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Doctor Who Mafia

Forum Index > TL Mafia
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 01 2013 14:52 GMT
#38
/in
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 03 2013 14:47 GMT
#45
Two more... so damn close.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 09 2013 01:42 GMT
#54
Perfect, now I can finish all my AP exams before the game starts
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-05-11 15:42:42
May 11 2013 15:41 GMT
#56
Cum on, Ima take some random TLer hostage and force them to play mafia if someone doesn't join
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 21:33 GMT
#64
So much for my plan to locate and kidnap prplhz, inject him with my own patented solution of heroin and San Pellegrino sparking water (carbonate your bloodstream!) then tie him down and leave him in a small box in my closet wearing nothing except for a ball gag and once in a while let him out to play some mafia. He'd be subjected to 3 times a day of raunchy buttsex and providing me with analysis to save me when people think I'm a scum but I'm really not.

Once he dies ingame or the game ends I'll set him free, give him back his clothes, and send him back to Denmark with $1,500, a box of donuts, and a lithium pill for his troubles.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 22:48 GMT
#67
He's bailed me out in the past, now I'm just cutting out the middleman
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:13 GMT
#128
I'm about to get off for the night and I'll reread the OP in the morning.

What interests me right now is how you can shine a flashlight in a different direction from the one you're walking. I'm thinking you could crabwalk around the edges of the map with your light shining toward the middle, minimizing the space that an Angel has to get to you.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:23 GMT
#135
Last question, do all moves have to be in the same direction? Can I divide my moves left and down, for instance, as long as the total is equal to the maximum?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:25 GMT
#136
On May 15 2013 11:20 Zephirdd wrote:
Show nested quote +
An Angel may feed when it ends its turn next to a player. That player will be eliminated from the game. 2 Angels may not feed on the same turn.


...It IS good to stay away from them angles


The corners of the board are right angles, do you want us to stay away from the corners?

Does this make you an angel?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 09:37 GMT
#156
So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:38 GMT
#180
I'd wait on fferyllt before lynching. I havent seen his name anywhere before so I'm not ruling out the possibility of an honest mistake. I'll probably have a concrete opinion by the end of the day, however.

Note that player B can see player J right now. It might help in figuring out if a player is not player B, because they absolutely would see movement in their periphery if they were.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:44 GMT
#182
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:48 GMT
#184
On May 15 2013 23:45 marvellosity wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:51 GMT
#187
On May 15 2013 23:49 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Why do you know that he altered his gameplay? And since when is it a mistake to be new to TL? And what marv said.


I don't, and the mistake is overeagerness, not being new in itself
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:58 GMT
#193
On May 15 2013 23:54 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Then what is the bold part meant to say?


I have played many games on TL but none on MS. Thus I know nothing about the latter and can only speculate whether the tone of his posts would be received less skeptically on Mafiascum compared to how it was answered in this thread.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:03 GMT
#196
On May 15 2013 23:58 phagga wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:05 GMT
#201
EBWOP: the circle of protection in the middle won't form instantly. Which means angels have time to get in vulnerable looking spots and feed before people can find them. On the edges we can have buffers a la distance.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:07 GMT
#202
On May 16 2013 00:04 deconduo wrote:
Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Did you even read my next post


Sorry bout that, my phone takes a while to load the site after I post. I didn't see it update.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:11 GMT
#204
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:17 GMT
#211
On May 16 2013 00:13 deconduo wrote:
Show nested quote +
On May 16 2013 00:11 [UoN]Sentinel wrote:
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.


What specifically do you disagree with? You seem to have the same idea about gathering in the edges:

Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:


His initial idea. Ima try to clarify these ideas more when posting in the future so I don't spam up the thread
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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