Enjoy~

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goodjobman
China81 Posts
Enjoy~ ![]() | ||
rushz0rz
Canada5300 Posts
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dementus
Singapore1151 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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Chill
Calgary25963 Posts
I love Stop Lurker, it brings huge anticipation and excitement. Same with hoping scarabs don't time out when chasing units. Yes it occasionally changes the dynamic of the game, but it's not setting the whole balance off kilter. A lot of the time I don't even think to do it when it's available, and I'm sure a bunch of other Zerg players are the same. | ||
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mikeymoo
Canada7170 Posts
On July 23 2007 13:09 dementus wrote: thanks, but i thought this was an mdt thread. ![]() Still good, without the crazy gifs. | ||
dementus
Singapore1151 Posts
i guess i miss mdt too much.. | ||
CharlieMurphy
United States22895 Posts
In fact, there should be a command added to lurkers that makes them not shoot at anything until you let them, instead of having to use the glitch. | ||
Gokey
United States2722 Posts
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Vin{MBL}
5185 Posts
really nice timing by GGPlay though! | ||
zobz
Canada2175 Posts
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thedeadhaji
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39489 Posts
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istealhotelsoap
United States514 Posts
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NonY
8748 Posts
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Blind
United States2528 Posts
+ Show Spoiler + If the lurks came any later, Iris would have probably won the game. He had plenty of scans saved up. Despite this early setback, Iris really made GGPlay work for that win. The game was even in Iris's favor after he killed all the drones at the 12 o'clock expansion. Both played so well. | ||
HappyFeetO_O
China350 Posts
On July 23 2007 17:40 CharlieMurphy wrote: Stop lurker is a very risky and hard thing to pull off. I don't see how its any different than the zerglings burrowed under the floor until MnM come over them. In fact, there should be a command added to lurkers that makes them not shoot at anything until you let them, instead of having to use the glitch. I don't have a problem with hold lurker. However...there is a major difference between burrowed zerglings and hold lurker, so much so that they are NOTHING alike aside from the fact that they are both burrowed. Hint: burrowed zerglings can't attack underground. | ||
TranceStorm
1616 Posts
On July 23 2007 18:27 Blind wrote: These lurkers barely came in time, too. They just finished morphing maybe 10 seconds before Iris came. + Show Spoiler + If the lurks came any later, Iris would have probably won the game. He had plenty of scans saved up. Despite this early setback, Iris really made GGPlay work for that win. The game was even in Iris's favor after he killed all the drones at the 12 o'clock expansion. Both played so well. There were alot of moments when GGPlay barely saved himself in time throughout game 5. | ||
Seraphim
United States4467 Posts
On July 23 2007 18:37 TranceStorm wrote: Show nested quote + On July 23 2007 18:27 Blind wrote: These lurkers barely came in time, too. They just finished morphing maybe 10 seconds before Iris came. + Show Spoiler + If the lurks came any later, Iris would have probably won the game. He had plenty of scans saved up. Despite this early setback, Iris really made GGPlay work for that win. The game was even in Iris's favor after he killed all the drones at the 12 o'clock expansion. Both played so well. There were alot of moments when GGPlay barely saved himself in time throughout game 5. yeah no kidding | ||
CustomXSpunjah
United States1093 Posts
On July 23 2007 17:57 zobz wrote: it didn't do it for me. | ||
GongKyuckTerran
Croatia1096 Posts
i didnt saw anyone so far with that tenk timing and with good mm ratio before but i think if he cut few scv's and made less marines those tenks will be infront of ggplay's base before he set them morphing ![]() next season i think terran's will dominate vs zergs if they starts working more harder on those tenk timings,this season alot of zerg were saved with stop lurkers ![]() | ||
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