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Mission Mini Mafia

Forum Index > TL Mafia
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mderg
Profile Joined April 2011
Germany1740 Posts
August 25 2014 08:10 GMT
#28
/in
mderg
Profile Joined April 2011
Germany1740 Posts
August 30 2014 07:32 GMT
#78
/confirm
mderg
Profile Joined April 2011
Germany1740 Posts
September 01 2014 20:12 GMT
#137
On September 02 2014 05:03 kitaman27 wrote:
Hi Hi.

Hmm, the only thing that I can think of for a mafia "mission" is something along the lines of, player X must receive at least # votes or player Y must be convinced to vote for player Z. Or maybe identify the player with role Z. Mafia dying if they fail these seems is pretty harsh, so I think we should pay extra attention of players voting certain ways without explanation after the 24 hour mark. I'd also be less willing to believe cop checks for the sake of mafia needing to use a fake one to complete their mission, but I guess it's too early to worry about something like that.

I think it's too early to really worry about the missions as we have absolutely no idea what those missions look like. Thinking too much about the missions may just lead to focusing on unimportant details without getting good reads.

IMO proper reads > catching people on missions
mderg
Profile Joined April 2011
Germany1740 Posts
September 01 2014 21:20 GMT
#147
On September 02 2014 05:25 kitaman27 wrote:
Show nested quote +
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

I like the idea behind this. If we try to make the missions fail, it has to be a collective town effort. That way scum would be forced to stand out, if they want to complete their mission.

On September 02 2014 05:29 Tehpoofter wrote:
I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something.

I find it highly unlikely that something like this could break a mission.
mderg
Profile Joined April 2011
Germany1740 Posts
September 01 2014 21:29 GMT
#150
On September 02 2014 06:23 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:20 mderg wrote:
On September 02 2014 05:25 kitaman27 wrote:
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

I like the idea behind this. If we try to make the missions fail, it has to be a collective town effort. That way scum would be forced to stand out, if they want to complete their mission.

On September 02 2014 05:29 Tehpoofter wrote:
I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something.

I find it highly unlikely that something like this could break a mission.


I agree we should definitely up the deadline. I think thats really town favored if the mission is vote oriented. We however can't assume that the mission involves just votes. It could involve lots of things like post count/reads/claims loads of stuff.

If the mission was to do something like be called mafia by x number of people or be called town by y number of people changing the words would fix that issue as they're not being called that unless its considered a technicality.

We can do that, if you want. I don't like your alternative words, though. I'd rather have "good guys" and "bad guys"
mderg
Profile Joined April 2011
Germany1740 Posts
September 01 2014 21:49 GMT
#162
On September 02 2014 06:29 Tehpoofter wrote:
Show nested quote +
On September 02 2014 06:29 mderg wrote:
On September 02 2014 06:23 Tehpoofter wrote:
On September 02 2014 06:20 mderg wrote:
On September 02 2014 05:25 kitaman27 wrote:
On September 02 2014 05:12 mderg wrote:
IMO proper reads > catching people on missions


True, though at this point nobody has any proper reads for at least a few more hours. I'd prefer to to speculate to see if we can come up with any policies to break the system.

For example, if we all agree to cut the day cycle short by one hour as if that were the deadline and then all move our votes to whoever had the majority at that point, we might be able to trigger a failure on a vote related mission.

Something else to keep in mind may be getting baited into using certain trigger words. For instance, perhaps the mafia player needs 3 people to say the phrase "OMGUS" during the cycle or something.

I like the idea behind this. If we try to make the missions fail, it has to be a collective town effort. That way scum would be forced to stand out, if they want to complete their mission.

On September 02 2014 05:29 Tehpoofter wrote:
I'm going to stick away from saying any buzz words. I think maybe we could do something like referring to each other as "Villagers" and "wolves" instead of "Town and mafia" might potentially break a mission where maybe they have to be called town by a certain number of people or something.

I find it highly unlikely that something like this could break a mission.


I agree we should definitely up the deadline. I think thats really town favored if the mission is vote oriented. We however can't assume that the mission involves just votes. It could involve lots of things like post count/reads/claims loads of stuff.

If the mission was to do something like be called mafia by x number of people or be called town by y number of people changing the words would fix that issue as they're not being called that unless its considered a technicality.

We can do that, if you want. I don't like your alternative words, though. I'd rather have "good guys" and "bad guys"


to each his own but picking different words than me = wolfie.

