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Active: 1634 users

Chrono Trigger Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 14 15 16 Next All
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 04:14 GMT
#43
I'm going to try to beat my lurker meta from here on. Please don't hate me if I fail =\

/in
I'm going to be moving at some point in the next 2 weeks or so, waiting for the house to close. I expect to have a pisspoor day or two for activity during the move.

On November 19 2012 10:24 Promethelax wrote:
I'm as in as in can be and I'm glad to see that incontrol isn't the only other guy playing.

/in

edit: Before we start I'd like to say that I am trying to develop a new meta, my old one (easily witness-able in the recently completed ACME) takes too much time which I just don't have in my life right now. I'll do my best to play well though. My usual pre-game warning: I work overnights on the weekends, I won't be here for long stretches of the weekend due to that.

And Grey, assuming I know nothing about ChronoTrigger (safe assumption) is there anything I should look into or should I assume that the game will follow internal logic and knowing about CT will not be necessary?

Will CT knowledge be an asset this game?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 21:15 GMT
#123
##Turbo Controller
##Drinking Contest

Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 21:31 GMT
#129
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
##Ring the bell
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 21:46 GMT
#134
##Talk to Mom
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 21:49 GMT
#137
=\
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 21:49 GMT
#138
I'm assuming I'm (we're all) Chrono
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 22:06 GMT
#148
On November 20 2012 06:32 BioSC wrote:
Time to try my strength. Let's go play the bell game a few times!

##Play Bell Ringing Game

On November 20 2012 07:01 Mementoss wrote:
Thats 10 Silver Points to Hopeless1der!!! Too bad he busted the bell, and his arm!


I'm sorry
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 19 2012 22:40 GMT
#160
Who the hell is declaring these victories. I didn't hear any music.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 20 2012 23:23 GMT
#226
On November 21 2012 08:11 ghost_403 wrote:
90% sure temporal excuses are invalid in the Chrono Trigger Mafia thread.

Epoch was in the shop
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:36 GMT
#432
Greetings all. You'll notice that we're currently in 600 AD Guardia. You're also playing a themed game hosted by none other than Greymist. Please keep that in mind. (Hi Mementoss, you're cool too).

Basic vote mechanics for this game seem to boil down to
-identify town
-vote town to lead the party
-Profit
-Kill Mafia/Lavos
-More Profit




What are people's thoughts on claiming that their character belongs to the 600 AD era and selecting the leader based on that. (YOU ONLY CLAIM "600 AD") Possibly selecting the entire party from within the era, assuming enough of a pool emerges. I linked Chronopedia above in case anyone feels the need to check it out. ~17ish native characters from 600 AD.

I think our hidden numbers are influenced by the current era, and events can have varying degrees of success or failure depending on which specific players (not just town or scum) are in the party.

Come play the setup speculation game with me please!
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:39 GMT
#438
On November 21 2012 13:38 iamperfection wrote:
Show nested quote +
On November 21 2012 13:36 Hopeless1der wrote:
Greetings all. You'll notice that we're currently in 600 AD Guardia. You're also playing a themed game hosted by none other than Greymist. Please keep that in mind. (Hi Mementoss, you're cool too).

Basic vote mechanics for this game seem to boil down to
-identify town
-vote town to lead the party
-Profit
-Kill Mafia/Lavos
-More Profit




What are people's thoughts on claiming that their character belongs to the 600 AD era and selecting the leader based on that. (YOU ONLY CLAIM "600 AD") Possibly selecting the entire party from within the era, assuming enough of a pool emerges. I linked Chronopedia above in case anyone feels the need to check it out. ~17ish native characters from 600 AD.

I think our hidden numbers are influenced by the current era, and events can have varying degrees of success or failure depending on which specific players (not just town or scum) are in the party.

Come play the setup speculation game with me please!

seems like to me your trying to narrow the pool for a reason we don't know is true.

Do you find that scummy, or stupid?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:40 GMT
#442
So you don't want to play the setup speculation game...fine I'm taking by ball and going home
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:46 GMT
#448
On November 21 2012 13:41 goodkarma wrote:
Show nested quote +
On November 21 2012 13:36 Hopeless1der wrote:
Greetings all. You'll notice that we're currently in 600 AD Guardia. You're also playing a themed game hosted by none other than Greymist. Please keep that in mind. (Hi Mementoss, you're cool too).

