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Active: 9901 users

Pros React To: Calm's Big Brain Play Vs Mini

Forum Index > BW General
Post a Reply
jinjin5000
Profile Joined May 2010
United States1558 Posts
August 28 2026 14:21 GMT
#1
Simplistik
Profile Blog Joined November 2007
2171 Posts
August 28 2026 14:57 GMT
#2
Hey, I said it might work against 1-star!

The Snow twist is a great end.
Dear BW Gods, it IS now autumn, so...
Sabu113
Profile Blog Joined August 2009
United States11106 Posts
August 28 2026 15:36 GMT
#3
“Wait he lost only 1 game out of 10” lolol
He showed me the 1 game he won.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
c3rberUs
Profile Blog Joined December 2010
Japan11681 Posts
Last Edited: 2026-08-28 15:48:24
August 28 2026 15:44 GMT
#4
Before Soulkey's reveal, I thought to myself out of the top protoss players it might work Snow but not Mini or Bisu... (except it was 10% winrate vs him)

Horang2 and Mind are hilarious lol
WriterMovie, 진영화 : "StarCraft will never die".
prosatan
Profile Joined September 2009
Romania9237 Posts
August 28 2026 16:46 GMT
#5
GOLD !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
goody153
Profile Blog Joined April 2013
44300 Posts
August 28 2026 18:37 GMT
#6
Soulkey and Snow malding about Calm's build lmao
this is a quote
Slayer91
Profile Joined February 2006
Ireland23373 Posts
Last Edited: 2026-08-28 23:23:13
August 28 2026 23:19 GMT
#7
I love the jinjin translated videos, they are great.

I don't think the idea was THAT AWFUL, but going 2 hatch spire fake muta rush (since it got scouted he kinda tried to mindgame and go no mutas) with no economy and no ground units into 3 queens and not enough lings to hold basic zealot pressure and no drones at the third base??

If he had done like a standard 3 hatch spire into 5 hatch build with 5 mutas 4 scourge, added a queens nest and built just one queen with ensnare, maybe it will work better

Basically then its a relatively standard game but you invested 300 gas into the queens tech but it guarantees you wipe the corsair pack with a single muta to tank, all the scourge will connect and kill.

Presumably you continue with muta ling and toss doesn't have any other anti air to react?

I've seen plenty of games with mass muta/scourge +1 carapace vs corsairs with +1, hordes of scourge dive in to try to kill corsairs, its not unreasonable to invest 200/200 into queens (you already want a nest for hive zergling builds).

You can even skip the +1 air carapace (so we are only down 50/50 plus the early queens nest cost) if you think you can reliably wipe a pack of ensared corsairs with 1 muta (to tank) + scourge group
seRapH
Profile Blog Joined April 2009
United States9815 Posts
August 29 2026 00:41 GMT
#8
Calm doing it for content lmao love it. Dude is just thinking "ok but what if it works?"
boomer hands
hda
Profile Joined May 2026
82 Posts
August 29 2026 03:52 GMT
#9
Cheers, thanks Jinjin
ruhtraeel
Profile Joined July 2010
Canada136 Posts
August 29 2026 04:45 GMT
#10
Shine is very proud of this man
Xenixx
Profile Joined June 2008
United States538 Posts
August 30 2026 19:12 GMT
#11
On August 29 2026 08:19 Slayer91 wrote:
I love the jinjin translated videos, they are great.

I don't think the idea was THAT AWFUL, but going 2 hatch spire fake muta rush (since it got scouted he kinda tried to mindgame and go no mutas) with no economy and no ground units into 3 queens and not enough lings to hold basic zealot pressure and no drones at the third base??

If he had done like a standard 3 hatch spire into 5 hatch build with 5 mutas 4 scourge, added a queens nest and built just one queen with ensnare, maybe it will work better

Basically then its a relatively standard game but you invested 300 gas into the queens tech but it guarantees you wipe the corsair pack with a single muta to tank, all the scourge will connect and kill.

Presumably you continue with muta ling and toss doesn't have any other anti air to react?

I've seen plenty of games with mass muta/scourge +1 carapace vs corsairs with +1, hordes of scourge dive in to try to kill corsairs, its not unreasonable to invest 200/200 into queens (you already want a nest for hive zergling builds).

You can even skip the +1 air carapace (so we are only down 50/50 plus the early queens nest cost) if you think you can reliably wipe a pack of ensared corsairs with 1 muta (to tank) + scourge group


I struggle to imagine how that build works even in theory.

It does seem terrible.
seRapH
Profile Blog Joined April 2009
United States9815 Posts
August 30 2026 21:07 GMT
#12
Seems like it needs the ideal conditions to work:

1) toss on a pack of 4-5 sairs, clumped and not moving
2) scourge close by and ready just as queen is also in position with sufficient energy

And from there idk because you don't have the gas to pump mutas nor the tech for a hydra bust. Not sure what zerg could even do to capitalize besides droning.
boomer hands
Slayer91
Profile Joined February 2006
Ireland23373 Posts
Last Edited: 2026-08-30 23:05:17
August 30 2026 23:00 GMT
#13
On 1) sairs are ALWAYS clumped and you should be able to ensare from out of vision when they hunt overlords.. ensnare is usually never missing when you point and click it.
2) you would have to keep scourge and queen together probably on the same hotkey, regardless it would all be around your base, at some point he will go for you with sairs and zealots for early pressure usually. (1 queen 10 1 muta is enough to kill 5 sairs with the muta tank the shots and don't clump the scourge to get splash damaged)

I guess the play has to be mutas and not hydra bust, as hydra bust doesn't care about corsairs, you lose 300 gas in the investment plus the scourge which is standard, which sets you back 30 seconds on your muta if you just have 2 gas, I think the expectation is that you kill the corsairs when he is not expecting it and then go to his main with mutas??