You don't like my incredibly creative words?
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 15:05 GMT
#296
I don't like the batsnacks votes. They seem kinda lazy. Sure, his post didn't make any sense but that's it.

On September 02 2014 22:41 kitaman27 wrote:
mderg, you were around for the setup speculation but haven't said anything since. I found the generic "reads are the most important thing" statement suspicious since it was a bland statement that nobody is ever going to disagree with and it also makes you look worse now that your activity has dropped off and you're the one not giving reads.

How does it make me look worse now that "my activity has dropped off"? I said that making reads is more important than talking about missions. Of course I can't make reads when I'm not here, though. Me not being here can very well be explained (hint: I'm from Germany).

The question that arises for me is why you didn't mention how my generic and suspicious my statement was when I was still there. The statement stayed the same and my activity level doesn't make it any more or less suspicious.
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 20:38 GMT
#328
I thought a bit about how to deal with missions. And I came to the conclusion that we should ignore them completely. We have no idea what those missions are, so it's difficult to make them fail.Our time is probably much better spent thinking about the players.

Anyone else thinking that 3d12 is trying hard to get some newbie bonus? I also don't like how a provocative opening instantly makes him townread people.
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 20:44 GMT
#330
On September 03 2014 05:23 The_Templar wrote:
I'm here again for another hour, as I am still working out kinks in my schedule. Sorry for being inconsistent about this.

3d12:
Show nested quote +
On September 02 2014 09:06 3d12 wrote:
Thanks Damdred, that was a good explanation. From my RL experience with Mafia, I've found it's usually good to have multiple options at the end of the day like you said, to be able to better piece together who is siding with whom in the long run. I'd say that's a defensible tactic to employ later on, but I'd agree that it serves no purpose in the first few days. Especially when we have no hint whatsoever as to what these missions are.

From Templar's post, I think this stuck out to me the most:

And the missions are required for mafia… or they will die. I would say that's better for us anyway


He makes a good point. We're making a witch-hunt out of nothing right now.

I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet.

I was initially a bit skeptical upon rereading this but 3d12 has not been too bad since then. He also gave the same read on ObiWan later (a move by kita which I seem to have messed with a bit).

Show nested quote +
On September 02 2014 17:24 3d12 wrote:
On September 02 2014 10:33 kitaman27 wrote:
On September 02 2014 09:06 3d12 wrote:
I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet.


I see batsnacks voting templar after a large low quality post, but I don't see how you automatically come to this conclusion that his is town based on his vote and assume he is playing provocative. It makes me suspicious of you and I wonder if you may know he is town and are attempting to come up with an suggestion that explains his play without the information being there.


On September 02 2014 03:16 Damdred wrote:
@3d when you return could you talk more about why you think bat is doing that (as in him being provocative etc) and why town bats would just do that and run out of the thread? Feels like you are giving him a pass on it to easily at this point, though I do not think it is beyond town bats to do it either.


It wasn't who he voted for, it was how he voted and why. By casting a vote in a random direction, one can sit back and observe how people react to that vote. That's not typically Mafia behavior, though I will admit the long-winded post from earlier had me confused as well. All in all, it's a tough read; but if I had to imagine myself in his position, I wouldn't imagine he'd want to make such a big target out of himself on D1 if he were Mafia. Instead, I'll be focusing on the people using this event and the surrounding discussion to mask their contributions to the investigation at large.

And currently exhibit A on my list is kushm4sta. Despite the awesomely understanding acceptance of my newbie ways, we haven't seen much from him aside from jumping on the batwagon and refuting Vivax -- who, in my opinion, is making the most sense out of anyone in this entire thread, myself included. Exhibit B is Micchan, who seems strangely quiet. I hope he hasn't gone AFK.

This is a decent post, although I don't entirely agree with it. Mafia would love an excuse or some way to cause chaos and force a mislynch so making a weird off topic post (that hopefully makes them a null read) and random voting could work (although, either possibility is very odd).

He didn't really explain his thoughts on vivax/kush very well in this post. But, he did try to clarify his opinions in his next post.

Show nested quote +
On September 03 2014 01:04 3d12 wrote:
On September 02 2014 22:26 kushm4sta wrote:
On September 02 2014 17:24 3d12 wrote:
And currently exhibit A on my list is kushm4sta. Despite the awesomely understanding acceptance of my newbie ways, we haven't seen much from him aside from jumping on the batwagon and refuting Vivax -- who, in my opinion, is making the most sense out of anyone in this entire thread, myself included. Exhibit B is Micchan, who seems strangely quiet. I hope he hasn't gone AFK.


