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Active: 1045 users

[D] Detailed Look at HoTS New Units and Upgrades

Forum Index > StarCraft 2 HotS
Post a Reply
EonShiKeno
Profile Joined July 2010
United States122 Posts
Last Edited: 2012-10-06 21:20:11
September 08 2012 18:03 GMT
#1
Mini Series on new units and upgrades in Starcraft 2 Heart of the Swarm
I went through all the units and upgrades talked at length about each ones details as well as some "theorycrafting" on possible uses for the units and changes. If there is something specific you want me to test please ask. I tried to think of all the variations but I know you have some I didn't think of yet. I hope you all like it.

Videos under spoilers.

Terran
Warhound -- + Show Spoiler +

Battle Hellion -- + Show Spoiler +

Reaper Changes -- + Show Spoiler +

Widow Mines -- + Show Spoiler +


Zerg
Hydra + Speed -- + Show Spoiler +

Swarm Host -- + Show Spoiler +

Ultralisk -- + Show Spoiler +

Viper -- + Show Spoiler +


Protoss
Oracle -- + Show Spoiler +

Tempest -- + Show Spoiler +

Mothership Core -- + Show Spoiler +


Collapsible Rock Tower -- + Show Spoiler +


Beta Patch #5 Changes -- + Show Spoiler +


Beta Patch #2 Changes -- + Show Spoiler +



If I missed anything or got something wrong please correct me so I can make a notation in the video.

Peace,
EonShiKeno
Profile Joined July 2010
United States122 Posts
Last Edited: 2012-10-06 21:20:42
September 08 2012 18:34 GMT
#2
As we find new minute details I will put it in this comment.

Point Defense Drone works on Tempest attack. Wow.
Dragging a Colossus with Viper's Abduct removes all the FF on the path to where it will land.
When casting blinding cloud on a bunker with marines in it the marines still have max range unless they leave the bunker.
You can't target a siege tank with burrow charge. It acts like a building. But if you click next to it the AOE will still knock the tank.
Yamato Cannon energy cost drop to 100 from 125.
Energize doesn't work on any ally units or buildings.
Mass recall on mothership core doesn't target ally units.
rgbAndraxxus
Profile Joined August 2012
32 Posts
Last Edited: 2012-09-08 18:42:17
September 08 2012 18:41 GMT
#3
Wow, awesome work you did there actually trying different scenarios for each unit. I love that you tested the viper for dragging on hills and in the enemy base because I even wrote a comment saying that Zergs can now use this to pull their slow units out of AoE spells or attacks and since it works on burrowed units it's even better. Pull Broodlords out of danger anyone. ?_?

Could it be that the mutas range is so low that it might seem like it's not working but the AI just spreads them or they stack and all have range one ?

Also a question, they just patched the beta and the viper now.
Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
Does it also hit buildings ? Corsair like ?
__________
Edit: o_O PDD on Tempest.
Only when you are able to see the qualities of your enemy, will you have what it takes to see your flaws.
EonShiKeno
Profile Joined July 2010
United States122 Posts
September 08 2012 19:02 GMT
#4
On September 09 2012 03:41 rgbAndraxxus wrote:


Could it be that the mutas range is so low that it might seem like it's not working but the AI just spreads them or they stack and all have range one ?

Also a question, they just patched the beta and the viper now.
Show nested quote +
Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
Does it also hit buildings ? Corsair like ?
.


Binding cloud still doesn't seem to work on any air unit, but does work on spines spore crawlers etc.
perser84
Profile Joined October 2010
Germany399 Posts
September 08 2012 22:33 GMT
#5
i am interested in window mines vs banshee harras

and about warhound ghost army combination according to thorzain its very strong could you test these 2 things out
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 08 2012 23:34 GMT
#6
On September 09 2012 03:03 EonShiKeno wrote:
Mini Series on new units and upgrades in Starcraft 2 Heart of the Swarm
I went through all the units and upgrades talked at length about each ones details as well as some "theorycrafting" on possible uses for the units and changes. If there is something specific you want me to test please ask. I tried to think of all the variations but I know you have some I didn't think of yet. I hope you all like it.

Videos under spoilers.

