On January 19 2013 01:12 GreYMisT wrote:
iGrok can we have a cool smurf name?
iGrok can we have a cool smurf name?
Though maybe this is a better one?
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Aperture Science
United States151 Posts
On January 19 2013 01:12 GreYMisT wrote: iGrok can we have a cool smurf name? Though maybe this is a better one? | ||
Aperture Science
United States151 Posts
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Aperture Science
United States151 Posts
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Aperture Science
United States151 Posts
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Aperture Science
United States151 Posts
On January 29 2013 08:12 (DontFear)ThePoster wrote: Holy fuck I'm town finally! Okay, this game we WILL WIN IT. We won't derp like last game I'll make sure of that. I'll post the commandments of ThePoster in short time. Follow them and we'll win. Commandments? Ha! I demand to see your manager! | ||
Aperture Science
United States151 Posts
On January 29 2013 08:17 Clockwork Hydra wrote: Here are my policies to live by this game: blah blah blah ~both Acro and Dandel These lab boys just told me that I should probably stop making these frivolous posts. That gave me an idea: MAKE MORE FRIVOLOUS POSTS! I pay the bills here I can talk in character all damn day. | ||
Aperture Science
United States151 Posts
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Aperture Science
United States151 Posts
On January 29 2013 08:45 (DontFear)ThePoster wrote: Aperture, will you troll the whole game like this? If I want I could start fucking you up right now, I even have a card that can do it. BinOnFire, you there? Wanna post about something? I'm no psychiatrist, but coming from a bunch of egg heads who wouldn't recognize the thrill of danger if it walked up and snapped their little pink bras, that sounds like projection. | ||
Aperture Science
United States151 Posts
Scumhunting is in Flavor. Magic Discussion is not. | ||
Aperture Science
United States151 Posts
On January 29 2013 10:10 BinOnFire wrote: Show nested quote + On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome. Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting. I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?) | ||
Aperture Science
United States151 Posts
On January 29 2013 10:28 Clockwork Hydra wrote: Why so negative, igrok? I'm not being negative, I'm pointing out rather basic fatal flaws in people's thinking. There's some new players here, not everyone played Coldsnap. 1. Anybody running mill (or any other combo deck) in this setup must be fucking insane. Mill is terrible in general in multiplayer and even worse in this setup (unless it's some kind of infinite combo deal that can mill everybody, but that was explicitly forbidden). You're just wrong. There's a deck that could entirely mill out 2, maybe 3 players T2 or 3 if we each draw 18 cards. Brain Freeze + Mana-Instants/Phyrexian Mana cards. You all put down 10 lands turn 2, play 5 spells each, and he mills 200 cards. which kills 7 players. You want to do that? End the game on turn 2? I thought about playing it but I'd rather play mine because its more fun, hence my whole "lets play fun decks" campaign. 2. As MG stated: you draw a million cards this turn, hold onto your Darksteel Cololssus and your Eldrazi. Next turn you get all the lands in your deck. Turn 3, you just play them giant monsters out of your hand. Who cares about an 8/8 scum creature when there's enough stuff to blow everybody up a thousand times over? Read what I said above. But even if you go ahead and do cast voyage. Who the hell is running 10 BASIC lands when they can pull from ALL the Duals, Shocks, Fetches, Filters, Taps, and Checks? You realize its BASIC LANDS ONLY right? (That last part isn't for you, its for everyone else). Your instant negativity rubs me the wrong way. /Acro You assuming you've got MTG figured out rubs me the wrong way. But that doesn't mean I think you're scum. Odds are you're town, you just didn't think it through. You've gotta realize that in a game of no counters and where everyone shares a turn, busting out 10 lands for everyone is just asking for a storm deck to kill us all. | ||
Aperture Science
United States151 Posts
On January 29 2013 10:34 (DontFear)ThePoster wrote: Aperture Science: That "I'd scumhunt" thing seems like so bad. You don't say "Yeah, I'll scumhunt in the future...maybe", you do that shit right now. His early trolling style was null (like it should be), and although he may have a slight point about this strategy (discarding most cards), the way he's pushing it, specially with the "I'd scumhunt" comment is a little suspicious. /G They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through. | ||