So why am I scum?
"jumping on the bandwagon?" not really a bandwagon since there are only two people voting for batsnacks, and I didn't really jump on it cause I was the first vote.
"refuting vivax" Why are my refutations scummy? What has vivax said that makes sense?


You're right, I thought I saw a third vote for batsnacks. Sorry. I wish there was a neater way to find the current vote count. Is there a program or something that I could use to loop through the thread and count the votes?

As for refuting Vivax, I said that because Vivax is the one that I'm getting the most positive read from so far. He's pointed out very good inconsistency between Templar and kita, and even though Templar has made a few good posts to better explain his views, kita's evasiveness is something to be observed more closely, I think.

On September 02 2014 22:12 kitaman27 wrote:
On September 02 2014 17:24 3d12 wrote:
And currently exhibit A on my list is kushm4sta. Despite the awesomely understanding acceptance of my newbie ways, we haven't seen much from him aside from jumping on the batwagon and refuting Vivax -- who, in my opinion, is making the most sense out of anyone in this entire thread, myself included. Exhibit B is Micchan, who seems strangely quiet. I hope he hasn't gone AFK.


How do you feel about obi and poofter so far?


Obi is a bit of a mystery, but is starting to look more pink to me. The fact that he was so willing to vote out bat for what was likely a provocation post makes me question his motives, but the fact that he instantly switched his view to Templar after receiving some pressure is a bit more fishy. More data is needed, but the radar is definitely reading slightly pink.

Poofter seems alright though; his posts are generally low-content, but unless we revisit the idea of missions involving post count, that's not enough for me to read him as scum.

On September 02 2014 17:54 Oatsmaster wrote:
just saw 3d's post, calls out micchan for being quiet, doesnt call me out for not posting at all. Clearly sheeping someone's previous sentiment.


Or anticipating your mod-kill due to 12 hours without post. Welcome to the game. (And my suspect list, lol)

Care to share any opinion on Templar or mderg?

I don't like this post, but at least he's giving reasoning on his thoughts on Obi and Poofter. His read on Oatsmaster is very odd if he actually suspects him. (BTW the posting rule is 1 post/1 vote per day/night cycle not 12 hours)

Show nested quote +
On September 03 2014 01:30 3d12 wrote:
On September 03 2014 01:11 Damdred wrote:
Actually 3d, why are you ignoring bunnies right now? She has said a couple times that she would be happy to get you out of the game, what do you think of that? Why did you put off commenting on it?


Not worth comment, imo. She said herself that her read on me is only a "gut read," and if people are happy with bandwagoning on a gut feeling to have me lynched, I'll happily /obs and laugh as the scum runs away with the game.

This is a worthless post that only serves to claim town when he's been very serious all game. He should at least address bunnies, even if it's just to give a read.

Show nested quote +
On September 03 2014 03:07 3d12 wrote:
On September 03 2014 02:22 kitaman27 wrote:
On September 03 2014 02:21 kitaman27 wrote:
On September 02 2014 17:24 3d12 wrote:
Obi is a bit of a mystery, but is starting to look more pink to me. The fact that he was so willing to vote out bat for what was likely a provocation post makes me question his motives, but the fact that he instantly switched his view to Templar after receiving some pressure is a bit more fishy. More data is needed, but the radar is definitely reading slightly pink.


On September 02 2014 17:24 3d12 wrote:
It wasn't who he voted for, it was how he voted and why. By casting a vote in a random direction, one can sit back and observe how people react to that vote. That's not typically Mafia behavior, though I will admit the long-winded post from earlier had me confused as well. All in all, it's a tough read; but if I had to imagine myself in his position, I wouldn't imagine he'd want to make such a big target out of himself on D1 if he were Mafia.


On September 02 2014 04:43 ObiWanShinobi wrote:
Reporting in.

##vote 27nb


So why doesn't your logic that gives you a town read on bat, not apply to obi? Didn't he "cast a vote in a random direction"? You say bat wouldn't want to make a big target of himself as mafia by random voting, but obi would? This seems inconsistent to me.