Terran
Warhound -- + Show Spoiler +
http://youtu.be/Aa-rmRq9-8Q

Battle Hellion -- + Show Spoiler +
http://youtu.be/IM7jEkucfnM

Reaper Changes -- + Show Spoiler +
http://youtu.be/HbJHQ_gwyyE

Widow Mines -- + Show Spoiler +
http://youtu.be/AfhVd2SbwEE


Zerg
Hydra + Speed -- + Show Spoiler +
http://youtu.be/ZWmJVyk6uYM

Swarm Host -- + Show Spoiler +
http://youtu.be/8IUK1zEMjo0

Ultralisk -- + Show Spoiler +
http://youtu.be/CCbloU1MmVE

Viper -- + Show Spoiler +
http://youtu.be/l85JGeDie5g


Protoss
Oracle -- + Show Spoiler +
http://youtu.be/3sdQUSyMIA8

Tempest -- + Show Spoiler +
http://youtu.be/1qEBIdwjelU

Mothership Core -- + Show Spoiler +
http://youtu.be/ZddD9Nh_qog


If I missed anything or got something wrong please correct me so I can make a notation in the video.

Peace,



You missed UI improvements and overall gameplay changes
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
Last Edited: 2012-09-09 08:54:01
September 09 2012 00:45 GMT
#7
I have heard Yamato canon energy has been lowered from 125 to 100. Is thors strike canon still 150 energy?
craque
Profile Joined August 2011
United States32 Posts
September 09 2012 03:33 GMT
#8
On September 09 2012 03:34 EonShiKeno wrote:
You can't target a siege tank with burrow charge. It acts like a building. But if you click next to it the AOE will still knock the tank.


This is odd. Other abilities treat siege tanks in siege mode as units (like storm, fungal, graviton beam). Maybe this is an oversight or bug?
Awaiting true strategy
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
September 09 2012 08:53 GMT
#9
Can someone detail the ghost cloak changes?
Defrag
Profile Joined February 2010
Poland414 Posts
September 09 2012 10:34 GMT
#10
Can you use energize from Mothership Core in 2v2 on Terrans Command Center?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-09 10:59:55
September 09 2012 10:52 GMT
#11
On September 09 2012 17:53 DaveVAH wrote:
Can someone detail the ghost cloak changes?

It's same as in WoL

Can you use energize from Mothership Core in 2v2 on Terrans Command Center?

Need to test
EonShiKeno
Profile Joined July 2010
United States122 Posts
September 10 2012 05:53 GMT
#12
On September 09 2012 09:45 DaveVAH wrote:
I have heard Yamato canon energy has been lowered from 125 to 100. Is thors strike canon still 150 energy?


That wasn't the point of the series, but I guess I might as well do it also. No point to leave out the other feature changes. Thanks.
EonShiKeno
Profile Joined July 2010
United States122 Posts
Last Edited: 2012-09-10 06:01:05
September 10 2012 05:58 GMT
#13
On September 09 2012 09:45 DaveVAH wrote:
I have heard Yamato canon energy has been lowered from 125 to 100. Is thors strike canon still 150 energy?


Yes this has also changed. 100 energy now. Thor strike cannon is still 150.
lost_artz
Profile Joined January 2012
United States366 Posts
September 10 2012 06:19 GMT
#14
If I have to hear "AYO!" one more time I'm drop kicking my pc -.-
EonShiKeno
Profile Joined July 2010
United States122 Posts
September 10 2012 06:39 GMT
#15
On September 09 2012 19:34 Defrag wrote:
Can you use energize from Mothership Core in 2v2 on Terrans Command Center?


No, won't let you target any ally unit's or buildings currently.
MostGroce
Profile Joined April 2011
United States104 Posts
September 11 2012 13:54 GMT
#16
Enjoyed it, thanks for the post, I'll check out the youtube. enjoyed the core taking down the warp prism after it decided to go to warp in mode. Nice save!
EonShiKeno
Profile Joined July 2010
United States122 Posts
September 13 2012 02:24 GMT
#17
Added a video for

Collapsible Rock Tower -- + Show Spoiler +
http://youtu.be/QtCQH7ThnZ0
EonShiKeno
Profile Joined July 2010
United States122 Posts
October 06 2012 21:21 GMT
#18
Updated for Beta Patch #5 Video http://www.youtube.com/watch?v=bc8oDsnxodc&list=UU9XbQjd0Q4sthjhBGDFSbOQ&index=1&feature=plcp
EonShiKeno
Profile Joined July 2010
United States122 Posts
October 13 2012 06:54 GMT
#19
Updated for Beta Patch #6
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