Aperture Science
United States151 Posts
On January 29 2013 10:45 BinOnFire wrote: Okay, I have to go in 15 minutes, so here are my thoughts on what I've seen so far: 1) I'm going to cast Minds Aglow, tapping my Island and Forest. With no evidence for a mill deck, I would suggest that everyone voluntarily pay into it so that I can increase my odds of drawing Collective Voyage and thus setting everyone up for T3. 2) Otherwise, default to (DF)TP's plan, and I'd say that iGrok and Marv are the scummiest to me right now, because of iGrok's still-unresolved quip, and Marv's utter lack of thread presence. RockHydra and Stutters are null. So, iGrok, please answer the question. What else would you be casting today? "We're not going to release this stuff until it's good and darn ready, so as long as you keep yourself in top physical form, there will always be a limo waiting for you." | ||
Aperture Science
United States151 Posts
I'd forgotten about that one. | ||
Aperture Science
United States151 Posts
Someone can have 10+ Zombies out T1 if you play Mind's Aglow, and can swing with them T2, killing someone. At least one person is running Fatties. Honestly I'd be happier with Fatties than a dozen Zombies. @Zeb, Artanis might not have thought that someone would play mind's aglow for 10 T1. I know he's okay with being able to combo out one player by turn 2, which is what cheerio storm does - unless it draws a dozen extra cards, then it combos everyone. | ||
Aperture Science
United States151 Posts
I'm not the one going around telling everyone how they should play. I'm explaining various possibilities they need t obe aware of. From how many people asked for help building a deck, its obvious to me that not everyone has extensive mtg experience. Also, as I said above, townies have statistics on their side and thus less reason to be scared. This is a ridiculous statement. Town ALWAYS has statistics on their side. Actually, you've made a lot of ridiculous statements this game. Until I get a better idea of who is town, I'm not following anybody's plan. And unlike you, I can scumhunt without posting every thought that enters my head. God you're irritating. I'm going back to work | ||
Aperture Science
United States151 Posts
I will be able to post normally again in about 3 days. It's good to finally play a themed game again. -Grey | ||
Aperture Science
United States151 Posts
On January 30 2013 07:59 (DontFear)ThePoster wrote: ApSci: I also want something from you guys, I have no idea who you think is scum or why. You will get that info in a bit. We have an opinion, but posting it is counterproductive at the moment. Yes, I can be obnoxious, arrogant, and hostile. These can be useful. I can also be fun, but you've got to be fun with me. To me, mafia is a game - if you aren't having fun while playing it you're doing it wrong. I'd rather have fun and lose than win by ruining the game for everyone. But if you ruin it for me, I'll do the same right back. I don't play like "Oh herp-dee-derp, let me tell everyone exactly what I feel like at all times." That just seems frivolous to me, and is the leading cause of why people like Gonzaw end up with 30-page filters. If I'm not sure about someone, I'm going to wait. Look at the best town players, they do the exact same thing. Foolishness, GGQ, Radfield - these guys don't talk 24/7. Besides, scumhunting takes content, and in the first 24hrs there is no content. Now that there is a bit (though not a ton), I can look back and actually form opinions. Those of you who've formed opinions already, congratulations! You're good at pulling things out of your ass. I'm willing to give this game a fresh start, and try to have fun. Final bit of MTG advice: Minds Aglow doesn't just affect whoever puts in mana. It makes EVERYONE draw those cards. Same with Collective Voyage. Whoever said "keep the players balanced" had the right idea. 20 Zombies isn't bad when everyone has them. They're bad when one player has them. This isn't a mayor game, lets not turn it into one. | ||
Aperture Science
United States151 Posts
Now you no longer have to worry about me in your attempts to plan out what everyone will play. | ||
Aperture Science
United States151 Posts
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