EBWOP


If you'd asked me this 4 hours in, I'd have read Obi as green as I did bat. His opening vote was similarly provocative, and there was little reason to suspect. Since pushing to have bat plynched though, Obi has pointed fingers at two other parties and is acting much more defensive. I'm not voting yet, but Obi is definitely on my radar.

On September 03 2014 01:38 Damdred wrote:
On September 03 2014 01:30 3d12 wrote:
On September 03 2014 01:11 Damdred wrote:
Actually 3d, why are you ignoring bunnies right now? She has said a couple times that she would be happy to get you out of the game, what do you think of that? Why did you put off commenting on it?


Not worth comment, imo. She said herself that her read on me is only a "gut read," and if people are happy with bandwagoning on a gut feeling to have me lynched, I'll happily /obs and laugh as the scum runs away with the game.


Well I can understand that. However what do you think of bunnies posts besides her gut feeling on you?


What posts? Aside from a suspicious(ly silly) read on poofter and a CTA for a vigi on bat, she hasn't contributed much to the discussion so far. If anything, if the deadline was right now and I had to cast my vote, I think 27nb would be my choice. Stepping up and trying to publicly read poofter as town based on nothing but troll posts gives me a bad feeling that there may even be a bus straight to LYLO going on under our noses.

If you think bunnies' activities make her lynchable right now you should probably explain the posts she has made...

I don't like this post. A huge post about 3d12 but it doesn't actually say much. Why even take the time to go through this amount of posts, if you don't have a real conclusion or anything?
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 20:47 GMT
#333
On September 03 2014 05:44 Tehpoofter wrote:
Show nested quote +
On September 02 2014 17:54 Oatsmaster wrote:
Talking about missions is bad, also dont do it.

Obi, why did you vote for bunnies at the start of the game?

just saw 3d's post, calls out micchan for being quiet, doesnt call me out for not posting at all. Clearly sheeping someone's previous sentiment.



I think you're wrong on point one if someone is allowed to do weird ass things as mafia because people aren't thinking about missions then mafia has an easier time. Plus if we are bringing up the missions and one of us actually gets it right even if we don't catch a mafia immediately from it they still could be very nervous about posting just in general or meeting the mission and it could become more awkward (read easier for us to catch) for them to accomplish it. We might as well talk about something unique to the game it would be like not talking about the cell's in cell mafia or the button in catastrophe.

I don't like the mindset of "ignore the missions" to me its like "Lets just be quiet about something WE KNOW MAFIA IS DOING and let everyone ponder it individually vs collectively"

Your previous post about batsnacks reads from one post is 100% right anyone getting a read off that is silly. As far as I was concerned as of last night batsnacks hadn't posted.

If mafia does weird ass things they're still doing weird ass things, regardless of us thinking about the missions.
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 21:21 GMT
#341
On September 03 2014 06:09 Tehpoofter wrote:
Show nested quote +
On September 03 2014 05:47 mderg wrote:
On September 03 2014 05:44 Tehpoofter wrote:
On September 02 2014 17:54 Oatsmaster wrote:
Talking about missions is bad, also dont do it.

Obi, why did you vote for bunnies at the start of the game?

just saw 3d's post, calls out micchan for being quiet, doesnt call me out for not posting at all. Clearly sheeping someone's previous sentiment.



I think you're wrong on point one if someone is allowed to do weird ass things as mafia because people aren't thinking about missions then mafia has an easier time. Plus if we are bringing up the missions and one of us actually gets it right even if we don't catch a mafia immediately from it they still could be very nervous about posting just in general or meeting the mission and it could become more awkward (read easier for us to catch) for them to accomplish it. We might as well talk about something unique to the game it would be like not talking about the cell's in cell mafia or the button in catastrophe.

I don't like the mindset of "ignore the missions" to me its like "Lets just be quiet about something WE KNOW MAFIA IS DOING and let everyone ponder it individually vs collectively"

Your previous post about batsnacks reads from one post is 100% right anyone getting a read off that is silly. As far as I was concerned as of last night batsnacks hadn't posted.

If mafia does weird ass things they're still doing weird ass things, regardless of us thinking about the missions.



Bleh I agree on principal but my wording was bad. Something that may not seem weird normally in this game might be a mission. I'm going to keep talking about them because its basically a key clue that we have this game that if we don't use we're just hurting ourselves and making mafia play as normal. Like earlier imagine if the mission was to change votes at EoD or something silly like that and we decided after 1 hour prior to deadline no vote switches were to happen. Mafia would be petrified to make a change because it would make them look not townie. They'd have to contrive something and a simple vote switch at EoD would suddenly become a huge chore to them and without the discussion something like that would go unnoticed most likely or be written off.

