 Empyrean wrote:
My plan is much the same as the Mandalor plan of last game, which is to have two groups of people vote for the two top suspects. We'll have this go on for a few days, while the detectives take turns alternating checking the lists while the last detective checks one at random each night. After, say, four lynch votes, the detectives will reveal their list of how many mafia voted for each candidate, and we can use simple math from there. At this point, the two original DTs reveal their lists (and will likely be killed) while the third just waits.


If any mafia decide to claim DT and give a conflicting view, the third DT will speak up. He'll likely get killed the next night as well. But still, once all the detectives are dead, we will have six-eight Mandalor style lists, as well as the names of any mafia who roleclaimed DT (since the DTs are dead, anyone who gave conflicting information by roleclaming DT will logically be mafia).



Jack of All Trades?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 02 2008 17:34 GMT
#413
well the plan isn't dead yet, we just have to take Jacks into account thats all
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 03 2008 00:03 GMT
#466
@bum: How do you verify the person sending the list to you is a real DT?

Same trap as always, no verification and easy to break

As for the lynching idea - we don't have to lynch anyone. There isn't a rule that says we have to vote.

In theory it accomplishes something:

1.) Everyone abstains and no one dies
2.) Anyone that tries to vote at the last minute is more than likely mafia

It's a start, but I'm not comfortable with it. I'm more interested in going after the inactive list to force everyone to post. Of course the game is still young so people need time to chime in.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 03 2008 00:04 GMT
#467
and we are NOT sacrificing DTs
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 03 2008 00:18 GMT
#471
no no like...

Ok who do the 3 DTs report to?

Assume the plan is "all 3 DTs PM their lists to random townies and have them mouth the findings"

1.) assume none of the townies are mafia

In this case, all the DT findings look legit through the innocent townie but you can't tell if the DT is innocent himself.

Or the mafia posing as townie is just giving good info to build trust when there is no DT telling him anything.

How do we overcome this?

2.) assume the DT is mafia

All he has to do is keep misreporting vote checks. This is going to be hard to punish if all the DTs are randomly vote checking lists because we'd have to hope for a collision.
Math me up, scumboi. - Acrofales
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