Basic vote mechanics for this game seem to boil down to
-identify town
-vote town to lead the party
-Profit
-Kill Mafia/Lavos
-More Profit




What are people's thoughts on claiming that their character belongs to the 600 AD era and selecting the leader based on that. (YOU ONLY CLAIM "600 AD") Possibly selecting the entire party from within the era, assuming enough of a pool emerges. I linked Chronopedia above in case anyone feels the need to check it out. ~17ish native characters from 600 AD.

I think our hidden numbers are influenced by the current era, and events can have varying degrees of success or failure depending on which specific players (not just town or scum) are in the party.

Come play the setup speculation game with me please!




No. Setup speculation is for chumps.

I'd like to hear your thoughts on who we should choose for a party leader and why.

Choose town. Win events. Kill Lavos. This has already been covered. I don't have any strong townreads yet. So in the meantime, I want to plant some ideas about how the setup works because you can bet your ass its going to matter.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:48 GMT
#452
Vote Hopeless1der 600AD <-- Do it right guys
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 04:53 GMT
#461
On November 21 2012 13:50 Oatsmaster wrote:
Hopeless, how would scum fakeclaiming 600 AD help town?
Also I am against roleclaims of any kind.

Was that a trick question? How does scum fakeclaiming ever help town?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 15:12 GMT
#703
On November 22 2012 00:11 strongandbig wrote:
Show nested quote +
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.

tone: lol
content: I worry that this might be overestimating the importance of figuring out which players are town, and underestimating the importance of actually winning the minigames. Remember, this was the game where the hosts warned that it might be impossible to balance, that implies to me that things other than just finding scum to kill might be important.

Woah woah woah, that sounds like setup speculation. Better stop that asap
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 15:16 GMT
#707
My vote is probably going to sandroba. Second hand knowledge from Looney mafia suggests that he'll have everyone in the game crapping their pants by this time tomorrow.

If I by some miracle were voted leader, I'd pick my party members based on apparent knowledge of chrono trigger garnered from the pregame. My ability to make confident day 1 reads is abysmal. I'll still do it, just don't expect me to be right...like ever.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 15:21 GMT
#711
On November 22 2012 00:18 Clarity_nl wrote:
Show nested quote +
On November 22 2012 00:15 goodkarma wrote:
On November 22 2012 00:07 Clarity_nl wrote:
Goodkarma do you still believe we should be focusing on townhunting until there is a possibility to lynch?
-snip-



At the very least, I believe we should townhunt until we have chosen a party leader. If we argue who is scum, while working towards choosing who is town for our party, I fear we'll get a bit overwhelmed. Scumhunting very well might derail conversations for party selection, and townhunting might derail scumhunting discussions...

I am a strong supporter of establishing scum by process of elimination this game for that reason, and this is the approach I plan on taking as I just discussed in my last post.


What do you think about this: We want to consolidate on who to elect rather quickly, or at least narrow the field significantly.
Once we've done that everyone but the elected person can go scumhunting, people end up finding town when they scumhunt anyway. As long as the elected person is transparent about his reads and choices, we can simply read his analysis rather than have 20 people make their own.

I'd like people to start using the votethread in that case so we can get some consensus. Also:
On November 21 2012 23:38 Mementoss wrote:
I don't know if it was clear in the OP but the voting system is plurality not majority, aka the person with the most votes wins, in event of a tie, the person who got to that number first wins.

Town will make it happen one way or another, it always happens. Scum hunt as you normally would and let the theme take care of itself.
##Vote: sandroba
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 15:27 GMT
#714
On November 22 2012 00:22 Clarity_nl wrote:
Can you guys explain why you have such strong town reads on sand? I really don't see it.

Oh, I don't have a strong townread on him, but I believe him to be a strong town player that most people believe is easy to distinguish his town play from his scum play.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
November 21 2012 15:30 GMT
#717
On November 22 2012 00:27 syllogism wrote:
Can someone link me a game where kush is mafia, thanks

GSL Open II - Scum Kushm4sta
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