What about templar making a long post makes him scummy to you?

I think playing out of the ordinary to make missions fail can also hurt town. Especially if mafia has a "good" idea to stop a potential mission that might make us play suboptimal. I just don't like the idea of making big changes to our play for the off chance of figuring out a mission.

What makes him scummy to me is that he made the long post focusing only on one person and then only coming to a soft conclusion like that.
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 21:35 GMT
#346
On September 03 2014 06:22 kushm4sta wrote:
Show nested quote +
On September 03 2014 05:38 mderg wrote:
Anyone else thinking that 3d12 is trying hard to get some newbie bonus?


how so


These give off that feeling to me. I may be thinking too much into it, though.
On September 02 2014 08:44 3d12 wrote:
Forgive me if this seems like kind of a newbie question, but after catching up on the thread, the main thing that sticks out to me is the discussion about the voting. I'm not sure this is a good way to flush out scum. Personally, I'm with Damdred on the opinion that cutting the vote off early will cause tunneling on whoever has the majority at that point, so could someone enlighten me further on why this strategy would help?

On September 02 2014 09:09 3d12 wrote:
Edit-post to fix quote formatting:

Show nested quote +
On September 02 2014 08:08 The_Templar wrote:
And the missions are required for mafia… or they will die. I would say that's better for us anyway.


I didn't quote the post directly. Sorry.

On September 03 2014 01:04 3d12 wrote:
You're right, I thought I saw a third vote for batsnacks. Sorry. I wish there was a neater way to find the current vote count. Is there a program or something that I could use to loop through the thread and count the votes?

mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 21:44 GMT
#351
On September 03 2014 06:28 Tehpoofter wrote:
Show nested quote +
On September 03 2014 06:21 mderg wrote:
On September 03 2014 06:09 Tehpoofter wrote:
On September 03 2014 05:47 mderg wrote:
On September 03 2014 05:44 Tehpoofter wrote:
On September 02 2014 17:54 Oatsmaster wrote:
Talking about missions is bad, also dont do it.

Obi, why did you vote for bunnies at the start of the game?

just saw 3d's post, calls out micchan for being quiet, doesnt call me out for not posting at all. Clearly sheeping someone's previous sentiment.



I think you're wrong on point one if someone is allowed to do weird ass things as mafia because people aren't thinking about missions then mafia has an easier time. Plus if we are bringing up the missions and one of us actually gets it right even if we don't catch a mafia immediately from it they still could be very nervous about posting just in general or meeting the mission and it could become more awkward (read easier for us to catch) for them to accomplish it. We might as well talk about something unique to the game it would be like not talking about the cell's in cell mafia or the button in catastrophe.

I don't like the mindset of "ignore the missions" to me its like "Lets just be quiet about something WE KNOW MAFIA IS DOING and let everyone ponder it individually vs collectively"

Your previous post about batsnacks reads from one post is 100% right anyone getting a read off that is silly. As far as I was concerned as of last night batsnacks hadn't posted.

If mafia does weird ass things they're still doing weird ass things, regardless of us thinking about the missions.



Bleh I agree on principal but my wording was bad. Something that may not seem weird normally in this game might be a mission. I'm going to keep talking about them because its basically a key clue that we have this game that if we don't use we're just hurting ourselves and making mafia play as normal. Like earlier imagine if the mission was to change votes at EoD or something silly like that and we decided after 1 hour prior to deadline no vote switches were to happen. Mafia would be petrified to make a change because it would make them look not townie. They'd have to contrive something and a simple vote switch at EoD would suddenly become a huge chore to them and without the discussion something like that would go unnoticed most likely or be written off.

What about templar making a long post makes him scummy to you?

I think playing out of the ordinary to make missions fail can also hurt town. Especially if mafia has a "good" idea to stop a potential mission that might make us play suboptimal. I just don't like the idea of making big changes to our play for the off chance of figuring out a mission.

What makes him scummy to me is that he made the long post focusing only on one person and then only coming to a soft conclusion like that.


I can agree to the first point there but that would require some VERY bold mafia and I think that narrows the pool of mafia considerably in the game if that was to happen.