Agree it's a heavily theorycrafter not practical type of thing, but I don't think it's that bad as it looked, I could be wrong.

I do think getting 3 queens there is crazy though, even if you are playing vs cloaked wraiths you just get 1.

I think if well executed it could be a good surprise move. I can see a world where toss has no anti air to protect his one cannon at main and nat minerals, and has to basically sacrifice all zealots to buy time, which means the zerg has more time to rush for hive for adrenalings?

I think you just go for it after spire though, play 5 muta + scourge and when he thinks he can crush it with corsairs and zealot move out you have to use ensnare to snipe all the sairs

Calm was basically on a failed muta all-in before he even went queens, seemed a bit crazy.
seRapH
Profile Blog Joined April 2009
United States9815 Posts
August 31 2026 13:12 GMT
#14
He didn't even have double gas until just before the attack came, though. Simply not enough gas in that position to get enough mutas to punish, so it just seems really hard to do anything there. Even -2 queens that's not enough to threaten a large enough muta count to do anything offensive.

Maybe there's something there but its gotta be so fringe targeting an extremely narrow window
boomer hands
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
August 31 2026 20:06 GMT
#15
Letting p get off a full scout when 2hatching means he doesn't waste money on any excess cannons and then he comes off with an advantage from the start. Add to it that the build is very specifically anti 1sg, not 2sg, and it looks real clownish. But if his scourge scouted the nat and saw 2sg - and he then made like 10 extra scourge before the engagement (no need for 3 queens and he had some gas left over), he could've wiped there. If there were 5 instead of 7 sairs (what you'd expect from 1sg) he'd also most likely wipe them out - 14 scourge vs 5 ensnared sairs is a scourge win. Like maybe a sair survives if they engage poorly but might just be 5 dead sairs.

IF that happens, he's still not necessarily winning lol because he was struggling with the zealots too - and if it was 1sg instead of 2sg build you could expect more zealots instead, but it'd definitely be possible.
Moderator
Xenixx
Profile Joined June 2008
United States538 Posts
September 01 2026 04:15 GMT
#16
On August 31 2026 06:07 seRapH wrote:
Seems like it needs the ideal conditions to work:

1) toss on a pack of 4-5 sairs, clumped and not moving
2) scourge close by and ready just as queen is also in position with sufficient energy

And from there idk because you don't have the gas to pump mutas nor the tech for a hydra bust. Not sure what zerg could even do to capitalize besides droning.

One of the hard counters to the ideal condition is for the enemy to make more anti-air units that you're purposefully trying to counter? I was thinking the Protoss going deeper into 'sairs would be better for the build but it's a hard counter!? The more I think about the build the more I cannot stop laughing.

I think this is the worst build I have ever seen by a high level player in a high level tournament, I don't think this will ever be topped.
iopq
Profile Blog Joined March 2009
United States1165 Posts
September 07 2026 05:11 GMT
#17
I mean, I thought he was just going to switch into 5 hatch hydra and try to kill him
tankgirl
Profile Blog Joined May 2016
Canada530 Posts
September 07 2026 11:06 GMT
#18
Hi jinjin

Thanks for the great translations as always.

I have a kindof an unrelated question.

I'm wondering if you have any insight into this featured video from STX_Last's youtube?


I noticed his keyboard hand position is really strange -- thumb and index finger tucked, only using middle finger? I've never seen anyone play like this before --- do you know if this is due to his wrist injury problems or has he always played this way?

Thanks
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Slayer91
Profile Joined February 2006
Ireland23373 Posts
Last Edited: 2026-09-08 11:50:08
September 08 2026 11:46 GMT
#19
On September 07 2026 14:11 iopq wrote:
I mean, I thought he was just going to switch into 5 hatch hydra and try to kill him


Why would you go 2 hatch spire and gimp your economy into queens to help kill corsairs into going hydra?

A lot of hydras is sort of already the way to deal with mass corsairs, I've thought about using ensnare as an extra but if you are trying to "kill" someone then doing it in such a roundabout way is going to have you have your bust be 2-3 minutes late and you will just get overpowered

To be fair, I think the game was basically over when the 2 hatch spire was scouted, the only way to come back is to do damage with mutas which he skipped entirely

On September 01 2026 13:15 Xenixx wrote:
Show nested quote +
On August 31 2026 06:07 seRapH wrote:
Seems like it needs the ideal conditions to work:

1) toss on a pack of 4-5 sairs, clumped and not moving
2) scourge close by and ready just as queen is also in position with sufficient energy

And from there idk because you don't have the gas to pump mutas nor the tech for a hydra bust. Not sure what zerg could even do to capitalize besides droning.

One of the hard counters to the ideal condition is for the enemy to make more anti-air units that you're purposefully trying to counter? I was thinking the Protoss going deeper into 'sairs would be better for the build but it's a hard counter!? The more I think about the build the more I cannot stop laughing.

I think this is the worst build I have ever seen by a high level player in a high level tournament, I don't think this will ever be topped.


Yeah, it's pretty funny, a "counter" to anti air units but nooo not too many!!
I guess at least a single muta is needed to tank shots, in which case why not get 5 muta + scourge fast to force toss to at least react to it? and just try to play the ogre zerg gamer muta scourge vs corsairs and add a queen to help you win the fight rather than suiciding more air units
The other funny thing is, toss can target click the scourge and wipe them all anyway if he's dialed in
Scourge anyway need some kind of element of surprise or surround or whatever to take out corsairs
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