I didn't like the point about him coming to that conclusion after the long post. Did you see my point about him also not giving him a newbie boost despite commenting on the fact that he talked about the bonus he was getting maybe being too large? What are your thoughts on that?

I agree that it would require bold mafia play. I don't think it would narrow down the pool of mafia very much, though.

The newbie bonus part is odd, yes. If he fears that the newbie bonus he's giving is too large it should have some kind of influence on the read.
mderg
Profile Joined April 2011
Germany1740 Posts
September 02 2014 22:03 GMT
#356
On September 03 2014 06:54 Tehpoofter wrote:
Show nested quote +
On September 03 2014 06:44 mderg wrote:
On September 03 2014 06:28 Tehpoofter wrote:
On September 03 2014 06:21 mderg wrote:
On September 03 2014 06:09 Tehpoofter wrote:
On September 03 2014 05:47 mderg wrote:
On September 03 2014 05:44 Tehpoofter wrote:
On September 02 2014 17:54 Oatsmaster wrote:
Talking about missions is bad, also dont do it.

Obi, why did you vote for bunnies at the start of the game?

just saw 3d's post, calls out micchan for being quiet, doesnt call me out for not posting at all. Clearly sheeping someone's previous sentiment.



I think you're wrong on point one if someone is allowed to do weird ass things as mafia because people aren't thinking about missions then mafia has an easier time. Plus if we are bringing up the missions and one of us actually gets it right even if we don't catch a mafia immediately from it they still could be very nervous about posting just in general or meeting the mission and it could become more awkward (read easier for us to catch) for them to accomplish it. We might as well talk about something unique to the game it would be like not talking about the cell's in cell mafia or the button in catastrophe.

I don't like the mindset of "ignore the missions" to me its like "Lets just be quiet about something WE KNOW MAFIA IS DOING and let everyone ponder it individually vs collectively"

Your previous post about batsnacks reads from one post is 100% right anyone getting a read off that is silly. As far as I was concerned as of last night batsnacks hadn't posted.

If mafia does weird ass things they're still doing weird ass things, regardless of us thinking about the missions.



Bleh I agree on principal but my wording was bad. Something that may not seem weird normally in this game might be a mission. I'm going to keep talking about them because its basically a key clue that we have this game that if we don't use we're just hurting ourselves and making mafia play as normal. Like earlier imagine if the mission was to change votes at EoD or something silly like that and we decided after 1 hour prior to deadline no vote switches were to happen. Mafia would be petrified to make a change because it would make them look not townie. They'd have to contrive something and a simple vote switch at EoD would suddenly become a huge chore to them and without the discussion something like that would go unnoticed most likely or be written off.

What about templar making a long post makes him scummy to you?

I think playing out of the ordinary to make missions fail can also hurt town. Especially if mafia has a "good" idea to stop a potential mission that might make us play suboptimal. I just don't like the idea of making big changes to our play for the off chance of figuring out a mission.

What makes him scummy to me is that he made the long post focusing only on one person and then only coming to a soft conclusion like that.


I can agree to the first point there but that would require some VERY bold mafia and I think that narrows the pool of mafia considerably in the game if that was to happen.

I didn't like the point about him coming to that conclusion after the long post. Did you see my point about him also not giving him a newbie boost despite commenting on the fact that he talked about the bonus he was getting maybe being too large? What are your thoughts on that?

I agree that it would require bold mafia play. I don't think it would narrow down the pool of mafia very much, though.

The newbie bonus part is odd, yes. If he fears that the newbie bonus he's giving is too large it should have some kind of influence on the read.


Really? I can think of about 3-4 people in the game who might be able to pull that off successfully although it wouldn't account for partners but would require one of them.

Yeah I agree on the newbie bonus points.

There's not many people who could pull that off but we wouldn't know that they did. So I don't think we could really narrow down the pool of scum.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 17:56 GMT
#520
I think the Micchan lynch is our best option right now. Yes, he's an easy target but there's a reason for that. His play didn't really look townie.

##vote: Micchan


batsnacks, is it really that scummy to go after easy targets? You brought this up against bot poofter and kitaman. I don't think going after easy targets is inherently a scummy thing to do. After all they are easy targets because something about them is scummy.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 18:31 GMT
#539
On September 04 2014 03:26 27ninjabunnies wrote:
Show nested quote +
On September 04 2014 03:23 ObiWanShinobi wrote:
What did you like about that post? A whole bunch of people hated it because he called batsnacks town for next to no reason.


Show nested quote +
On September 02 2014 09:06 3d12 wrote:
Thanks Damdred, that was a good explanation. From my RL experience with Mafia, I've found it's usually good to have multiple options at the end of the day like you said, to be able to better piece together who is siding with whom in the long run. I'd say that's a defensible tactic to employ later on, but I'd agree that it serves no purpose in the first few days. Especially when we have no hint whatsoever as to what these missions are.

From Templar's post, I think this stuck out to me the most:

And the missions are required for mafia… or they will die. I would say that's better for us anyway


He makes a good point. We're making a witch-hunt out of nothing right now.

I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet.


Not the batsnacks part. Sorry, I should have bolded it and made it more clear.
The bolded part above I like.

Hence my proposal of a second wagon.

I don't see any reason to really like that. It's a reasonable opinion but it's rather generic, if you ask me.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 19:03 GMT
#577
On September 04 2014 03:48 27ninjabunnies wrote:
Show nested quote +
On September 04 2014 03:31 mderg wrote:
On September 04 2014 03:26 27ninjabunnies wrote:
On September 04 2014 03:23 ObiWanShinobi wrote:
What did you like about that post? A whole bunch of people hated it because he called batsnacks town for next to no reason.


On September 02 2014 09:06 3d12 wrote:
Thanks Damdred, that was a good explanation. From my RL experience with Mafia, I've found it's usually good to have multiple options at the end of the day like you said, to be able to better piece together who is siding with whom in the long run. I'd say that's a defensible tactic to employ later on, but I'd agree that it serves no purpose in the first few days. Especially when we have no hint whatsoever as to what these missions are.

From Templar's post, I think this stuck out to me the most:

And the missions are required for mafia… or they will die. I would say that's better for us anyway


He makes a good point. We're making a witch-hunt out of nothing right now.

I think batsnacks is judging reactions and playing provocateur. He looks pretty town from where I'm standing, but I don't have all my chips on the table just yet.


Not the batsnacks part. Sorry, I should have bolded it and made it more clear.
The bolded part above I like.

Hence my proposal of a second wagon.

I don't see any reason to really like that. It's a reasonable opinion but it's rather generic, if you ask me.


Generic how?

People always want multiple wagons at the end of the day. So his point is not a huge revelation.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 19:15 GMT
#585
On September 04 2014 03:53 3d12 wrote:
Show nested quote +
On September 03 2014 05:38 mderg wrote:
Anyone else thinking that 3d12 is trying hard to get some newbie bonus? I also don't like how a provocative opening instantly makes him townread people.


Anyone else thinking that mderg is trying hard to get some focus on me? I wasn't the only one to nullread/townread bat yesterday. And yes, traditionally from my live mafia experience, provocative openings are usually townies. It's probably an 80/20 split. I never confirmed him green, but I pointed out that bat looked town from the way he opened. If you have a better reason to scumread him instead, why not post your reasoning?

Show nested quote +
On September 03 2014 00:05 mderg wrote:
I don't like the batsnacks votes. They seem kinda lazy. Sure, his post didn't make any sense but that's it.


This was all the reasoning I could find in your filter, and it's pretty weak. So, how about it, mderg? Batsnacks: scum or town?

I think you're misunderstanding something. I'm undecided about batsnacks, I don't have a better reason to scumread him than you have to townread him but that's exactly why I'm not scumreading him. You pulled some reason to townread batsnacks out of your ass that's 0% reliable. And that's what's bothering me.
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 19:17 GMT
#588
On September 04 2014 04:16 The_Templar wrote:
Show nested quote +
On September 04 2014 04:16 ObiWanShinobi wrote:
On September 04 2014 04:13 The_Templar wrote:
where did everyone suddenly go?


We all died. Game's over.

Dammit, mafia won then? or did arsonist kill everyone or something?

host won
mderg
Profile Joined April 2011
Germany1740 Posts
September 03 2014 19:23 GMT
#600
On September 04 2014 04:23 ObiWanShinobi wrote:
That last giant post from 3d is really shitty in more ways than one.

If we could do a last minute swap to him, that would be really cool. There are like 50 billion contradictions in there and I doubt he'll be able to explain all of them away. Lots of unnecessary doubt in there and not a whole lot of stuff makes sense on inspection.

I'd be up for it
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